Player Matchup

Baron Samedi
Baron Samedi
IrisfieI
Baron Samedi
Level 89
God Stats
5W - 3L
1,514 SR
Queue Stats
234W - 236L
1,360 Elo+
Party 1
Medusa
Medusa
Totalrock134391
Medusa
Level 60
God Stats
5W - 3L
1,504 SR
Queue Stats
132W - 170L
1,351 Elo+
Party 1
Nu Wa
Nu Wa
XTREME RICEBALL
Nu Wa
Level 49
God Stats
4W - 1L
1,663 SR
Queue Stats
119W - 130L
1,341 Elo+
Party 1
Osiris
Osiris
brenden1525
Osiris
Level 29
God Stats
36W - 47L
1,413 SR
Queue Stats
67W - 88L
1,264 Elo+
Party 1
Bacchus
Bacchus
jgnet101
Bacchus
Level 30
God Stats
7W - 9L
1,446 SR
Queue Stats
89W - 110L
1,350 Elo+
Party 1
Team Averages
Level 51
1,508 SR
1,333 Elo+

VS

Team Averages
Level 47
1,484 SR
1,305 Elo+
Izanami
Izanami
GG_IlIlIllIIlIlI
Izanami
Level 58
God Stats
59W - 51L
1,553 SR
Queue Stats
121W - 151L
1,392 Elo+
Party 2
Gilgamesh
Gilgamesh
KingDingXD
Gilgamesh
Level 105
God Stats
4W - 8L
1,331 SR
Queue Stats
297W - 327L
1,363 Elo+
Solo
Kukulkan
Kukulkan
Mike_OxLong19
Kukulkan
Level 7
God Stats
3W - 2L
1,500 SR
Queue Stats
5W - 9L
1,069 Elo+
Party 2
Jormungandr
Jormungandr
phantom_marksmen
Jormungandr
Level 17
God Stats
1W - 2L
1,463 SR
Queue Stats
13W - 21L
1,322 Elo+
Party 2
Tsukuyomi
Tsukuyomi
treyyweighh
Tsukuyomi
Level 47
God Stats
5W - 4L
1,574 SR
Queue Stats
104W - 134L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IrisfieI
Baron Samedi
18
7 / 3 / 7
11,398
543
14,545
17,910
8,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
17 / 1 / 3
12,310
586
22,244
13,971
5,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
7 / 6 / 6
11,377
542
7,593
11,801
3,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
17
2 / 3 / 2
10,927
520
6,466
17,022
11,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
jgnet101
Bacchus
16
1 / 1 / 13
10,579
504
3,752
15,302
13,021
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 0
10,436
497
9,581
15,300
5,652
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
KingDingXD
Gilgamesh
20
4 / 2 / 0
11,807
562
10,421
11,977
12,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Mike_OxLong19
Kukulkan
15
2 / 10 / 2
10,231
487
12,035
16,590
6,296
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
phantom_marksmen
Jormungandr
12
0 / 9 / 2
8,108
386
4,432
18,267
11,097
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
treyyweighh
Tsukuyomi
16
4 / 6 / 1
10,088
480
5,170
14,678
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
19
34
Kills
14
14
Deaths
35
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
8
0
0.5
W
Baron Samedi
IrisfieI
Baron Samedi
7
3
7
3.5
L
Gilgamesh
KingDingXD
Gilgamesh
4
2
0
2
L
Kukulkan
Mike_OxLong19
Kukulkan
2
10
2
0.3
W
17
1
3
18.5
W
7
6
6
1.67
W
Osiris
2
3
2
1
W
Bacchus
jgnet101
Bacchus
1
1
13
7.5
L
Jormungandr
phantom_marksmen
Jormungandr
0
9
2
0.11
L
Tsukuyomi
treyyweighh
Tsukuyomi
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,600
Damage
41,639
76,006
Taken
76,812
42,330
Mitigated
40,272
27,778
Healing
16,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,581
6,382
50
3,458
15,300
5,652
1,637
3,567
11,699
0
65,363
W
Baron Samedi
IrisfieI
Baron Samedi
14,545
1,890
438
8,716
17,910
8,515
0
4,446
13,241
76,684
0
L
Gilgamesh
KingDingXD
Gilgamesh
10,421
2,222
0
3,883
11,977
12,139
692
3,074
8,843
14,226
72,899
L
Kukulkan
Mike_OxLong19
Kukulkan
12,035
627
0
2,873
16,590
6,296
751
10,251
6,067
61,922
0
W
22,244
11,302
0
7,487
13,971
5,777
2,225
3,642
10,259
0
98,516
W
7,593
3,544
85
1,671
11,801
3,414
1,629
3,796
7,869
61,242
0
W
Osiris
6,466
3,080
0
5,105
17,022
11,603
0
3,421
13,512
0
58,462
W
Bacchus
jgnet101
Bacchus
3,752
380
2,301
1,975
15,302
13,021
552
2,519
12,699
23,825
0
L
Jormungandr
phantom_marksmen
Jormungandr
4,432
1,053
0
1,167
18,267
11,097
316
2,898
15,309
21,211
0
L
Tsukuyomi
treyyweighh
Tsukuyomi
5,170
1,325
0
5,277
14,678
5,088
0
5,570
9,004
0
61,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,591
Gold Earned
50,670
525
Minions Killed
522
0
Camps Cleared
0
1,901,691
Distance Traveled
1,623,149
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,436
497
128
6
0
343,431
5
W
Baron Samedi
11,398
543
103
5
0
369,675
3
L
Gilgamesh
11,807
562
150
7
0
361,515
5
L
Kukulkan
10,231
487
119
6
0
326,178
1
W
Medusa
12,310
586
147
7
0
418,699
0
W
Nu Wa
11,377
542
118
6
0
368,116
0
W
Osiris
10,927
520
117
6
0
371,362
1
W
Bacchus
10,579
504
40
2
0
373,839
0
L
Jormungandr
8,108
386
30
1
0
320,263
0
L
Tsukuyomi
10,088
480
95
5
0
271,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role