Player Matchup

Chaac
Chaac
DustinRage
Chaac
Level 46
God Stats
55W - 23L
1,678 SR
Queue Stats
242W - 184L
1,587 Elo+
Party 1
Thoth
Thoth
Mahka_
Thoth
Level 156
God Stats
1W - 1L
1,648 SR
Queue Stats
180W - 126L
1,683 Elo+
Party 1
Athena
Athena
T-I-GUH
Athena
Level 159
God Stats
9W - 8L
1,626 SR
Queue Stats
286W - 233L
1,605 Elo+
Party 1
Janus
Janus
ZEROSUIT-ATLAS
Janus
Level 127
God Stats
33W - 26L
1,561 SR
Queue Stats
782W - 766L
1,447 Elo+
Party 1
Serqet
Serqet
oCarpeNoctem
Serqet
Level 42
God Stats
22W - 10L
1,781 SR
Queue Stats
91W - 56L
1,690 Elo+
Party 1
Team Averages
Level 106
1,659 SR
1,602 Elo+

VS

Team Averages
Level 71
1,531 SR
1,401 Elo+
Atlas
Atlas
Da_BakerMan
Atlas
Level 156
God Stats
5W - 9L
1,365 SR
Queue Stats
143W - 153L
1,457 Elo+
Party 3
Vamana
Vamana
JNEWT
Vamana
Level 67
God Stats
1W - 1L
1,707 SR
Queue Stats
20W - 27L
1,404 Elo+
Party 2
Sol
Sol
MK_Wilkey
Sol
Level 37
God Stats
10W - 13L
1,311 SR
Queue Stats
10W - 13L
1,316 Elo+
Solo
Bakasura
Bakasura
MrNaztyThyme
Bakasura
Level 76
God Stats
0W - 1L
1,753 SR
Queue Stats
121W - 146L
1,424 Elo+
Party 3
Medusa
Medusa
rosiekinns
Medusa
Level 17
God Stats
6W - 4L
1,520 SR
Queue Stats
20W - 27L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
20
9 / 0 / 22
13,315
1,024
16,722
6,581
5,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Mahka_
Thoth
20
9 / 0 / 24
13,258
1,020
31,236
11,651
5,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
T-I-GUH
Athena
19
1 / 0 / 29
13,112
1,009
9,703
11,594
16,888
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
6 / 1 / 21
12,436
957
17,281
6,024
2,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
20
12 / 0 / 15
12,813
986
16,397
5,911
2,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

275

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 1
11,155
858
13,850
27,153
28,180
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vamana
JNEWT
Vamana
17
1 / 8 / 0
11,444
880
9,825
23,698
16,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 1 / 1
10,695
823
3,784
6,881
2,506
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bakasura
MrNaztyThyme
Bakasura
17
0 / 10 / 0
10,426
802
3,657
20,799
8,799
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Medusa
rosiekinns
Medusa
17
0 / 11 / 0
10,539
811
3,545
21,078
5,977
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
3
37
Kills
1
1
Deaths
37
111
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Chaac
9
0
22
20
L
Vamana
JNEWT
Vamana
1
8
0
0.13
L
0
1
1
0.5
W
Thoth
Mahka_
Thoth
9
0
24
21
L
Bakasura
MrNaztyThyme
Bakasura
0
10
0
0
W
Athena
T-I-GUH
Athena
1
0
29
15.5
W
6
1
21
16.5
W
Serqet
12
0
15
19.5
L
Medusa
rosiekinns
Medusa
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,339
Damage
34,661
41,761
Taken
99,609
33,934
Mitigated
61,849
14,198
Healing
7,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,850
4,629
450
872
27,153
28,180
0
14,741
11,285
43,834
0
W
Chaac
16,722
2,171
0
5,214
6,581
5,955
0
3,213
3,248
0
28,266
L
Vamana
JNEWT
Vamana
9,825
4,807
1,415
3,882
23,698
16,387
0
13,453
9,502
0
26,313
L
3,784
319
220
205
6,881
2,506
0
5,044
1,701
16,674
0
W
Thoth
Mahka_
Thoth
31,236
1,018
0
3,442
11,651
5,527
0
4,982
6,669
65,138
0
L
Bakasura
MrNaztyThyme
Bakasura
3,657
1,720
0
525
20,799
8,799
0
9,994
10,095
0
14,915
W
Athena
T-I-GUH
Athena
9,703
2,569
0
2,925
11,594
16,888
0
4,139
7,070
20,440
0
W
17,281
170
683
1,934
6,024
2,818
0
3,203
2,772
44,021
0
W
Serqet
16,397
3,018
0
0
5,911
2,746
0
2,097
3,814
0
25,966
L
Medusa
rosiekinns
Medusa
3,545
1,147
0
240
21,078
5,977
0
13,812
6,652
0
21,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,934
Gold Earned
54,259
236
Minions Killed
197
7
Camps Cleared
9
1,470,385
Distance Traveled
1,137,109
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
11,155
858
41
3
2
254,549
0
W
Chaac
13,315
1,024
29
2
2
294,162
0
L
Vamana
11,444
880
41
3
2
253,057
0
L
Sol
10,695
823
32
2
2
215,693
7
W
Thoth
13,258
1,020
96
7
1
296,483
0
L
Bakasura
10,426
802
39
3
3
209,879
0
W
Athena
13,112
1,009
20
2
0
269,628
0
W
Janus
12,436
957
72
6
2
294,816
0
W
Serqet
12,813
986
19
1
2
315,296
0
L
Medusa
10,539
811
44
3
0
203,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role