Player Matchup

Anhur
Anhur
A Great Old One
Anhur
Level 86
God Stats
2W - 5L
1,494 SR
Queue Stats
81W - 97L
1,456 Elo+
Party 1
Cerberus
Cerberus
Braddah Rave
Cerberus
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 135L
1,499 Elo+
Party 1
Pele
Pele
DWN4Pound04
Pele
Level 84
God Stats
20W - 23L
1,409 SR
Queue Stats
133W - 138L
1,414 Elo+
Party 2
Chaac
Chaac
GreenEggNSpam808
Chaac
Level 89
God Stats
26W - 17L
1,535 SR
Queue Stats
138W - 139L
1,388 Elo+
Party 2
Scylla
Scylla
NaniStalkah808
Scylla
Level 106
God Stats
2W - 0L
1,715 SR
Queue Stats
135W - 139L
1,372 Elo+
Party 2
Team Averages
Level 90
1,531 SR
1,426 Elo+

VS

Team Averages
Level 56
1,482 SR
1,414 Elo+
Yemoja
Yemoja
FoxFireLove
Yemoja
Level 15
God Stats
1W - 3L
1,381 SR
Queue Stats
6W - 13L
1,307 Elo+
Party 4
Agni
Agni
Mayyo46
Agni
Level 67
God Stats
3W - 4L
1,317 SR
Queue Stats
36W - 51L
1,439 Elo+
Party 3
Sun Wukong
Sun Wukong
PopeZepp
Sun Wukong
Level 63
God Stats
0W - 1L
1,560 SR
Queue Stats
250W - 240L
1,413 Elo+
Solo
Thor
Thor
Youn6LokzZ
Thor
Level 67
God Stats
26W - 34L
1,442 SR
Queue Stats
165W - 173L
1,440 Elo+
Party 3
Sol
Sol
moonstone121286
Sol
Level 66
God Stats
1W - 1L
1,713 SR
Queue Stats
12W - 13L
1,468 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 10
9,015
563
4,156
9,586
3,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Braddah Rave
Cerberus
13
2 / 2 / 16
7,559
472
6,831
10,156
9,292
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
10 / 1 / 9
9,237
577
11,883
9,577
3,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
5 / 1 / 4
8,885
555
6,530
7,723
8,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
2 / 1 / 3
8,210
513
3,811
6,747
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
0 / 5 / 3
6,851
428
1,952
10,059
8,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
Mayyo46
Agni
13
0 / 4 / 1
7,723
483
6,267
7,869
2,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
PopeZepp
Sun Wukong
13
1 / 3 / 0
7,408
463
2,880
10,832
8,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
4 / 5 / 1
8,523
533
6,604
12,894
3,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 7 / 2
6,719
420
7,240
10,655
2,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
24
Kills
6
6
Deaths
24
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
W
Cerberus
Braddah Rave
Cerberus
2
2
16
5
W
10
1
9
14.5
L
Yemoja
0
5
3
0.3
W
5
1
4
7
L
Agni
Mayyo46
Agni
0
4
1
0.13
W
2
1
3
3.5
L
Sun Wukong
PopeZepp
Sun Wukong
1
3
0
0.33
L
4
5
1
0.9
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,211
Damage
24,943
43,789
Taken
52,309
26,355
Mitigated
25,530
11,191
Healing
11,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,156
1,674
0
3,583
9,586
3,312
454
2,566
7,020
0
56,273
W
Cerberus
Braddah Rave
Cerberus
6,831
613
59
1,544
10,156
9,292
0
4,098
5,939
26,223
0
W
11,883
2,731
0
1,206
9,577
3,307
0
3,469
6,007
0
48,089
L
Yemoja
1,952
312
376
724
10,059
8,128
21
3,526
6,451
6,706
0
W
6,530
816
0
2,915
7,723
8,152
342
1,266
5,951
0
42,559
L
Agni
Mayyo46
Agni
6,267
0
0
911
7,869
2,256
0
1,233
6,512
49,824
0
W
3,811
263
0
1,884
6,747
2,292
0
3,627
2,865
51,182
0
L
Sun Wukong
PopeZepp
Sun Wukong
2,880
210
291
3,433
10,832
8,333
0
907
9,925
6,999
35,151
L
6,604
1,302
0
3,238
12,894
3,884
0
2,813
10,015
0
46,844
L
7,240
2,743
0
2,497
10,655
2,929
987
1,891
8,764
40,535
5,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,906
Gold Earned
37,224
424
Minions Killed
369
0
Camps Cleared
0
1,529,420
Distance Traveled
1,491,824
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,015
563
103
6
0
286,143
1
W
Cerberus
7,559
472
49
3
0
318,173
5
W
Pele
9,237
577
78
5
0
340,648
2
L
Yemoja
6,851
428
7
0
0
275,369
0
W
Chaac
8,885
555
86
5
0
316,236
0
L
Agni
7,723
483
110
7
0
304,626
5
W
Scylla
8,210
513
108
7
0
268,220
5
L
Sun Wukong
7,408
463
88
6
0
326,865
3
L
Thor
8,523
533
81
5
0
293,559
3
L
Sol
6,719
420
83
5
0
291,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role