Player Matchup

Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
JigglyWigglyPigg
Mulan
Level 132
God Stats
1W - 0L
1,688 SR
Queue Stats
37W - 50L
1,444 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ld0Juxer
Ah Muzen Cab
Level 148
God Stats
6W - 5L
1,532 SR
Queue Stats
410W - 372L
1,622 Elo+
Party 1
Arachne
Arachne
S7S Josafath
Arachne
Level 129
God Stats
5W - 3L
1,563 SR
Queue Stats
393W - 381L
1,621 Elo+
Party 1
Sol
Sol
suaith
Sol
Level 120
God Stats
2W - 1L
1,567 SR
Queue Stats
85W - 73L
1,577 Elo+
Party 1
Team Averages
Level 137
1,570 SR
1,553 Elo+

VS

Team Averages
Level 134
1,488 SR
1,548 Elo+
Bellona
Bellona
 
Bellona
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BloodyKazuki
Nemesis
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
235W - 221L
1,572 Elo+
Solo
Ra
Ra
LacedCatnip
Ra
Level 149
God Stats
44W - 31L
1,629 SR
Queue Stats
498W - 474L
1,499 Elo+
Party 2
Bacchus
Bacchus
RLMprimal
Bacchus
Level 160
God Stats
3W - 5L
1,505 SR
Queue Stats
704W - 663L
1,568 Elo+
Party 2
Skadi
Skadi
ThinkinBout
Skadi
Level 87
God Stats
0W - 2L
1,304 SR
Queue Stats
98W - 83L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
18
5 / 2 / 5
11,358
568
11,982
17,601
13,437
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
1 / 3 / 7
9,641
482
10,398
17,469
15,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Ld0Juxer
Ah Muzen Cab
17
6 / 3 / 7
10,785
539
12,558
10,367
3,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arachne
S7S Josafath
Arachne
17
7 / 3 / 2
10,981
549
8,429
20,345
6,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
suaith
Sol
16
1 / 4 / 6
10,068
503
9,643
13,974
6,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
2 / 3 / 1
9,417
471
8,316
14,506
13,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
BloodyKazuki
Nemesis
16
3 / 3 / 6
9,489
474
12,040
15,832
8,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 7 / 2
8,402
420
9,126
12,393
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
RLMprimal
Bacchus
13
2 / 3 / 6
8,635
432
11,092
17,325
20,629
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
7 / 4 / 2
11,240
562
13,695
14,957
6,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
32
20
Kills
15
15
Deaths
20
27
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
5
2
5
3.75
L
Bellona
 
Bellona
2
3
1
0.83
L
Nemesis
BloodyKazuki
Nemesis
3
3
6
2
W
1
3
7
1.5
L
1
7
2
0.29
W
Ah Muzen Cab
Ld0Juxer
Ah Muzen Cab
6
3
7
3.17
L
Bacchus
RLMprimal
Bacchus
2
3
6
1.67
W
Arachne
S7S Josafath
Arachne
7
3
2
2.67
L
7
4
2
2
W
Sol
suaith
Sol
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,010
Damage
54,269
79,756
Taken
75,013
45,369
Mitigated
52,830
29,615
Healing
21,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
11,982
1,698
0
6,518
17,601
13,437
0
941
16,642
76,131
0
L
Bellona
 
Bellona
8,316
3,957
0
3,347
14,506
13,045
0
8,282
6,224
0
58,431
L
Nemesis
BloodyKazuki
Nemesis
12,040
4,859
0
4,048
15,832
8,023
0
3,179
12,653
0
70,300
W
10,398
1,208
669
5,543
17,469
15,641
0
6,039
11,086
4,370
24,173
L
9,126
295
1,869
3,558
12,393
5,022
0
2,406
9,987
61,035
0
W
Ah Muzen Cab
Ld0Juxer
Ah Muzen Cab
12,558
3,173
0
2,850
10,367
3,678
178
5,784
4,305
0
80,060
L
Bacchus
RLMprimal
Bacchus
11,092
1,550
995
3,192
17,325
20,629
16
3,768
13,557
35,527
0
W
Arachne
S7S Josafath
Arachne
8,429
6,827
0
6,308
20,345
6,488
222
3,705
16,420
0
74,229
L
13,695
5,315
0
4,598
14,957
6,111
363
5,856
9,101
0
94,404
W
Sol
suaith
Sol
9,643
2,644
0
7,727
13,974
6,125
488
3,042
10,872
66,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,833
Gold Earned
47,183
556
Minions Killed
582
0
Camps Cleared
0
1,912,688
Distance Traveled
1,784,206
24
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,358
568
148
7
0
349,684
9
L
Bellona
9,417
471
130
7
0
361,208
1
L
Nemesis
9,489
474
116
6
0
383,243
5
W
Mulan
9,641
482
30
2
0
372,421
5
L
Ra
8,402
420
121
6
0
337,770
4
W
Ah Muzen Cab
10,785
539
149
7
0
392,586
2
L
Bacchus
8,635
432
51
3
0
372,291
9
W
Arachne
10,981
549
97
5
0
434,594
6
L
Skadi
11,240
562
164
8
0
329,694
5
W
Sol
10,068
503
132
7
0
363,403
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role