Player Matchup

Merlin
Merlin
Edniel2002
Merlin
Level 120
God Stats
7W - 8L
1,523 SR
Queue Stats
431W - 433L
1,489 Elo+
Party 1
Artio
Artio
Raptor285
Artio
Level 39
God Stats
9W - 8L
1,473 SR
Queue Stats
59W - 59L
1,464 Elo+
Party 3
Bellona
Bellona
Vinisexotruco
Bellona
Level 107
God Stats
0W - 4L
1,299 SR
Queue Stats
186W - 257L
1,436 Elo+
Party 3
Izanami
Izanami
kiritomodooscuro
Izanami
Level 129
God Stats
0W - 2L
1,212 SR
Queue Stats
350W - 428L
1,426 Elo+
Party 3
Horus
Horus
xX_ElMaTaDoR_777
Horus
Level 21
God Stats
4W - 3L
1,577 SR
Queue Stats
38W - 28L
1,521 Elo+
Party 1
Team Averages
Level 83
1,417 SR
1,467 Elo+

VS

Team Averages
Level 82
1,546 SR
1,549 Elo+
Bastet
Bastet
FlowOrbit_
Bastet
Level 106
God Stats
18W - 13L
1,548 SR
Queue Stats
492W - 468L
1,486 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
HinaKon
Morgan Le Fay
Level 83
God Stats
17W - 17L
1,487 SR
Queue Stats
389W - 361L
1,516 Elo+
Party 2
Fenrir
Fenrir
darqUNiTY741
Fenrir
Level 45
God Stats
15W - 15L
1,503 SR
Queue Stats
84W - 63L
1,544 Elo+
Party 2
Ymir
Ymir
harmlis
Ymir
Level 48
God Stats
22W - 5L
1,728 SR
Queue Stats
99W - 37L
1,704 Elo+
Solo
Hachiman
Hachiman
serpentking_007
Hachiman
Level 127
God Stats
11W - 14L
1,462 SR
Queue Stats
566W - 530L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Edniel2002
Merlin
10
1 / 4 / 1
6,084
553
4,057
5,130
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artio
Raptor285
Artio
8
1 / 5 / 0
5,127
466
2,592
8,402
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
10
1 / 3 / 1
6,045
550
3,237
8,027
3,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 2 / 0
6,069
552
5,179
6,863
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 0
6,582
598
5,932
8,162
4,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
FlowOrbit_
Bastet
11
3 / 4 / 1
6,635
603
6,746
8,726
3,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
HinaKon
Morgan Le Fay
11
6 / 1 / 0
6,672
607
6,193
5,879
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
10
4 / 2 / 3
6,140
558
3,530
8,273
2,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
harmlis
Ymir
9
0 / 0 / 7
6,035
549
1,738
6,266
3,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
11
4 / 2 / 2
6,597
600
7,532
6,341
1,337
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
9
Kills
17
17
Deaths
9
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
Edniel2002
Merlin
1
4
1
0.38
W
Bastet
FlowOrbit_
Bastet
3
4
1
0.88
W
Morgan Le Fay
HinaKon
Morgan Le Fay
6
1
0
6
L
Artio
Raptor285
Artio
1
5
0
0.2
L
Bellona
1
3
1
0.5
W
Fenrir
4
2
3
2.75
W
Ymir
harmlis
Ymir
0
0
7
3.5
L
2
2
0
1
W
Hachiman
4
2
2
2.5
L
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,997
Damage
25,739
36,584
Taken
35,485
16,877
Mitigated
13,039
10,712
Healing
12,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Edniel2002
Merlin
4,057
135
0
415
5,130
1,374
135
3,240
1,640
30,592
0
W
Bastet
FlowOrbit_
Bastet
6,746
2,292
0
2,561
8,726
3,310
0
265
8,061
0
34,650
W
Morgan Le Fay
HinaKon
Morgan Le Fay
6,193
250
70
2,107
5,879
1,875
0
2,203
3,528
35,012
0
L
Artio
Raptor285
Artio
2,592
297
223
2,101
8,402
5,654
0
1,814
6,393
11,498
0
L
Bellona
3,237
702
0
3,515
8,027
3,878
0
1,674
6,235
0
34,468
W
Fenrir
3,530
859
0
2,152
8,273
2,712
0
965
7,188
0
24,862
W
Ymir
harmlis
Ymir
1,738
197
361
2,840
6,266
3,805
0
2,046
4,038
17,199
0
L
5,179
3,175
113
1,835
6,863
1,621
1,274
542
6,313
0
34,410
W
Hachiman
7,532
3,633
0
2,707
6,341
1,337
585
1,084
5,257
0
40,853
L
5,932
2,532
0
2,510
8,162
4,350
0
170
7,490
1,784
28,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,907
Gold Earned
32,079
306
Minions Killed
292
0
Camps Cleared
0
1,088,031
Distance Traveled
1,087,649
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,084
553
72
7
0
198,849
2
W
Bastet
6,635
603
71
6
0
187,162
6
W
Morgan Le Fay
6,672
607
75
7
0
220,941
4
L
Artio
5,127
466
26
2
0
208,318
2
L
Bellona
6,045
550
83
8
0
250,961
1
W
Fenrir
6,140
558
43
4
0
264,253
0
W
Ymir
6,035
549
19
2
0
228,612
2
L
Izanami
6,069
552
67
6
0
206,381
7
W
Hachiman
6,597
600
84
8
0
186,681
3
L
Horus
6,582
598
58
5
0
223,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role