Player Matchup

Hel
Hel
JmanAxis
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 111L
1,652 Elo+
Solo
Cthulhu
Cthulhu
RAZPUTIN343
Cthulhu
Level 160
God Stats
7W - 3L
1,704 SR
Queue Stats
48W - 27L
1,726 Elo+
Party 2
Chaac
Chaac
Th3IndianB3ast
Chaac
Level 127
God Stats
6W - 5L
1,696 SR
Queue Stats
40W - 13L
1,771 Elo+
Party 2
Ravana
Ravana
TheStoneHashira
Ravana
Level 154
God Stats
0W - 1L
1,583 SR
Queue Stats
90W - 31L
1,794 Elo+
Party 2
Chiron
Chiron
istaticcc
Chiron
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 20L
1,823 Elo+
Party 2
Team Averages
Level 108
1,597 SR
1,753 Elo+

VS

Team Averages
Level 71
1,656 SR
1,753 Elo+
Nu Wa
Nu Wa
BIGBLAQUE
Nu Wa
Level 155
God Stats
10W - 4L
1,780 SR
Queue Stats
461W - 218L
1,793 Elo+
Party 3
Achilles
Achilles
CallMeCeri
Achilles
Level 84
God Stats
1W - 1L
1,240 SR
Queue Stats
219W - 175L
1,686 Elo+
Party 1
Cernunnos
Cernunnos
Faq2
Cernunnos
Level 41
God Stats
2W - 0L
1,771 SR
Queue Stats
195W - 41L
1,857 Elo+
Party 3
Mercury
Mercury
NlQGER
Mercury
Level 48
God Stats
2W - 0L
1,722 SR
Queue Stats
80W - 23L
1,777 Elo+
Party 3
Athena
Athena
bowdook
Athena
Level 29
God Stats
16W - 7L
1,768 SR
Queue Stats
68W - 54L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 7 / 5
10,616
506
15,420
20,049
6,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
RAZPUTIN343
Cthulhu
14
3 / 6 / 9
9,690
461
13,829
20,917
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 6 / 4
9,618
458
8,018
18,357
19,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
4 / 4 / 7
10,216
486
12,718
16,580
9,854
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
istaticcc
Chiron
17
3 / 5 / 4
10,740
511
12,369
14,370
3,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
BIGBLAQUE
Nu Wa
15
1 / 5 / 10
10,037
478
12,876
11,068
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
CallMeCeri
Achilles
18
7 / 3 / 6
11,642
554
17,772
23,235
27,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Faq2
Cernunnos
20
10 / 4 / 10
13,455
641
29,400
19,152
8,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
NlQGER
Mercury
20
8 / 2 / 5
12,266
584
7,198
13,538
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Athena
bowdook
Athena
15
2 / 2 / 16
10,454
498
5,089
21,398
27,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
75
16
Kills
28
28
Deaths
16
29
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
BIGBLAQUE
Nu Wa
1
5
10
1.2
W
Achilles
CallMeCeri
Achilles
7
3
6
3.33
W
Cernunnos
Faq2
Cernunnos
10
4
10
3.75
L
4
7
5
0.93
W
Mercury
NlQGER
Mercury
8
2
5
5.25
L
Cthulhu
RAZPUTIN343
Cthulhu
3
6
9
1.25
L
2
6
4
0.67
L
4
4
7
1.88
W
Athena
bowdook
Athena
2
2
16
5
L
Chiron
istaticcc
Chiron
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,354
Damage
72,335
90,273
Taken
88,391
57,432
Mitigated
73,464
29,108
Healing
24,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
BIGBLAQUE
Nu Wa
12,876
1,473
0
1,797
11,068
3,748
660
5,024
5,762
67,326
0
W
Achilles
CallMeCeri
Achilles
17,772
4,012
0
5,672
23,235
27,798
0
3,865
18,365
11,027
55,229
W
Cernunnos
Faq2
Cernunnos
29,400
18,643
0
11,008
19,152
8,196
579
7,601
11,287
0
152,534
L
15,420
854
3,925
8,937
20,049
6,803
0
7,772
11,699
74,711
0
W
Mercury
NlQGER
Mercury
7,198
4,013
0
250
13,538
5,963
0
4,419
8,863
0
84,051
L
Cthulhu
RAZPUTIN343
Cthulhu
13,829
1,396
586
1,722
20,917
17,652
0
4,595
15,747
36,000
0
L
8,018
795
0
4,162
18,357
19,551
0
2,094
15,135
1,965
40,291
L
12,718
3,088
0
3,856
16,580
9,854
188
2,109
14,151
0
75,720
W
Athena
bowdook
Athena
5,089
1,501
1,216
4,908
21,398
27,759
230
8,291
12,941
29,510
0
L
Chiron
istaticcc
Chiron
12,369
5,947
1,020
4,900
14,370
3,572
462
3,144
11,021
0
73,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,880
Gold Earned
57,854
518
Minions Killed
588
0
Camps Cleared
0
2,084,658
Distance Traveled
2,148,518
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,037
478
106
5
0
404,695
5
W
Achilles
11,642
554
116
6
0
390,050
3
W
Cernunnos
13,455
641
197
9
0
427,213
3
L
Hel
10,616
506
143
7
0
399,751
4
W
Mercury
12,266
584
132
6
0
489,379
1
L
Cthulhu
9,690
461
36
2
0
424,957
4
L
Chaac
9,618
458
74
4
0
422,824
6
L
Ravana
10,216
486
115
5
0
434,143
0
W
Athena
10,454
498
37
2
0
437,181
7
L
Chiron
10,740
511
150
7
0
402,983
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role