Player Matchup

Ah Puch
Ah Puch
CHoPpyDoc
Ah Puch
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 33L
1,576 Elo+
Party 3
Sol
Sol
OliviaRodrigoSex
Sol
Level 23
God Stats
1W - 0L
1,851 SR
Queue Stats
18W - 2L
1,893 Elo+
Party 1
Cthulhu
Cthulhu
QueenxNix19
Cthulhu
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
2,000 Elo+
Party 1
Vamana
Vamana
TheHoly1
Vamana
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 15L
1,842 Elo+
Party 1
Scylla
Scylla
theonehowknocks
Scylla
Level 84
God Stats
3W - 0L
1,782 SR
Queue Stats
78W - 71L
1,542 Elo+
Party 3
Team Averages
Level 72
1,627 SR
1,771 Elo+

VS

Team Averages
Level 54
1,508 SR
1,533 Elo+
Jing Wei
Jing Wei
GG-JoJoey
Jing Wei
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,490 Elo+
Party 2
Hun Batz
Hun Batz
K9Mead
Hun Batz
Level 28
God Stats
2W - 1L
1,839 SR
Queue Stats
115W - 105L
1,544 Elo+
Solo
Eset
Eset
RJ TheWizard
Eset
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,545 Elo+
Party 2
Cernunnos
Cernunnos
anagua327
Cernunnos
Level 124
God Stats
3W - 3L
1,495 SR
Queue Stats
352W - 337L
1,536 Elo+
Solo
Raijin
Raijin
cooper5590
Raijin
Level 76
God Stats
0W - 3L
1,205 SR
Queue Stats
148W - 97L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CHoPpyDoc
Ah Puch
14
2 / 2 / 15
8,490
849
11,477
8,643
3,952
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
16 / 2 / 8
11,014
1,101
17,965
9,804
4,823
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
QueenxNix19
Cthulhu
16
2 / 1 / 23
9,951
995
10,421
11,184
12,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Vamana
TheHoly1
Vamana
14
5 / 3 / 11
9,153
915
7,820
17,299
18,271
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
3 / 3 / 13
8,371
837
5,404
7,295
2,905
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GG-JoJoey
Jing Wei
13
0 / 5 / 4
7,033
703
5,345
9,506
3,590
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
K9Mead
Hun Batz
13
2 / 7 / 6
7,957
796
12,449
16,880
10,582
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 5 / 2
7,815
782
3,957
11,714
10,139
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
anagua327
Cernunnos
14
1 / 4 / 4
7,119
712
8,775
9,859
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
cooper5590
Raijin
15
7 / 7 / 4
9,405
941
12,098
10,889
4,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
31
28
Kills
11
11
Deaths
28
70
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
CHoPpyDoc
Ah Puch
2
2
15
4.75
L
Jing Wei
GG-JoJoey
Jing Wei
0
5
4
0.4
L
Hun Batz
K9Mead
Hun Batz
2
7
6
0.71
W
16
2
8
10
W
Cthulhu
QueenxNix19
Cthulhu
2
1
23
13.5
L
1
5
2
0.4
W
Vamana
TheHoly1
Vamana
5
3
11
3.5
L
Cernunnos
anagua327
Cernunnos
1
4
4
0.75
L
Raijin
cooper5590
Raijin
7
7
4
1.29
W
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,087
Damage
42,624
54,225
Taken
58,848
42,228
Mitigated
32,710
21,624
Healing
16,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
CHoPpyDoc
Ah Puch
11,477
574
1,722
1,728
8,643
3,952
567
2,255
6,110
21,473
0
L
Jing Wei
GG-JoJoey
Jing Wei
5,345
3,443
862
1,561
9,506
3,590
0
7,318
2,188
0
12,646
L
Hun Batz
K9Mead
Hun Batz
12,449
1,736
528
3,715
16,880
10,582
0
12,566
4,314
0
18,651
W
17,965
8,342
0
4,153
9,804
4,823
5,412
2,896
6,650
35,803
0
W
Cthulhu
QueenxNix19
Cthulhu
10,421
367
1,926
4,258
11,184
12,277
282
3,149
7,510
18,616
0
L
3,957
243
704
2,590
11,714
10,139
0
9,344
2,370
8,898
0
W
Vamana
TheHoly1
Vamana
7,820
2,897
868
5,233
17,299
18,271
176
4,614
12,072
0
15,244
L
Cernunnos
anagua327
Cernunnos
8,775
2,446
1,341
2,933
9,859
3,952
0
7,787
2,072
0
21,261
L
Raijin
cooper5590
Raijin
12,098
686
1,048
1,336
10,889
4,447
0
8,252
2,637
17,495
0
W
5,404
0
848
888
7,295
2,905
0
2,149
4,876
7,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,979
Gold Earned
39,329
107
Minions Killed
86
0
Camps Cleared
0
986,952
Distance Traveled
822,779
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,490
849
19
2
0
186,834
0
L
Jing Wei
7,033
703
19
2
0
166,418
0
L
Hun Batz
7,957
796
13
1
0
178,706
1
W
Sol
11,014
1,101
39
4
0
147,522
0
W
Cthulhu
9,951
995
24
2
0
236,382
1
L
Eset
7,815
782
9
1
0
175,656
0
W
Vamana
9,153
915
23
2
0
215,337
1
L
Cernunnos
7,119
712
29
3
0
152,264
1
L
Raijin
9,405
941
16
2
0
149,735
1
W
Scylla
8,371
837
2
0
0
200,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role