Player Matchup

Ra
Ra
HeftyBumblebee5
Ra
Level 146
God Stats
24W - 20L
1,567 SR
Queue Stats
413W - 424L
1,530 Elo+
Party 1
Neith
Neith
L0neBeowulf50
Neith
Level 16
God Stats
2W - 4L
1,455 SR
Queue Stats
3W - 6L
1,386 Elo+
Party 1
Geb
Geb
sneakyhedgehog8
Geb
Level 16
God Stats
8W - 7L
1,606 SR
Queue Stats
22W - 30L
1,360 Elo+
Party 1
Team Averages
Level 59
1,543 SR
1,425 Elo+

VS

Team Averages
Level 67
1,465 SR
1,283 Elo+
Scylla
Scylla
DillSauce
Scylla
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 91L
1,307 Elo+
Party 2
Medusa
Medusa
EWoC Monkey
Medusa
Level 128
God Stats
1W - 2L
1,489 SR
Queue Stats
20W - 42L
1,310 Elo+
Solo
Ymir
Ymir
seanybehz
Ymir
Level 7
God Stats
1W - 8L
1,406 SR
Queue Stats
1W - 10L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
7,720
772
9,794
6,819
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 0 / 3
6,695
670
4,837
4,728
1,367
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 4 / 5
7,320
732
2,908
9,719
5,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DillSauce
Scylla
10
2 / 3 / 3
6,844
684
3,388
7,240
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
3 / 1 / 2
7,320
732
9,753
6,932
2,492
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
0 / 2 / 5
7,113
711
2,702
8,836
5,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
15
6
Kills
5
5
Deaths
6
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
DillSauce
Scylla
2
3
3
1.17
L
Medusa
3
1
2
4
W
3
1
3
4.5
W
2
0
3
3.5
L
Ymir
0
2
5
1.25
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,539
Damage
15,843
21,266
Taken
23,008
9,489
Mitigated
10,656
5,843
Healing
5,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
DillSauce
Scylla
3,388
721
361
2,672
7,240
2,448
342
5,093
2,147
11,767
0
L
Medusa
9,753
3,756
0
1,110
6,932
2,492
1,035
5,066
1,866
0
36,923
W
9,794
1,358
1,008
3,056
6,819
2,188
120
1,766
4,927
32,285
0
W
4,837
2,528
0
280
4,728
1,367
147
884
3,756
0
12,185
L
Ymir
2,702
342
0
1,490
8,836
5,716
125
3,124
5,712
8,529
0
W
2,908
340
0
1,499
9,719
5,934
0
3,295
6,206
7,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,735
Gold Earned
21,277
88
Minions Killed
110
2
Camps Cleared
7
545,576
Distance Traveled
521,639
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,844
684
35
4
2
171,736
0
L
Medusa
7,320
732
63
6
5
188,286
4
W
Ra
7,720
772
62
6
2
200,650
1
W
Neith
6,695
670
18
2
0
168,896
3
L
Ymir
7,113
711
12
1
0
161,617
0
W
Geb
7,320
732
8
1
0
176,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role