Player Matchup

Loki
Loki
ArnoDorian35
Loki
Level 64
God Stats
0W - 2L
1,436 SR
Queue Stats
45W - 58L
1,406 Elo+
Party 1
Vamana
Vamana
Bsure0209
Vamana
Level 154
God Stats
5W - 3L
1,620 SR
Queue Stats
325W - 351L
1,433 Elo+
Solo
Jing Wei
Jing Wei
KING_OF_LOST_556
Jing Wei
Level 44
God Stats
0W - 2L
1,211 SR
Queue Stats
97W - 115L
1,389 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SlurpySarp
Morgan Le Fay
Level 88
God Stats
7W - 5L
1,656 SR
Queue Stats
256W - 255L
1,439 Elo+
Party 1
Yemoja
Yemoja
troubled73
Yemoja
Level 88
God Stats
5W - 3L
1,764 SR
Queue Stats
338W - 310L
1,461 Elo+
Party 1
Team Averages
Level 88
1,537 SR
1,426 Elo+

VS

Team Averages
Level 78
1,501 SR
1,452 Elo+
Hera
Hera
DeVonPuckett
Hera
Level 60
God Stats
2W - 4L
1,375 SR
Queue Stats
209W - 208L
1,419 Elo+
Solo
Ymir
Ymir
KhronixTCC
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
NarutoUzuMMAkai
Cliodhna
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,385 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SPACEDBASSONXD
Cu Chulainn
Level 141
God Stats
12W - 7L
1,630 SR
Queue Stats
521W - 493L
1,410 Elo+
Solo
Medusa
Medusa
Taybae28
Medusa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,708
392
1,024
3,836
821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
Bsure0209
Vamana
10
0 / 4 / 0
5,817
485
3,448
12,102
6,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 1
5,461
455
5,059
7,480
1,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
SlurpySarp
Morgan Le Fay
12
4 / 5 / 1
7,210
601
5,929
8,293
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
troubled73
Yemoja
9
1 / 3 / 1
6,249
521
2,932
10,695
6,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 6
7,071
589
3,634
4,899
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 0 / 5
6,301
525
1,569
7,320
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
15
11 / 1 / 1
8,635
720
11,431
9,127
3,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
SPACEDBASSONXD
Cu Chulainn
13
4 / 0 / 3
7,894
658
8,725
7,364
6,241
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
Taybae28
Medusa
10
1 / 1 / 4
6,080
507
6,998
6,107
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
5
Kills
18
18
Deaths
5
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Vamana
Bsure0209
Vamana
0
4
0
0
W
2
3
6
1.67
L
0
3
1
0.17
W
0
0
5
2.5
W
Cliodhna
11
1
1
11.5
W
Cu Chulainn
SPACEDBASSONXD
Cu Chulainn
4
0
3
5.5
L
Morgan Le Fay
SlurpySarp
Morgan Le Fay
4
5
1
0.9
W
Medusa
Taybae28
Medusa
1
1
4
3
L
Yemoja
troubled73
Yemoja
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,392
Damage
32,357
42,406
Taken
34,817
17,958
Mitigated
18,014
9,033
Healing
13,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,024
424
0
0
3,836
821
0
202
3,634
0
15,908
L
Vamana
Bsure0209
Vamana
3,448
1,408
60
5,117
12,102
6,152
0
1,307
10,757
0
35,802
W
3,634
774
0
1,785
4,899
1,369
570
2,776
1,939
34,802
0
L
5,059
3,797
0
1,018
7,480
1,947
0
937
6,543
0
26,434
W
1,569
424
0
2,770
7,320
5,061
0
727
6,541
12,457
0
W
Cliodhna
11,431
2,373
0
3,382
9,127
3,114
53
2,881
6,128
0
60,305
W
Cu Chulainn
SPACEDBASSONXD
Cu Chulainn
8,725
1,204
0
3,040
7,364
6,241
246
132
7,232
9,132
40,549
L
Morgan Le Fay
SlurpySarp
Morgan Le Fay
5,929
603
0
825
8,293
2,767
0
1,755
6,342
41,129
0
W
Medusa
Taybae28
Medusa
6,998
2,006
559
2,107
6,107
2,229
108
1,979
4,116
0
35,242
L
Yemoja
troubled73
Yemoja
2,932
639
998
1,015
10,695
6,271
0
1,907
8,710
13,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,445
Gold Earned
35,981
276
Minions Killed
362
0
Camps Cleared
0
1,013,305
Distance Traveled
1,213,601
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,708
392
41
3
0
136,537
0
L
Vamana
5,817
485
71
6
0
221,647
2
W
Hera
7,071
589
63
5
0
231,804
4
L
Jing Wei
5,461
455
55
5
0
223,979
2
W
Ymir
6,301
525
17
1
0
239,913
2
W
Cliodhna
8,635
720
105
9
0
262,954
0
W
Cu Chulainn
7,894
658
99
8
0
263,844
2
L
Morgan Le Fay
7,210
601
86
7
0
203,210
2
W
Medusa
6,080
507
78
7
0
215,086
2
L
Yemoja
6,249
521
23
2
0
227,932
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role