Player Matchup

Baron Samedi
Baron Samedi
DXBirdie
Baron Samedi
Level 134
God Stats
6W - 7L
1,639 SR
Queue Stats
335W - 299L
1,574 Elo+
Party 2
Mercury
Mercury
MAXlMUSSY
Mercury
Level 104
God Stats
2W - 1L
1,498 SR
Queue Stats
172W - 169L
1,483 Elo+
Party 2
Atlas
Atlas
MasterMole96
Atlas
Level 160
God Stats
18W - 26L
1,522 SR
Queue Stats
324W - 303L
1,602 Elo+
Party 4
Gilgamesh
Gilgamesh
aldobgar
Gilgamesh
Level 138
God Stats
3W - 7L
1,314 SR
Queue Stats
12W - 18L
1,402 Elo+
Party 4
Ullr
Ullr
itrli
Ullr
Level 132
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 32L
1,565 Elo+
Party 4
Team Averages
Level 134
1,495 SR
1,525 Elo+

VS

Team Averages
Level 103
1,533 SR
1,514 Elo+
Ares
Ares
A Fat Swine
Ares
Level 160
God Stats
17W - 9L
1,759 SR
Queue Stats
596W - 597L
1,527 Elo+
Solo
Bellona
Bellona
SpicyMemeKing-jr
Bellona
Level 85
God Stats
3W - 9L
1,366 SR
Queue Stats
274W - 337L
1,509 Elo+
Party 3
Pele
Pele
TacticalLoli
Pele
Level 126
God Stats
3W - 8L
1,615 SR
Queue Stats
138W - 137L
1,642 Elo+
Party 1
Sol
Sol
babybackribs04
Sol
Level 61
God Stats
12W - 19L
1,427 SR
Queue Stats
148W - 213L
1,396 Elo+
Party 3
Hachiman
Hachiman
otrooper117
Hachiman
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 103L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DXBirdie
Baron Samedi
17
5 / 1 / 3
10,045
628
17,088
11,980
5,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
MAXlMUSSY
Mercury
13
3 / 3 / 2
8,145
509
5,781
12,474
4,009
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 6
7,628
477
5,377
9,012
6,346
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
aldobgar
Gilgamesh
14
2 / 2 / 0
7,843
490
5,782
11,357
7,878
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ullr
itrli
Ullr
14
1 / 3 / 2
8,204
513
5,162
9,079
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,301
456
8,820
13,002
11,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 3 / 1
8,362
523
10,056
13,040
11,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 5 / 1
7,890
493
7,410
12,956
5,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
2 / 1 / 2
8,178
511
4,688
9,646
5,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
otrooper117
Hachiman
13
1 / 0 / 0
7,288
456
4,932
8,711
2,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
13
Kills
9
9
Deaths
13
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Baron Samedi
DXBirdie
Baron Samedi
5
1
3
6.5
W
Mercury
MAXlMUSSY
Mercury
3
3
2
1.33
W
2
0
6
5
L
2
3
1
0.83
L
3
5
1
0.7
W
Gilgamesh
aldobgar
Gilgamesh
2
2
0
1
L
2
1
2
3
W
Ullr
itrli
Ullr
1
3
2
0.67
L
Hachiman
otrooper117
Hachiman
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,190
Damage
35,906
53,902
Taken
57,355
25,785
Mitigated
36,346
19,865
Healing
16,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,820
84
1,400
2,312
13,002
11,148
0
6,207
6,591
18,620
0
W
Baron Samedi
DXBirdie
Baron Samedi
17,088
1,156
1,769
6,831
11,980
5,126
336
6,652
5,328
83,200
0
W
Mercury
MAXlMUSSY
Mercury
5,781
3,718
0
4,043
12,474
4,009
184
2,349
9,919
0
38,601
W
5,377
2,402
435
2,492
9,012
6,346
140
3,568
5,364
22,182
0
L
10,056
2,359
0
4,506
13,040
11,997
690
1,839
11,177
5,848
45,628
L
7,410
2,069
0
1,705
12,956
5,335
64
6,556
6,197
0
58,960
W
Gilgamesh
aldobgar
Gilgamesh
5,782
1,989
0
1,569
11,357
7,878
496
1,185
9,431
0
48,017
L
4,688
323
0
3,647
9,646
5,489
0
4,782
4,553
45,865
0
W
Ullr
itrli
Ullr
5,162
2,369
0
2,726
9,079
2,426
1,410
1,644
7,435
0
51,611
L
Hachiman
otrooper117
Hachiman
4,932
1,310
24
2,624
8,711
2,377
722
2,371
6,302
0
48,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
39,019
450
Minions Killed
381
0
Camps Cleared
0
1,603,902
Distance Traveled
1,534,029
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,301
456
24
2
0
290,042
2
W
Baron Samedi
10,045
628
151
9
0
318,405
1
W
Mercury
8,145
509
75
5
0
334,103
0
W
Atlas
7,628
477
26
2
0
349,648
8
L
Bellona
8,362
523
88
6
0
285,789
2
L
Pele
7,890
493
99
6
0
342,441
7
W
Gilgamesh
7,843
490
92
6
0
300,516
2
L
Sol
8,178
511
95
6
0
302,503
2
W
Ullr
8,204
513
106
7
0
301,230
4
L
Hachiman
7,288
456
75
5
0
313,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role