Player Matchup

Heimdallr
Heimdallr
Gold I
GetFoamFingered
Heimdallr
Gold I
Level 87
God Stats
9W - 10L
1,441 SR
Queue Stats
150W - 156L
1,570 MMR
Party 1
Bastet
Bastet
Gold IV
IAmPandaJump
Bastet
Gold IV
Level 159
God Stats
2W - 0L
1,624 SR
Queue Stats
32W - 33L
1,456 MMR
Solo
Janus
Janus
Gold III
TheNewWorIdOrder
Janus
Gold III
Level 157
God Stats
6W - 4L
1,591 SR
Queue Stats
129W - 132L
1,522 MMR
Solo
Athena
Athena
Gold V
doctorchody
Athena
Gold V
Level 119
God Stats
6W - 4L
1,729 SR
Queue Stats
28W - 26L
1,393 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold III
smittyboy135
Cu Chulainn
Gold III
Level 125
God Stats
2W - 3L
1,627 SR
Queue Stats
116W - 123L
1,519 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,603 SR
1,492 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,584 SR
1,502 MMR
Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold III
Bear2909
Ymir
Gold III
Level 117
God Stats
7W - 3L
1,741 SR
Queue Stats
107W - 111L
1,521 MMR
Solo
Discordia
Discordia
Gold III
Bos Migo
Discordia
Gold III
Level 117
God Stats
2W - 5L
1,301 SR
Queue Stats
283W - 282L
1,473 MMR
Solo
Hercules
Hercules
Gold II
PanConHueso20
Hercules
Gold II
Level 99
God Stats
15W - 14L
1,569 SR
Queue Stats
326W - 331L
1,500 MMR
Solo
Mulan
Mulan
Gold III
TP DOG 304
Mulan
Gold III
Level 145
God Stats
0W - 1L
1,808 SR
Queue Stats
131W - 130L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GetFoamFingered
Heimdallr
20
7 / 2 / 6
13,868
578
18,495
19,695
10,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
19
6 / 6 / 15
13,605
567
19,009
21,500
11,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 11
12,468
520
10,301
11,324
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
18
6 / 3 / 15
13,318
555
8,269
27,538
40,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cu Chulainn
smittyboy135
Cu Chulainn
20
3 / 0 / 12
13,964
582
18,347
20,715
24,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
LokiGebCliodhna

VS

Bans
DanzaburouAchillesZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 3 / 3
7,961
332
6,314
8,542
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
2 / 5 / 8
10,206
425
7,598
24,017
29,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
Bos Migo
Discordia
16
2 / 8 / 8
10,937
456
15,666
17,802
4,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
PanConHueso20
Hercules
18
1 / 4 / 1
11,126
464
10,544
26,554
29,606
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mulan
18
7 / 6 / 1
11,498
479
16,278
20,907
10,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
33
26
Kills
12
13
Deaths
26
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
3
0.5
L
Ymir
2
5
8
1.2
L
Discordia
Bos Migo
Discordia
2
8
8
0.75
W
Heimdallr
GetFoamFingered
Heimdallr
7
2
6
5
W
Bastet
6
6
15
2.25
L
Hercules
PanConHueso20
Hercules
1
4
1
0.38
L
Mulan
7
6
1
1.25
W
4
2
11
4.75
W
Athena
6
3
15
4.5
W
Cu Chulainn
smittyboy135
Cu Chulainn
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,421
Damage
56,400
100,772
Taken
97,822
91,746
Mitigated
76,476
42,229
Healing
25,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,314
2,784
0
2,305
8,542
1,959
196
1,541
7,000
0
35,438
L
Ymir
7,598
627
0
1,764
24,017
29,278
0
6,956
16,495
43,527
0
L
Discordia
Bos Migo
Discordia
15,666
841
152
3,808
17,802
4,677
0
3,369
14,193
64,292
0
W
Heimdallr
GetFoamFingered
Heimdallr
18,495
10,079
0
11,937
19,695
10,648
4,681
2,980
16,679
0
129,578
W
Bastet
19,009
5,177
0
9,007
21,500
11,974
97
7,057
14,103
0
100,252
L
Hercules
PanConHueso20
Hercules
10,544
2,147
0
10,453
26,554
29,606
0
7,175
18,108
0
72,111
L
Mulan
16,278
1,421
0
7,299
20,907
10,956
0
3,551
16,959
0
96,232
W
10,301
1,033
401
2,746
11,324
4,464
1,824
5,288
5,614
76,275
0
W
Athena
8,269
2,374
1,292
9,556
27,538
40,458
1,389
7,987
19,189
35,442
0
W
Cu Chulainn
smittyboy135
Cu Chulainn
18,347
3,059
0
7,290
20,715
24,202
1,374
3,447
17,248
19,372
82,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,223
Gold Earned
51,728
629
Minions Killed
513
0
Camps Cleared
0
2,429,528
Distance Traveled
2,042,614
26
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,961
332
65
3
0
255,855
3
L
Ymir
10,206
425
57
2
0
487,484
7
L
Discordia
10,937
456
97
4
0
369,169
3
W
Heimdallr
13,868
578
172
7
0
446,581
4
W
Bastet
13,605
567
111
5
0
525,232
3
L
Hercules
11,126
464
157
7
0
482,543
4
L
Mulan
11,498
479
137
6
0
447,563
3
W
Janus
12,468
520
110
5
0
491,482
8
W
Athena
13,318
555
53
2
0
482,660
8
W
Cu Chulainn
13,964
582
183
8
0
483,573
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role