Player Matchup

Tiamat
Tiamat
AquriaNe
Tiamat
Level 48
God Stats
6W - 5L
1,391 SR
Queue Stats
131W - 107L
1,484 Elo+
Party 1
Mercury
Mercury
Blammed--
Mercury
Level 46
God Stats
2W - 3L
1,218 SR
Queue Stats
109W - 105L
1,491 Elo+
Party 1
Jormungandr
Jormungandr
SotoQuijadaChild
Jormungandr
Level 48
God Stats
3W - 5L
1,315 SR
Queue Stats
94W - 80L
1,498 Elo+
Party 1
Anhur
Anhur
WQ_Cris05
Anhur
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 90L
1,496 Elo+
Party 1
Ares
Ares
WQ_Franko44
Ares
Level 88
God Stats
2W - 3L
1,115 SR
Queue Stats
130W - 98L
1,512 Elo+
Party 1
Team Averages
Level 68
1,308 SR
1,496 Elo+

VS

Team Averages
Level 72
1,537 SR
1,498 Elo+
Ullr
Ullr
IMrGoatedI
Ullr
Level 69
God Stats
24W - 30L
1,471 SR
Queue Stats
341W - 310L
1,432 Elo+
Party 2
Hun Batz
Hun Batz
RealestRed
Hun Batz
Level 140
God Stats
1W - 2L
1,565 SR
Queue Stats
402W - 390L
1,543 Elo+
Party 3
Mulan
Mulan
YFF KennyS
Mulan
Level 67
God Stats
5W - 10L
1,501 SR
Queue Stats
197W - 205L
1,500 Elo+
Party 3
Ares
Ares
Zapie514
Ares
Level 42
God Stats
14W - 12L
1,506 SR
Queue Stats
109W - 132L
1,481 Elo+
Party 2
Scylla
Scylla
xX DMACK777 Xx
Scylla
Level 43
God Stats
12W - 8L
1,643 SR
Queue Stats
81W - 78L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AquriaNe
Tiamat
10
3 / 1 / 0
6,046
605
4,143
3,726
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Blammed--
Mercury
9
1 / 1 / 1
5,483
548
1,921
4,814
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SotoQuijadaChild
Jormungandr
10
2 / 0 / 1
6,422
642
4,744
5,766
4,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
WQ_Cris05
Anhur
9
0 / 1 / 2
5,472
547
2,667
5,388
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
3 / 1 / 1
5,967
597
2,261
6,251
3,584
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,138
514
3,601
5,849
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
RealestRed
Hun Batz
9
3 / 0 / 1
5,780
578
5,229
5,267
1,546
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mulan
10
1 / 2 / 0
5,319
532
2,701
7,106
3,854
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
4
0 / 3 / 0
3,871
387
250
3,361
1,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

10
0 / 1 / 1
5,423
542
1,606
4,275
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
4
4
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AquriaNe
Tiamat
3
1
0
3
W
Mercury
Blammed--
Mercury
1
1
1
1.5
L
0
3
1
0.17
L
Hun Batz
RealestRed
Hun Batz
3
0
1
3.5
W
Jormungandr
SotoQuijadaChild
Jormungandr
2
0
1
2.5
W
Anhur
WQ_Cris05
Anhur
0
1
2
1
W
3
1
1
3.5
L
Mulan
1
2
0
0.5
L
Ares
0
3
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,736
Damage
13,387
25,945
Taken
25,858
12,663
Mitigated
9,677
8,855
Healing
7,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AquriaNe
Tiamat
4,143
537
0
1,682
3,726
1,878
497
1,167
2,429
29,466
0
W
Mercury
Blammed--
Mercury
1,921
222
0
1,661
4,814
1,262
0
111
4,679
0
20,295
L
3,601
850
0
750
5,849
1,215
0
1,619
4,230
0
26,280
L
Hun Batz
RealestRed
Hun Batz
5,229
1,611
0
2,489
5,267
1,546
0
1,019
4,198
0
24,602
W
Jormungandr
SotoQuijadaChild
Jormungandr
4,744
2,646
0
1,718
5,766
4,168
221
178
5,588
35,448
0
W
Anhur
WQ_Cris05
Anhur
2,667
647
0
825
5,388
1,771
102
265
5,083
0
29,943
W
2,261
33
1,196
1,773
6,251
3,584
0
139
6,112
14,056
0
L
Mulan
2,701
80
0
2,525
7,106
3,854
0
4,075
3,031
0
25,632
L
Ares
250
250
0
60
3,361
1,758
0
1,459
1,810
2,415
0
L
1,606
178
0
1,244
4,275
1,304
0
2,594
1,441
28,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,390
Gold Earned
25,531
272
Minions Killed
219
0
Camps Cleared
0
1,023,091
Distance Traveled
945,741
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,046
605
66
7
0
209,586
4
W
Mercury
5,483
548
54
5
0
248,154
0
L
Ullr
5,138
514
52
5
0
181,291
2
L
Hun Batz
5,780
578
47
5
0
216,584
3
W
Jormungandr
6,422
642
68
7
0
173,014
0
W
Anhur
5,472
547
71
7
0
186,618
2
W
Ares
5,967
597
13
1
0
205,719
2
L
Mulan
5,319
532
47
5
0
196,824
0
L
Ares
3,871
387
6
1
0
147,646
1
L
Scylla
5,423
542
67
7
0
203,396
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role