Player Matchup

Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Igoogle100
Izanami
Level 64
God Stats
2W - 2L
1,441 SR
Queue Stats
20W - 13L
1,604 Elo+
Party 1
Ares
Ares
twobitconman
Ares
Level 69
God Stats
3W - 0L
1,425 SR
Queue Stats
12W - 11L
1,512 Elo+
Party 1
Team Averages
Level 72
1,455 SR
1,539 Elo+

VS

Team Averages
Level 104
1,634 SR
1,582 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
livykitty
Hel
Level 24
God Stats
1W - 2L
1,567 SR
Queue Stats
9W - 6L
1,622 Elo+
Party 2
Neith
Neith
owodorable
Neith
Level 135
God Stats
1W - 1L
1,836 SR
Queue Stats
9W - 6L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
3 / 0 / 5
7,311
731
6,318
4,450
1,366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Igoogle100
Izanami
11
5 / 0 / 3
7,683
768
9,290
6,110
2,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 0 / 7
7,141
714
3,504
10,866
9,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 1 / 0
5,798
580
3,472
7,160
1,714
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
0 / 4 / 0
5,730
573
2,366
7,658
2,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
0 / 3 / 0
6,012
601
8,112
8,024
2,443
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
5
5.5
L
Sol
 
Sol
0
1
0
0
W
Izanami
Igoogle100
Izanami
5
0
3
6.5
L
0
4
0
0
L
Neith
0
3
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,112
Damage
13,950
21,426
Taken
22,842
13,593
Mitigated
6,512
4,267
Healing
9,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
6,318
188
0
1,729
4,450
1,366
93
1,740
2,710
33,316
0
L
Sol
 
Sol
3,472
887
0
2,311
7,160
1,714
0
2,791
4,369
13,991
0
W
Izanami
Igoogle100
Izanami
9,290
5,059
0
621
6,110
2,519
1,091
2,387
3,723
0
25,053
L
2,366
417
3,288
2,687
7,658
2,355
0
3,853
3,805
6,361
0
L
Neith
8,112
2,697
0
1,027
8,024
2,443
0
3,591
4,433
0
29,022
W
3,504
130
0
1,917
10,866
9,708
87
2,039
8,827
10,010
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,135
Gold Earned
17,540
119
Minions Killed
100
6
Camps Cleared
3
567,284
Distance Traveled
485,894
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,311
731
58
6
0
181,873
3
L
Sol
5,798
580
23
2
1
175,042
4
W
Izanami
7,683
768
49
5
5
193,348
4
L
Hel
5,730
573
11
1
0
153,225
2
L
Neith
6,012
601
66
7
2
157,627
1
W
Ares
7,141
714
12
1
1
192,063
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role