Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
 
Hera
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AlphaFlounder7
Neith
Level 99
God Stats
87W - 111L
1,497 SR
Queue Stats
696W - 695L
1,537 Elo+
Party 3
Chaac
Chaac
Taiyosan
Chaac
Level 83
God Stats
0W - 4L
1,131 SR
Queue Stats
291W - 330L
1,456 Elo+
Party 2
Yemoja
Yemoja
VaulVindur
Yemoja
Level 85
God Stats
71W - 69L
1,559 SR
Queue Stats
276W - 235L
1,554 Elo+
Solo
Team Averages
Level 96
1,437 SR
1,509 Elo+

VS

Team Averages
Level 110
1,575 SR
1,633 Elo+
Sun Wukong
Sun Wukong
ILxucifer
Sun Wukong
Level 78
God Stats
5W - 3L
1,592 SR
Queue Stats
136W - 84L
1,706 Elo+
Party 1
Chaac
Chaac
Supreme_Jerezx
Chaac
Level 115
God Stats
3W - 1L
1,668 SR
Queue Stats
76W - 51L
1,630 Elo+
Party 1
Cabrakan
Cabrakan
Supreme_Safetyx
Cabrakan
Level 129
God Stats
5W - 5L
1,618 SR
Queue Stats
158W - 106L
1,625 Elo+
Party 1
Raijin
Raijin
Supreme__dangerx
Raijin
Level 124
God Stats
4W - 4L
1,499 SR
Queue Stats
320W - 257L
1,578 Elo+
Party 1
Neith
Neith
holaitsmatt
Neith
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
15
1 / 6 / 4
9,479
948
12,473
17,236
7,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
 
Hera
15
1 / 3 / 3
8,663
866
6,322
5,883
2,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 2
9,522
952
4,030
5,513
2,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Taiyosan
Chaac
15
1 / 7 / 3
9,192
919
6,908
20,977
13,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
VaulVindur
Yemoja
15
0 / 1 / 2
8,676
868
5,587
6,042
6,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

154

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ILxucifer
Sun Wukong
16
0 / 0 / 10
8,871
887
5,950
7,396
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 1 / 9
9,740
974
15,207
10,879
9,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
16
7 / 3 / 6
10,779
1,078
9,876
14,362
9,114
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 0 / 10
10,789
1,079
13,502
7,029
2,835
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 4 / 11
9,430
943
7,814
7,937
2,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
6
Kills
18
18
Deaths
8
14
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
6
4
0.5
L
Hera
 
Hera
1
3
3
0.83
L
3
1
2
4
W
Sun Wukong
ILxucifer
Sun Wukong
0
0
10
5
W
3
1
9
7.5
W
Cabrakan
7
3
6
3.33
W
6
0
10
11
L
Chaac
Taiyosan
Chaac
1
7
3
0.36
L
Yemoja
VaulVindur
Yemoja
0
1
2
1
W
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,320
Damage
52,349
55,651
Taken
47,603
31,222
Mitigated
28,821
5,779
Healing
14,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
12,473
57
0
290
17,236
7,072
0
5,849
10,916
0
24,891
L
Hera
 
Hera
6,322
1,767
0
0
5,883
2,711
0
3,171
2,580
16,659
0
L
4,030
941
0
514
5,513
2,129
0
2,872
2,519
0
21,853
W
Sun Wukong
ILxucifer
Sun Wukong
5,950
1,414
0
2,370
7,396
5,096
0
1,459
5,447
0
13,527
W
15,207
1,906
0
4,148
10,879
9,070
0
2,368
6,578
0
35,495
W
Cabrakan
9,876
1,487
37
3,039
14,362
9,114
0
4,533
7,967
26,852
0
W
13,502
1,034
505
3,356
7,029
2,835
0
1,477
5,375
40,952
0
L
Chaac
Taiyosan
Chaac
6,908
973
131
3,040
20,977
13,308
0
9,620
10,938
0
20,950
L
Yemoja
VaulVindur
Yemoja
5,587
770
1,620
184
6,042
6,002
0
1,866
3,934
23,804
0
W
7,814
3,397
0
1,451
7,937
2,706
0
2,072
5,770
0
25,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,532
Gold Earned
49,609
163
Minions Killed
208
3
Camps Cleared
9
876,552
Distance Traveled
941,033
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
9,479
948
32
3
0
214,181
4
L
Hera
8,663
866
22
2
1
127,381
0
L
Neith
9,522
952
30
3
2
178,080
1
W
Sun Wukong
8,871
887
16
2
1
210,890
0
W
Chaac
9,740
974
36
4
2
195,425
1
W
Cabrakan
10,779
1,078
35
4
3
182,612
2
W
Raijin
10,789
1,079
75
8
3
182,798
1
L
Chaac
9,192
919
41
4
0
166,058
2
L
Yemoja
8,676
868
38
4
0
190,852
1
W
Neith
9,430
943
46
5
0
169,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role