Player Matchup

Bastet
Bastet
FinesseCriminal
Bastet
Level 123
God Stats
8W - 7L
1,556 SR
Queue Stats
249W - 210L
1,607 Elo+
Party 2
Chaac
Chaac
Ichikage_
Chaac
Level 129
God Stats
3W - 6L
1,540 SR
Queue Stats
157W - 105L
1,597 Elo+
Party 2
Fenrir
Fenrir
Lucid-Hypnotism
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,522 Elo+
Party 2
Merlin
Merlin
NoLettuce-
Merlin
Level 128
God Stats
17W - 16L
1,616 SR
Queue Stats
499W - 394L
1,621 Elo+
Party 2
Charybdis
Charybdis
UnbeatenBully
Charybdis
Level 79
God Stats
6W - 4L
1,630 SR
Queue Stats
428W - 266L
1,630 Elo+
Party 2
Team Averages
Level 95
1,568 SR
1,595 Elo+

VS

Team Averages
Level 97
1,461 SR
1,520 Elo+
Sylvanus
Sylvanus
DuckyBoy343
Sylvanus
Level 128
God Stats
2W - 1L
1,328 SR
Queue Stats
16W - 12L
1,547 Elo+
Party 1
Hun Batz
Hun Batz
ElectricCherry11
Hun Batz
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 18L
1,533 Elo+
Party 1
Thoth
Thoth
Infinityplak
Thoth
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,427 Elo+
Party 1
Danzaburou
Danzaburou
LBen7810
Danzaburou
Level 147
God Stats
1W - 0L
1,650 SR
Queue Stats
16W - 8L
1,672 Elo+
Party 1
Vamana
Vamana
Ledezma_mad_as
Vamana
Level 61
God Stats
2W - 0L
1,329 SR
Queue Stats
13W - 11L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,054
505
3,959
8,782
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Ichikage_
Chaac
9
4 / 0 / 0
6,128
511
5,603
7,855
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 2 / 1
4,970
414
787
7,957
3,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
NoLettuce-
Merlin
12
4 / 3 / 2
6,846
571
5,825
6,126
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
UnbeatenBully
Charybdis
12
1 / 4 / 2
6,856
571
3,987
6,135
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DuckyBoy343
Sylvanus
10
4 / 0 / 7
7,470
623
4,271
6,101
6,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
3 / 3 / 5
6,794
566
5,967
8,233
2,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 3
6,403
534
5,516
5,752
1,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
LBen7810
Danzaburou
12
4 / 1 / 4
7,365
614
4,720
6,472
1,896
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 3 / 1
5,844
487
4,687
9,546
6,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
10
Kills
14
14
Deaths
10
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
DuckyBoy343
Sylvanus
4
0
7
7.5
W
3
3
5
1.83
L
1
5
2
0.4
L
Chaac
Ichikage_
Chaac
4
0
0
4
W
2
3
3
1.17
W
Danzaburou
LBen7810
Danzaburou
4
1
4
6
W
1
3
1
0.5
L
0
2
1
0.25
L
Merlin
NoLettuce-
Merlin
4
3
2
1.67
L
Charybdis
UnbeatenBully
Charybdis
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,161
Damage
25,161
36,855
Taken
36,104
13,718
Mitigated
18,062
11,526
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
DuckyBoy343
Sylvanus
4,271
778
1,110
2,694
6,101
6,017
0
1,031
4,936
16,595
0
W
5,967
1,186
0
2,966
8,233
2,525
0
850
7,154
0
40,547
L
3,959
899
0
2,686
8,782
2,287
0
1,577
7,205
0
30,399
L
Chaac
Ichikage_
Chaac
5,603
1,090
20
3,722
7,855
5,048
384
426
7,429
0
29,953
W
5,516
77
0
1,024
5,752
1,555
354
2,213
3,215
41,421
0
W
Danzaburou
LBen7810
Danzaburou
4,720
2,596
0
1,719
6,472
1,896
644
1,057
5,315
0
49,582
W
4,687
2,977
112
2,323
9,546
6,069
1,396
0
9,135
0
26,845
L
787
150
0
1,152
7,957
3,604
0
3,729
4,228
0
10,645
L
Merlin
NoLettuce-
Merlin
5,825
227
0
1,969
6,126
1,771
0
2,989
3,137
38,674
0
L
Charybdis
UnbeatenBully
Charybdis
3,987
2,252
0
1,977
6,135
1,008
0
1,066
5,069
0
42,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,854
Gold Earned
33,876
334
Minions Killed
329
0
Camps Cleared
0
1,142,827
Distance Traveled
1,184,909
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,470
623
15
1
0
217,401
4
W
Hun Batz
6,794
566
79
7
0
253,668
4
L
Bastet
6,054
505
68
6
0
246,172
1
L
Chaac
6,128
511
58
5
0
215,243
0
W
Thoth
6,403
534
83
7
0
253,707
0
W
Danzaburou
7,365
614
103
9
0
226,033
6
W
Vamana
5,844
487
49
4
0
234,100
1
L
Fenrir
4,970
414
28
2
0
229,881
0
L
Merlin
6,846
571
80
7
0
222,175
5
L
Charybdis
6,856
571
100
8
0
229,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role