Player Matchup

Sol
Sol
MetrosaurMosa
Sol
Level 116
God Stats
6W - 7L
1,499 SR
Queue Stats
274W - 284L
1,667 Elo+
Party 1
Susano
Susano
NAENAEWATCHER
Susano
Level 104
God Stats
1W - 1L
1,187 SR
Queue Stats
83W - 70L
1,607 Elo+
Party 1
Geb
Geb
Soryu3341
Geb
Level 149
God Stats
8W - 13L
1,438 SR
Queue Stats
346W - 346L
1,700 Elo+
Party 1
Hades
Hades
Turner319
Hades
Level 152
God Stats
45W - 19L
1,749 SR
Queue Stats
338W - 327L
1,770 Elo+
Party 1
Jing Wei
Jing Wei
mimikyu7050
Jing Wei
Level 36
God Stats
6W - 0L
1,813 SR
Queue Stats
125W - 63L
1,703 Elo+
Party 1
Team Averages
Level 111
1,537 SR
1,689 Elo+

VS

Team Averages
Level 59
1,535 SR
1,589 Elo+
Ymir
Ymir
 
Ymir
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
ImSoBasura
Olorun
Level 89
God Stats
17W - 12L
1,619 SR
Queue Stats
67W - 70L
1,453 Elo+
Solo
Zhong Kui
Zhong Kui
Neithchan
Zhong Kui
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,606 Elo+
Party 2
Izanami
Izanami
SirGoblinSlayer
Izanami
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,830 Elo+
Party 2
Arachne
Arachne
xr20
Arachne
Level 119
God Stats
14W - 14L
1,558 SR
Queue Stats
265W - 249L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,491
649
3,693
5,420
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 4 / 2
6,525
653
3,995
7,646
2,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
1 / 0 / 3
5,477
548
1,460
8,798
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hades
Turner319
Hades
11
2 / 1 / 4
6,445
645
4,353
6,353
3,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
mimikyu7050
Jing Wei
12
5 / 0 / 1
6,882
688
6,517
4,779
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 3 / 1
5,095
510
2,475
8,950
3,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
ImSoBasura
Olorun
9
1 / 4 / 3
5,639
564
1,893
5,085
1,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
Neithchan
Zhong Kui
10
2 / 3 / 0
5,513
551
4,618
5,994
5,200
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,991
499
1,989
4,365
722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
xr20
Arachne
11
3 / 4 / 2
6,413
641
3,749
7,358
2,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
16
Kills
7
7
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
3
1
0.5
L
Olorun
ImSoBasura
Olorun
1
4
3
0.63
W
2
2
4
2
W
6
4
2
1.75
L
Zhong Kui
Neithchan
Zhong Kui
2
3
0
0.67
L
0
3
0
0
W
1
0
3
2.5
W
Hades
Turner319
Hades
2
1
4
4
W
Jing Wei
mimikyu7050
Jing Wei
5
0
1
5.5
L
Arachne
xr20
Arachne
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,018
Damage
14,724
32,996
Taken
31,752
13,261
Mitigated
14,215
11,927
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,475
330
151
816
8,950
3,782
0
1,460
7,490
11,419
0
L
Olorun
ImSoBasura
Olorun
1,893
664
67
1,210
5,085
1,800
0
2,300
2,745
25,820
2,453
W
3,693
1,166
0
2,120
5,420
1,671
1,376
1,809
3,611
39,248
0
W
3,995
1,730
0
250
7,646
2,459
0
1,622
6,024
0
32,162
L
Zhong Kui
Neithchan
Zhong Kui
4,618
542
0
1,569
5,994
5,200
0
2,693
2,861
26,019
0
L
1,989
1,546
0
1,129
4,365
722
784
377
3,988
0
27,263
W
1,460
256
0
2,076
8,798
4,664
0
752
8,046
10,848
0
W
Hades
Turner319
Hades
4,353
834
125
4,281
6,353
3,112
540
4,108
2,245
34,848
0
W
Jing Wei
mimikyu7050
Jing Wei
6,517
5,919
0
3,075
4,779
1,355
49
523
4,256
0
55,128
L
Arachne
xr20
Arachne
3,749
2,333
0
2,703
7,358
2,711
0
2,126
5,162
0
34,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,820
Gold Earned
27,651
339
Minions Killed
266
0
Camps Cleared
0
934,371
Distance Traveled
869,636
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,095
510
22
2
0
188,441
4
L
Olorun
5,639
564
53
5
0
162,984
2
W
Sol
6,491
649
77
8
0
187,597
2
W
Susano
6,525
653
59
6
0
197,093
1
L
Zhong Kui
5,513
551
46
5
0
164,386
1
L
Izanami
4,991
499
70
7
0
145,188
1
W
Geb
5,477
548
18
2
0
177,131
0
W
Hades
6,445
645
92
9
0
174,749
1
W
Jing Wei
6,882
688
93
9
0
197,801
3
L
Arachne
6,413
641
75
8
0
208,637
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role