Player Matchup

Guan Yu
Guan Yu
Aldha
Guan Yu
Level 149
God Stats
3W - 2L
1,688 SR
Queue Stats
101W - 77L
1,574 Elo+
Party 2
Artio
Artio
CaasTieeL
Artio
Level 128
God Stats
2W - 1L
1,463 SR
Queue Stats
118W - 102L
1,521 Elo+
Party 2
Ao Kuang
Ao Kuang
ChefBandit_Qc
Ao Kuang
Level 158
God Stats
2W - 0L
1,328 SR
Queue Stats
128W - 126L
1,520 Elo+
Party 4
Fenrir
Fenrir
iFLeeexX
Fenrir
Level 129
God Stats
3W - 6L
1,519 SR
Queue Stats
186W - 186L
1,501 Elo+
Party 2
Eset
Eset
jonas114
Eset
Level 156
God Stats
1W - 2L
1,463 SR
Queue Stats
109W - 98L
1,551 Elo+
Party 4
Team Averages
Level 144
1,492 SR
1,533 Elo+

VS

Team Averages
Level 117
1,481 SR
1,525 Elo+
Bacchus
Bacchus
 
Bacchus
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
DesignatedF33der
Cliodhna
Level 123
God Stats
28W - 25L
1,540 SR
Queue Stats
129W - 128L
1,535 Elo+
Party 1
Geb
Geb
FluffyColt20705
Geb
Level 88
God Stats
0W - 1L
1,306 SR
Queue Stats
57W - 58L
1,431 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SeQurO_18
Ah Muzen Cab
Level 149
God Stats
0W - 1L
1,390 SR
Queue Stats
59W - 47L
1,590 Elo+
Party 3
Zeus
Zeus
pereira0701
Zeus
Level 139
God Stats
0W - 1L
1,669 SR
Queue Stats
39W - 35L
1,567 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aldha
Guan Yu
14
3 / 3 / 8
8,449
845
7,186
12,687
11,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artio
CaasTieeL
Artio
13
1 / 1 / 10
8,096
810
3,477
12,210
11,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ao Kuang
ChefBandit_Qc
Ao Kuang
15
2 / 1 / 9
8,992
899
6,172
13,200
7,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
iFLeeexX
Fenrir
15
5 / 2 / 4
8,711
871
9,953
12,204
8,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Eset
15
6 / 2 / 6
9,323
932
10,252
9,757
3,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 3 / 5
6,709
671
5,997
9,352
9,969
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 6 / 1
8,865
887
11,849
9,641
3,302
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 3 / 5
6,516
652
3,331
9,370
6,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
SeQurO_18
Ah Muzen Cab
14
0 / 2 / 3
7,346
735
10,078
7,436
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
1 / 4 / 3
7,039
704
13,063
7,576
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
26
17
Kills
9
9
Deaths
18
37
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
3
5
1.17
W
Guan Yu
Aldha
Guan Yu
3
3
8
2.33
W
Artio
CaasTieeL
Artio
1
1
10
6
W
Ao Kuang
ChefBandit_Qc
Ao Kuang
2
1
9
6.5
L
7
6
1
1.25
L
0
3
5
0.83
L
Ah Muzen Cab
SeQurO_18
Ah Muzen Cab
0
2
3
0.75
W
Fenrir
iFLeeexX
Fenrir
5
2
4
3.5
W
Eset
6
2
6
4.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,040
Damage
44,318
60,058
Taken
43,375
41,670
Mitigated
24,824
21,634
Healing
4,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
5,997
885
0
0
9,352
9,969
0
5,423
3,748
10,970
0
W
Guan Yu
Aldha
Guan Yu
7,186
1,212
2,102
4,357
12,687
11,422
0
3,508
8,971
0
19,606
W
Artio
CaasTieeL
Artio
3,477
634
1,334
2,484
12,210
11,298
0
4,282
7,694
10,000
0
W
Ao Kuang
ChefBandit_Qc
Ao Kuang
6,172
2,156
1,301
5,119
13,200
7,386
1,212
5,300
7,774
25,661
0
L
11,849
1,758
0
595
9,641
3,302
0
4,204
5,022
0
23,441
L
3,331
552
0
959
9,370
6,269
0
3,906
5,235
8,383
0
L
Ah Muzen Cab
SeQurO_18
Ah Muzen Cab
10,078
2,850
0
2,591
7,436
2,996
333
4,027
3,231
0
40,777
W
Fenrir
iFLeeexX
Fenrir
9,953
1,597
0
1,622
12,204
8,008
1,035
5,343
6,483
0
25,126
W
Eset
10,252
792
661
2,654
9,757
3,556
55
3,096
6,587
26,473
0
L
13,063
610
0
790
7,576
2,288
0
2,681
4,680
28,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,571
Gold Earned
36,475
221
Minions Killed
185
9
Camps Cleared
7
1,049,847
Distance Traveled
919,564
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,709
671
4
0
0
194,233
0
W
Guan Yu
8,449
845
43
4
0
216,186
0
W
Artio
8,096
810
30
3
0
214,550
1
W
Ao Kuang
8,992
899
55
6
3
212,354
2
L
Cliodhna
8,865
887
35
4
2
171,039
0
L
Geb
6,516
652
7
1
0
162,935
0
L
Ah Muzen Cab
7,346
735
85
9
4
218,727
0
W
Fenrir
8,711
871
42
4
4
215,929
3
W
Eset
9,323
932
51
5
2
190,828
0
L
Zeus
7,039
704
54
5
1
172,630
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role