Player Matchup

Ares
Ares
BJimB3010
Ares
Level 14
God Stats
2W - 2L
1,649 SR
Queue Stats
3W - 3L
1,665 Elo+
Party 2
Artemis
Artemis
MoxxyBerry39
Artemis
Level 143
God Stats
18W - 12L
1,628 SR
Queue Stats
326W - 283L
1,483 Elo+
Party 2
Chaac
Chaac
manuel25
Chaac
Level 106
God Stats
24W - 22L
1,548 SR
Queue Stats
40W - 48L
1,441 Elo+
Party 2
Team Averages
Level 88
1,609 SR
1,530 Elo+

VS

Team Averages
Level 50
1,678 SR
1,543 Elo+
Xing Tian
Xing Tian
GrandMasterWrong
Xing Tian
Level 21
God Stats
2W - 0L
1,660 SR
Queue Stats
46W - 30L
1,554 Elo+
Party 1
Merlin
Merlin
JuiceTube
Merlin
Level 25
God Stats
2W - 0L
1,725 SR
Queue Stats
49W - 32L
1,556 Elo+
Party 1
Awilix
Awilix
Wutangmace1004
Awilix
Level 105
God Stats
5W - 1L
1,649 SR
Queue Stats
52W - 36L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
0 / 6 / 3
10,229
602
6,328
18,926
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artemis
MoxxyBerry39
Artemis
15
5 / 5 / 1
11,812
695
11,450
13,836
6,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
manuel25
Chaac
14
2 / 5 / 2
10,540
620
8,884
15,244
16,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
16
1 / 3 / 14
11,464
674
7,808
18,627
21,594
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
JuiceTube
Merlin
16
5 / 3 / 5
11,696
688
18,019
11,936
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
10 / 1 / 3
12,438
732
12,042
10,955
4,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
16
16
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ares
0
6
3
0.25
W
Xing Tian
1
3
14
2.67
W
Merlin
JuiceTube
Merlin
5
3
5
2.5
L
Artemis
MoxxyBerry39
Artemis
5
5
1
1.1
W
10
1
3
11.5
L
Chaac
manuel25
Chaac
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,662
Damage
37,869
48,006
Taken
41,518
43,028
Mitigated
31,382
5,750
Healing
9,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
6,328
435
0
1,342
18,926
20,412
0
8,708
10,218
19,618
0
W
Xing Tian
7,808
891
0
4,919
18,627
21,594
245
4,469
13,885
22,361
0
W
Merlin
JuiceTube
Merlin
18,019
905
336
3,260
11,936
4,799
974
990
10,639
78,990
0
L
Artemis
MoxxyBerry39
Artemis
11,450
5,636
0
762
13,836
6,478
0
9,894
3,942
0
41,718
W
12,042
6,008
0
1,124
10,955
4,989
1,506
1,867
8,904
0
40,229
L
Chaac
manuel25
Chaac
8,884
1,273
0
3,646
15,244
16,138
0
7,445
7,799
336
41,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,581
Gold Earned
35,598
156
Minions Killed
214
3
Camps Cleared
10
841,802
Distance Traveled
977,206
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,229
602
25
1
1
287,052
0
W
Xing Tian
11,464
674
21
1
1
328,055
3
W
Merlin
11,696
688
132
8
6
305,054
0
L
Artemis
11,812
695
64
4
0
260,204
0
W
Awilix
12,438
732
61
4
3
344,097
0
L
Chaac
10,540
620
67
4
2
294,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role