Player Matchup

Gilgamesh
Gilgamesh
AlphazHunter
Gilgamesh
Level 107
God Stats
8W - 8L
1,544 SR
Queue Stats
41W - 39L
1,527 Elo+
Party 1
Ra
Ra
LongShIongWong
Ra
Level 18
God Stats
1W - 1L
1,351 SR
Queue Stats
4W - 7L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
MythicHunter029
Cthulhu
Level 9
God Stats
1W - 1L
1,585 SR
Queue Stats
5W - 3L
1,547 Elo+
Party 1
Team Averages
Level 45
1,493 SR
1,496 Elo+

VS

Team Averages
Level 33
1,613 SR
1,274 Elo+
Neith
Neith
BarneyTheBeast1
Neith
Level 17
God Stats
3W - 3L
1,599 SR
Queue Stats
15W - 27L
1,277 Elo+
Party 2
Nox
Nox
Tuptup4
Nox
Level 39
God Stats
0W - 1L
1,739 SR
Queue Stats
33W - 54L
1,279 Elo+
Party 2
Achilles
Achilles
ZorosKatana4270
Achilles
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlphazHunter
Gilgamesh
16
14 / 0 / 14
12,301
769
14,124
16,887
13,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
18 / 2 / 14
12,642
790
25,883
11,642
4,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 24
10,500
656
6,667
11,777
11,538
Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 13 / 1
9,187
574
8,159
19,217
5,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
13
1 / 9 / 3
9,499
594
9,091
15,870
4,850
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
10
0 / 11 / 4
8,570
536
7,351
18,126
7,914
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
11
33
Kills
3
4
Deaths
33
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AlphazHunter
Gilgamesh
14
0
14
21
L
2
13
1
0.19
W
18
2
14
12.5
W
1
2
24
6.5
L
Nox
1
9
3
0.28
L
Achilles
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,674
Damage
24,601
40,306
Taken
53,213
28,999
Mitigated
17,827
10,376
Healing
3,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AlphazHunter
Gilgamesh
14,124
3,056
0
1,554
16,887
13,180
720
3,046
13,495
0
34,427
L
8,159
4,156
0
975
19,217
5,063
0
11,350
7,180
0
25,595
W
25,883
3,007
2,979
5,693
11,642
4,281
1,477
2,444
9,016
66,352
0
W
6,667
353
0
150
11,777
11,538
0
3,243
8,266
16,570
0
L
Nox
9,091
463
0
871
15,870
4,850
0
8,451
7,049
26,531
0
L
Achilles
7,351
2,296
0
2,138
18,126
7,914
0
12,427
4,951
0
17,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,443
Gold Earned
27,256
164
Minions Killed
102
10
Camps Cleared
2
858,700
Distance Traveled
732,893
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,301
769
45
3
5
322,765
1
L
Neith
9,187
574
42
3
0
213,702
2
W
Ra
12,642
790
102
6
4
279,451
0
W
Cthulhu
10,500
656
17
1
1
256,484
0
L
Nox
9,499
594
45
3
1
246,010
3
L
Achilles
8,570
536
15
1
1
273,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role