Player Matchup

Bastet
Bastet
Beach The Canoe
Bastet
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 53L
1,603 Elo+
Party 3
Chaac
Chaac
Bobohoo
Chaac
Level 129
God Stats
2W - 0L
1,429 SR
Queue Stats
3W - 1L
1,317 Elo+
Party 3
Neith
Neith
ReddyWap
Neith
Level 128
God Stats
1W - 0L
1,288 SR
Queue Stats
37W - 40L
1,510 Elo+
Party 3
Sylvanus
Sylvanus
Tampaxpluz
Sylvanus
Level 1
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 3
Ra
Ra
chubbs69
Ra
Level 108
God Stats
8W - 5L
1,535 SR
Queue Stats
99W - 88L
1,520 Elo+
Party 3
Team Averages
Level 101
1,450 SR
1,490 Elo+

VS

Team Averages
Level 95
1,548 SR
1,414 Elo+
Set
Set
McSkaybit
Set
Level 76
God Stats
25W - 36L
1,469 SR
Queue Stats
179W - 252L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
MrChumpi1512
Nu Wa
Level 120
God Stats
5W - 8L
1,661 SR
Queue Stats
55W - 90L
1,421 Elo+
Party 2
Ares
Ares
angellox30
Ares
Level 66
God Stats
0W - 1L
1,527 SR
Queue Stats
125W - 153L
1,374 Elo+
Party 2
Izanami
Izanami
m0j0machine
Izanami
Level 107
God Stats
8W - 11L
1,601 SR
Queue Stats
388W - 527L
1,424 Elo+
Party 1
Zhong Kui
Zhong Kui
osmar1006
Zhong Kui
Level 107
God Stats
104W - 112L
1,484 SR
Queue Stats
250W - 268L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
8,147
582
10,713
8,656
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Chaac
Bobohoo
Chaac
13
0 / 0 / 2
7,308
522
4,049
8,055
4,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
ReddyWap
Neith
14
5 / 1 / 2
7,993
571
5,901
6,943
1,713
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sylvanus
Tampaxpluz
Sylvanus
10
0 / 0 / 8
6,319
451
3,626
5,741
3,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 1 / 3
7,650
546
5,975
4,718
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
6,130
438
2,087
9,714
3,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

12
0 / 3 / 0
6,979
499
3,635
6,431
2,797
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
1 / 4 / 0
5,857
418
2,390
8,608
6,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
m0j0machine
Izanami
11
0 / 6 / 1
6,802
486
5,583
11,510
3,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
osmar1006
Zhong Kui
11
1 / 1 / 0
6,905
493
5,463
9,175
5,732
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
W
Chaac
Bobohoo
Chaac
0
0
2
1
L
0
2
0
0
L
0
3
0
0
W
Neith
ReddyWap
Neith
5
1
2
6
W
Sylvanus
Tampaxpluz
Sylvanus
0
0
8
4
L
1
4
0
0.25
W
4
1
3
5.5
L
Izanami
m0j0machine
Izanami
0
6
1
0.08
L
Zhong Kui
osmar1006
Zhong Kui
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,264
Damage
19,158
34,113
Taken
45,438
14,958
Mitigated
21,916
13,296
Healing
10,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,713
2,947
0
2,471
8,656
2,652
0
2,683
5,973
0
54,389
W
Chaac
Bobohoo
Chaac
4,049
377
0
4,294
8,055
4,999
181
4,085
3,970
0
40,009
L
2,087
896
0
937
9,714
3,070
0
1,988
7,528
0
39,270
L
3,635
500
0
628
6,431
2,797
0
1,392
4,933
53,880
0
W
Neith
ReddyWap
Neith
5,901
2,901
0
1,704
6,943
1,713
826
1,226
5,717
0
57,346
W
Sylvanus
Tampaxpluz
Sylvanus
3,626
995
481
1,788
5,741
3,927
324
1,288
4,453
16,392
0
L
2,390
116
0
1,293
8,608
6,751
0
3,555
4,960
14,408
0
W
5,975
943
399
2,159
4,718
1,667
0
2,206
2,512
52,902
0
L
Izanami
m0j0machine
Izanami
5,583
3,844
0
2,230
11,510
3,566
127
2,043
9,467
0
49,937
L
Zhong Kui
osmar1006
Zhong Kui
5,463
898
0
5,457
9,175
5,732
0
268
8,233
36,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,417
Gold Earned
32,673
447
Minions Killed
408
0
Camps Cleared
0
1,266,223
Distance Traveled
1,170,425
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,147
582
95
7
0
264,208
2
W
Chaac
7,308
522
88
6
0
270,430
4
L
Set
6,130
438
76
5
0
262,207
4
L
Nu Wa
6,979
499
98
7
0
232,176
2
W
Neith
7,993
571
115
8
0
234,185
1
W
Sylvanus
6,319
451
18
1
0
207,601
4
L
Ares
5,857
418
18
1
0
235,252
1
W
Ra
7,650
546
131
9
0
289,799
6
L
Izanami
6,802
486
116
8
0
229,200
6
L
Zhong Kui
6,905
493
100
7
0
211,590
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role