Player Matchup

Kali
Kali
 
Kali
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
AlexTrux
Ymir
Level 86
God Stats
8W - 10L
1,523 SR
Queue Stats
340W - 335L
1,523 Elo+
Solo
Hera
Hera
DaKingSlaya
Hera
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,559 Elo+
Party 2
Chaac
Chaac
Dolophonos
Chaac
Level 76
God Stats
31W - 38L
1,395 SR
Queue Stats
155W - 211L
1,389 Elo+
Party 2
Xbalanque
Xbalanque
syeltn
Xbalanque
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 115L
1,478 Elo+
Party 1
Team Averages
Level 77
1,484 SR
1,490 Elo+

VS

Team Averages
Level 105
1,594 SR
1,511 Elo+
Kuzenbo
Kuzenbo
AladiirHallow
Kuzenbo
Level 134
God Stats
2W - 0L
1,849 SR
Queue Stats
434W - 473L
1,467 Elo+
Party 3
Hel
Hel
Prevailer6076
Hel
Level 141
God Stats
6W - 6L
1,512 SR
Queue Stats
1,057W - 1,004L
1,477 Elo+
Solo
Hachiman
Hachiman
SwampAss
Hachiman
Level 108
God Stats
5W - 4L
1,563 SR
Queue Stats
297W - 266L
1,578 Elo+
Party 4
Chaac
Chaac
iguccer2
Chaac
Level 63
God Stats
53W - 50L
1,605 SR
Queue Stats
219W - 232L
1,526 Elo+
Party 3
Mercury
Mercury
majestickduck
Mercury
Level 80
God Stats
6W - 9L
1,440 SR
Queue Stats
93W - 106L
1,509 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
19
9 / 2 / 2
11,281
627
13,813
15,004
8,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
12
1 / 5 / 10
8,221
457
5,472
17,119
18,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 6 / 4
8,092
450
6,686
8,500
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
15
7 / 5 / 3
9,686
538
15,896
18,444
16,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
syeltn
Xbalanque
11
0 / 4 / 0
6,830
379
3,069
7,078
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
16
5 / 6 / 5
9,877
549
10,360
15,680
17,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 3 / 6
9,108
506
6,766
9,731
3,602
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
SwampAss
Hachiman
15
6 / 2 / 5
9,337
519
9,054
12,274
3,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
iguccer2
Chaac
15
5 / 2 / 9
9,548
530
12,253
13,654
11,398
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
16
4 / 6 / 8
9,441
525
8,646
14,060
4,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
55
19
Kills
22
22
Deaths
19
19
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
9
2
2
5
W
Kuzenbo
5
6
5
1.25
L
Ymir
1
5
10
1.2
L
2
6
4
0.67
L
Chaac
7
5
3
1.7
W
2
3
6
1.67
W
Hachiman
SwampAss
Hachiman
6
2
5
4.25
W
Chaac
iguccer2
Chaac
5
2
9
4.75
W
Mercury
4
6
8
1.33
L
Xbalanque
syeltn
Xbalanque
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,936
Damage
47,079
66,145
Taken
65,399
48,269
Mitigated
40,980
18,479
Healing
27,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
13,813
5,272
0
7,818
15,004
8,653
0
3,134
11,584
0
93,410
W
Kuzenbo
10,360
3,347
400
3,637
15,680
17,255
990
1,851
12,957
41,662
0
L
Ymir
5,472
357
0
1,769
17,119
18,287
0
3,516
13,348
17,992
0
L
6,686
1,507
0
1,065
8,500
3,101
19
2,077
6,153
52,969
0
L
Chaac
15,896
2,625
0
6,254
18,444
16,631
72
6,259
11,260
4,891
54,232
W
6,766
534
2,343
4,288
9,731
3,602
893
4,977
4,754
63,379
0
W
Hachiman
SwampAss
Hachiman
9,054
5,313
0
5,349
12,274
3,791
583
2,813
9,461
0
64,427
W
Chaac
iguccer2
Chaac
12,253
3,757
901
7,053
13,654
11,398
0
3,449
9,969
0
40,237
W
Mercury
8,646
5,272
0
3,610
14,060
4,934
0
1,228
12,630
0
63,522
L
Xbalanque
syeltn
Xbalanque
3,069
1,332
0
1,573
7,078
1,597
0
404
6,674
0
29,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,110
Gold Earned
47,311
451
Minions Killed
462
0
Camps Cleared
0
1,493,470
Distance Traveled
1,682,367
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
11,281
627
157
9
0
373,649
7
W
Kuzenbo
9,877
549
76
4
0
292,776
0
L
Ymir
8,221
457
21
1
0
307,509
1
L
Hera
8,092
450
100
6
0
315,192
10
L
Chaac
9,686
538
116
6
0
274,475
3
W
Hel
9,108
506
127
7
0
351,664
5
W
Hachiman
9,337
519
94
5
0
295,904
6
W
Chaac
9,548
530
61
3
0
348,645
0
W
Mercury
9,441
525
104
6
0
393,378
1
L
Xbalanque
6,830
379
57
3
0
222,645
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role