Player Matchup

Ymir
Ymir
Dragoon7773
Ymir
Level 86
God Stats
2W - 0L
1,651 SR
Queue Stats
134W - 118L
1,577 Elo+
Party 3
Ullr
Ullr
Dumsildorf
Ullr
Level 29
God Stats
3W - 1L
1,769 SR
Queue Stats
58W - 37L
1,591 Elo+
Party 3
Thor
Thor
Mohawkasaurus
Thor
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 36L
1,566 Elo+
Party 2
Cthulhu
Cthulhu
Slimeington
Cthulhu
Level 30
God Stats
38W - 39L
1,526 SR
Queue Stats
73W - 73L
1,525 Elo+
Party 2
Scylla
Scylla
TheSargeinator
Scylla
Level 128
God Stats
8W - 4L
1,574 SR
Queue Stats
127W - 107L
1,567 Elo+
Party 2
Team Averages
Level 84
1,604 SR
1,565 Elo+

VS

Team Averages
Level 98
1,585 SR
1,546 Elo+
Thor
Thor
Kiwi_Cheroso_
Thor
Level 41
God Stats
3W - 4L
1,645 SR
Queue Stats
90W - 74L
1,566 Elo+
Party 1
Hera
Hera
Peppa_Frozen
Hera
Level 68
God Stats
2W - 2L
1,578 SR
Queue Stats
25W - 24L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
Vitinho2243
Kuzenbo
Level 117
God Stats
1W - 2L
1,527 SR
Queue Stats
316W - 334L
1,551 Elo+
Party 1
Apollo
Apollo
victor_bury
Apollo
Level 129
God Stats
27W - 18L
1,662 SR
Queue Stats
598W - 592L
1,553 Elo+
Party 1
King Arthur
King Arthur
webbyparrott49
King Arthur
Level 135
God Stats
18W - 26L
1,515 SR
Queue Stats
460W - 474L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 2
8,798
550
4,590
11,976
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 2 / 7
7,816
489
6,213
8,072
2,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 1 / 5
9,075
567
7,297
8,214
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Slimeington
Cthulhu
13
1 / 2 / 4
7,643
478
5,653
9,335
7,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 1 / 3
9,711
607
8,018
7,350
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 2
8,435
527
2,890
10,869
4,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 6 / 2
6,266
392
4,929
8,654
2,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Vitinho2243
Kuzenbo
12
2 / 4 / 4
7,409
463
6,846
13,943
12,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
1
0 / 0 / 0
3,093
193
0
0
0
King Arthur
webbyparrott49
King Arthur
13
4 / 4 / 2
8,542
534
8,172
13,510
6,906
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
15
Kills
8
8
Deaths
15
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
1
2
7
2.25
L
2
1
2
3
W
4
1
5
6.5
L
0
6
2
0.17
W
Cthulhu
Slimeington
Cthulhu
1
2
4
1.5
W
5
1
3
6.5
L
Kuzenbo
Vitinho2243
Kuzenbo
2
4
4
1
L
Apollo
0
0
0
0
L
King Arthur
webbyparrott49
King Arthur
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,771
Damage
22,837
44,947
Taken
46,976
25,113
Mitigated
26,092
10,411
Healing
10,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,590
945
0
2,249
11,976
8,957
104
3,723
8,166
33,851
0
W
6,213
3,438
0
2,263
8,072
2,961
87
3,273
4,761
0
52,036
L
2,890
114
0
4,712
10,869
4,210
0
1,587
9,241
0
59,628
W
7,297
1,730
0
3,732
8,214
2,902
0
1,905
6,269
0
50,653
L
4,929
711
0
605
8,654
2,175
93
3,667
4,772
29,128
0
W
Cthulhu
Slimeington
Cthulhu
5,653
245
137
726
9,335
7,783
416
1,904
7,345
36,762
0
W
8,018
1,159
0
1,304
7,350
2,510
458
2,128
5,024
81,230
0
L
Kuzenbo
Vitinho2243
Kuzenbo
6,846
2,569
0
2,355
13,943
12,801
31
5,110
8,728
25,541
0
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
webbyparrott49
King Arthur
8,172
1,161
0
2,328
13,510
6,906
186
6,872
5,974
3,874
44,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,043
Gold Earned
33,745
452
Minions Killed
308
0
Camps Cleared
0
1,532,687
Distance Traveled
1,199,977
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,798
550
51
3
0
304,360
3
W
Ullr
7,816
489
101
6
0
291,221
1
L
Thor
8,435
527
122
8
0
331,202
2
W
Thor
9,075
567
88
6
0
344,001
11
L
Hera
6,266
392
46
3
0
279,864
4
W
Cthulhu
7,643
478
60
4
0
274,668
6
W
Scylla
9,711
607
152
10
0
318,437
2
L
Kuzenbo
7,409
463
34
2
0
293,232
1
L
Apollo
3,093
193
0
0
0
0
0
L
King Arthur
8,542
534
106
7
0
295,679
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role