Player Matchup

Neith
Neith
KashMahari
Neith
Level 7
God Stats
0W - 3L
1,163 SR
Queue Stats
0W - 3L
1,265 Elo+
Party 1
Bacchus
Bacchus
WavyScurf
Bacchus
Level 86
God Stats
1W - 1L
1,484 SR
Queue Stats
46W - 67L
1,410 Elo+
Party 1
Ah Puch
Ah Puch
jwsm3x6
Ah Puch
Level 100
God Stats
2W - 3L
1,401 SR
Queue Stats
15W - 28L
1,328 Elo+
Party 1
Team Averages
Level 64
1,350 SR
1,335 Elo+

VS

Team Averages
Level 65
1,243 SR
1,324 Elo+
Medusa
Medusa
Driplez-
Medusa
Level 45
God Stats
2W - 4L
1,302 SR
Queue Stats
9W - 16L
1,267 Elo+
Party 2
Tiamat
Tiamat
Maaly-Raw_
Tiamat
Level 81
God Stats
1W - 1L
1,156 SR
Queue Stats
143W - 187L
1,371 Elo+
Solo
Vamana
Vamana
mudmurph8
Vamana
Level 69
God Stats
2W - 4L
1,271 SR
Queue Stats
32W - 41L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 8 / 12
10,686
562
6,024
15,066
6,224
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bacchus
WavyScurf
Bacchus
16
9 / 6 / 6
14,040
739
19,972
26,529
30,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
jwsm3x6
Ah Puch
16
6 / 9 / 5
12,513
659
15,718
22,974
10,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Driplez-
Medusa
17
7 / 9 / 12
13,805
727
16,932
16,009
5,606
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Maaly-Raw_
Tiamat
14
2 / 5 / 11
11,945
629
12,065
17,133
7,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
mudmurph8
Vamana
19
14 / 2 / 7
14,933
786
22,868
21,689
14,619
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
15
Kills
23
23
Deaths
16
23
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
Driplez-
Medusa
7
9
12
1.44
L
Neith
0
8
12
0.75
W
Tiamat
Maaly-Raw_
Tiamat
2
5
11
1.5
L
Bacchus
WavyScurf
Bacchus
9
6
6
2
L
Ah Puch
jwsm3x6
Ah Puch
6
9
5
0.94
W
Vamana
mudmurph8
Vamana
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,714
Damage
51,865
64,569
Taken
54,831
46,850
Mitigated
27,985
12,631
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Driplez-
Medusa
16,932
7,242
0
1,547
16,009
5,606
1,614
10,468
5,329
0
49,014
L
Neith
6,024
1,731
0
499
15,066
6,224
1,169
1,856
12,992
0
18,897
W
Tiamat
Maaly-Raw_
Tiamat
12,065
1,480
63
1,915
17,133
7,760
44
13,089
3,795
28,560
0
L
Bacchus
WavyScurf
Bacchus
19,972
3,520
427
4,460
26,529
30,566
0
6,219
19,931
37,976
0
L
Ah Puch
jwsm3x6
Ah Puch
15,718
651
551
6,694
22,974
10,060
102
3,197
19,413
58,690
0
W
Vamana
mudmurph8
Vamana
22,868
15,226
342
7,371
21,689
14,619
1,075
12,236
7,817
0
64,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,239
Gold Earned
40,683
175
Minions Killed
203
2
Camps Cleared
11
869,505
Distance Traveled
963,250
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,805
727
79
4
3
309,368
0
L
Neith
10,686
562
33
2
0
266,827
0
W
Tiamat
11,945
629
47
2
2
311,071
1
L
Bacchus
14,040
739
50
3
1
318,326
2
L
Ah Puch
12,513
659
92
5
1
284,352
0
W
Vamana
14,933
786
77
4
6
342,811
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role