Player Matchup

Hercules
Hercules
BubbleTwouble
Hercules
Level 158
God Stats
7W - 3L
1,828 SR
Queue Stats
257W - 49L
2,063 Elo+
Party 2
Atlas
Atlas
Flork
Atlas
Level 154
God Stats
8W - 0L
1,849 SR
Queue Stats
175W - 29L
2,116 Elo+
Party 2
Merlin
Merlin
Galforetress
Merlin
Level 160
God Stats
8W - 1L
2,045 SR
Queue Stats
331W - 87L
1,995 Elo+
Party 2
Cernunnos
Cernunnos
Pluto
Cernunnos
Level 149
God Stats
6W - 1L
1,967 SR
Queue Stats
284W - 49L
2,091 Elo+
Party 2
Team Averages
Level 155
1,922 SR
2,066 Elo+

VS

Team Averages
Level 121
1,675 SR
1,646 Elo+
Sol
Sol
Chenitz
Sol
Level 121
God Stats
3W - 3L
1,799 SR
Queue Stats
16W - 29L
1,611 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Drelek
Ah Muzen Cab
Level 145
God Stats
9W - 10L
1,600 SR
Queue Stats
194W - 159L
1,560 Elo+
Solo
Tiamat
Tiamat
GI Joesph
Tiamat
Level 149
God Stats
114W - 48L
1,746 SR
Queue Stats
639W - 462L
1,727 Elo+
Party 1
Hercules
Hercules
KumFarmer
Hercules
Level 69
God Stats
5W - 6L
1,558 SR
Queue Stats
211W - 108L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BubbleTwouble
Hercules
15
3 / 1 / 12
9,619
874
8,030
10,618
9,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
Flork
Atlas
14
1 / 2 / 11
9,424
857
4,605
12,641
13,202
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
17
9 / 1 / 4
10,943
995
11,927
6,430
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
Pluto
Cernunnos
16
5 / 2 / 6
10,720
975
10,009
10,094
4,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
14
2 / 6 / 2
8,470
770
8,416
12,360
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Muzen Cab
Drelek
Ah Muzen Cab
13
2 / 6 / 0
8,291
754
4,881
11,084
3,480
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
GI Joesph
Tiamat
14
2 / 2 / 2
8,536
776
8,058
5,512
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
KumFarmer
Hercules
13
0 / 4 / 3
7,825
711
3,398
12,392
10,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
13
18
Kills
6
6
Deaths
18
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
BubbleTwouble
Hercules
3
1
12
9
L
Sol
2
6
2
0.5
L
Ah Muzen Cab
Drelek
Ah Muzen Cab
2
6
0
0.33
W
Atlas
Flork
Atlas
1
2
11
3.25
L
Tiamat
GI Joesph
Tiamat
2
2
2
1.5
W
Merlin
9
1
4
11
L
Hercules
KumFarmer
Hercules
0
4
3
0.38
W
Cernunnos
Pluto
Cernunnos
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,571
Damage
24,753
39,783
Taken
41,348
29,345
Mitigated
20,431
12,355
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BubbleTwouble
Hercules
8,030
554
674
3,490
10,618
9,425
138
4,152
6,248
1,058
14,835
L
Sol
8,416
2,719
0
2,349
12,360
4,170
1,007
5,580
6,262
26,378
2,046
L
Ah Muzen Cab
Drelek
Ah Muzen Cab
4,881
2,169
0
1,566
11,084
3,480
0
5,020
5,659
0
20,919
W
Atlas
Flork
Atlas
4,605
671
459
638
12,641
13,202
320
4,732
7,542
7,365
0
L
Tiamat
GI Joesph
Tiamat
8,058
963
0
718
5,512
2,744
212
2,044
3,343
25,587
0
W
Merlin
11,927
678
306
2,840
6,430
2,715
2,310
1,878
4,432
51,706
0
L
Hercules
KumFarmer
Hercules
3,398
537
0
1,751
12,392
10,037
351
4,234
7,882
0
18,470
W
Cernunnos
Pluto
Cernunnos
10,009
5,570
0
3,948
10,094
4,003
3,670
4,410
5,248
0
58,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,706
Gold Earned
33,122
242
Minions Killed
164
13
Camps Cleared
8
936,395
Distance Traveled
734,514
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,619
874
18
2
0
269,297
4
L
Sol
8,470
770
44
4
2
181,274
1
L
Ah Muzen Cab
8,291
754
39
4
2
190,100
0
W
Atlas
9,424
857
6
1
0
239,458
6
L
Tiamat
8,536
776
52
5
2
186,453
3
W
Merlin
10,943
995
109
10
7
218,307
3
L
Hercules
7,825
711
29
3
2
176,687
1
W
Cernunnos
10,720
975
109
10
6
209,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role