Player Matchup

Horus
Horus
CryoFear
Horus
Level 44
God Stats
1W - 1L
1,316 SR
Queue Stats
17W - 12L
1,468 Elo+
Party 2
Cthulhu
Cthulhu
Kirbenheim
Cthulhu
Level 82
God Stats
1W - 1L
1,473 SR
Queue Stats
8W - 16L
1,279 Elo+
Party 2
Nu Wa
Nu Wa
Melissius
Nu Wa
Level 25
God Stats
3W - 1L
1,698 SR
Queue Stats
10W - 7L
1,426 Elo+
Party 2
The Morrigan
The Morrigan
MoroccoTheZesty
The Morrigan
Level 103
God Stats
1W - 2L
1,426 SR
Queue Stats
33W - 34L
1,476 Elo+
Party 2
Medusa
Medusa
Vald_Bagina_4
Medusa
Level 80
God Stats
4W - 2L
1,369 SR
Queue Stats
25W - 24L
1,326 Elo+
Solo
Team Averages
Level 67
1,456 SR
1,395 Elo+

VS

Team Averages
Level 54
1,511 SR
1,493 Elo+
Ravana
Ravana
DeafBlade
Ravana
Level 117
God Stats
1W - 2L
1,562 SR
Queue Stats
4W - 4L
1,467 Elo+
Party 1
Ymir
Ymir
Flarglfump
Ymir
Level 18
God Stats
1W - 2L
1,540 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
KasualTee
Izanami
Level 15
God Stats
0W - 1L
1,650 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Nox
Nox
UnitatoGod
Nox
Level 46
God Stats
0W - 1L
1,513 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bellona
Bellona
nebulaofwar2000
Bellona
Level 76
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
CryoFear
Horus
13
0 / 4 / 20
8,930
744
6,526
17,180
17,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
Kirbenheim
Cthulhu
15
5 / 4 / 15
9,870
823
9,737
14,475
12,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
Melissius
Nu Wa
17
3 / 1 / 16
9,665
805
13,973
5,037
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

The Morrigan
MoroccoTheZesty
The Morrigan
16
6 / 2 / 14
10,287
857
14,687
5,485
2,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
10 / 3 / 9
11,694
975
17,033
10,085
4,020
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DeafBlade
Ravana
14
3 / 7 / 7
9,367
781
7,169
12,978
5,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 7 / 8
7,992
666
6,699
19,175
17,199
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
KasualTee
Izanami
14
3 / 3 / 3
8,612
718
6,514
8,949
3,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 4 / 5
8,774
731
6,781
10,046
3,704
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 3 / 6
9,644
804
7,567
17,922
11,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
42
24
Kills
13
14
Deaths
24
74
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
CryoFear
Horus
0
4
20
2.5
L
Ravana
DeafBlade
Ravana
3
7
7
0.93
L
0
7
8
0.57
L
Izanami
KasualTee
Izanami
3
3
3
1.5
W
Cthulhu
Kirbenheim
Cthulhu
5
4
15
3.13
W
Nu Wa
Melissius
Nu Wa
3
1
16
11
W
The Morrigan
MoroccoTheZesty
The Morrigan
6
2
14
6.5
L
4
4
5
1.63
W
10
3
9
4.83
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,956
Damage
34,730
52,262
Taken
69,070
38,151
Mitigated
40,803
20,652
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
CryoFear
Horus
6,526
3,391
5,164
6,687
17,180
17,084
67
4,781
12,234
102
14,826
L
Ravana
DeafBlade
Ravana
7,169
1,759
0
898
12,978
5,058
1,700
4,968
7,899
0
27,643
L
6,699
939
0
2,231
19,175
17,199
230
12,210
6,439
23,660
0
L
Izanami
KasualTee
Izanami
6,514
3,187
0
944
8,949
3,309
1,315
4,412
4,537
0
36,471
W
Cthulhu
Kirbenheim
Cthulhu
9,737
275
663
3,530
14,475
12,685
298
4,455
9,729
17,813
0
W
Nu Wa
Melissius
Nu Wa
13,973
4,055
349
822
5,037
2,343
940
563
4,474
41,128
0
W
The Morrigan
MoroccoTheZesty
The Morrigan
14,687
2,261
491
713
5,485
2,019
639
1,239
4,244
37,803
0
L
6,781
372
0
147
10,046
3,704
52
3,964
6,021
20,037
0
W
17,033
7,445
0
2,233
10,085
4,020
3,043
1,958
8,005
0
44,338
L
7,567
940
1,950
3,244
17,922
11,533
37
11,995
5,453
0
25,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,446
Gold Earned
44,389
237
Minions Killed
225
10
Camps Cleared
3
1,059,822
Distance Traveled
1,014,378
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,930
744
8
1
0
210,013
5
L
Ravana
9,367
781
44
4
0
198,273
4
L
Ymir
7,992
666
36
3
0
196,491
0
L
Izanami
8,612
718
75
6
2
193,109
0
W
Cthulhu
9,870
823
22
2
0
220,581
0
W
Nu Wa
9,665
805
66
6
3
221,635
2
W
The Morrigan
10,287
857
62
5
3
200,162
2
L
Nox
8,774
731
39
3
1
205,281
0
W
Medusa
11,694
975
79
7
4
207,431
0
L
Bellona
9,644
804
31
3
0
221,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role