Player Matchup

Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
A X S 1 N
Horus
Level 66
God Stats
7W - 10L
1,376 SR
Queue Stats
251W - 322L
1,438 Elo+
Party 1
Hachiman
Hachiman
DaddyBicepz
Hachiman
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,347 Elo+
Party 1
Team Averages
Level 52
1,459 SR
1,428 Elo+

VS

Team Averages
Level 48
1,428 SR
1,391 Elo+
Da Ji
Da Ji
CVTheGreat
Da Ji
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,481 Elo+
Party 2
Ravana
Ravana
juanluis506
Ravana
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
5W - 9L
1,347 Elo+
Party 2
Geb
Geb
mickeydeluxe
Geb
Level 4
God Stats
1W - 2L
1,285 SR
Queue Stats
2W - 4L
1,347 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
12 / 2 / 5
10,745
895
13,744
14,128
6,413
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
A X S 1 N
Horus
13
2 / 2 / 16
10,180
848
4,357
15,245
19,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
DaddyBicepz
Hachiman
13
5 / 4 / 10
9,523
794
12,509
9,909
2,771
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
13
8 / 9 / 0
9,697
808
11,199
12,652
6,489
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
12
0 / 5 / 7
7,845
654
10,325
12,264
6,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
0 / 5 / 6
7,953
663
5,536
13,686
9,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
8
8
Deaths
19
31
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
12
2
5
7.25
W
Horus
A X S 1 N
Horus
2
2
16
5
L
Da Ji
8
9
0
0.89
W
Hachiman
DaddyBicepz
Hachiman
5
4
10
2.5
L
Ravana
0
5
7
0.7
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,610
Damage
27,060
39,282
Taken
38,602
28,456
Mitigated
22,627
21,733
Healing
4,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
13,744
989
479
5,759
14,128
6,413
1,308
1,691
12,128
50,143
0
W
Horus
A X S 1 N
Horus
4,357
2,098
4,508
9,114
15,245
19,272
156
2,659
12,263
0
12,023
L
Da Ji
11,199
3,337
0
490
12,652
6,489
0
5,952
6,700
0
24,708
W
Hachiman
DaddyBicepz
Hachiman
12,509
6,953
0
1,873
9,909
2,771
330
1,512
8,060
0
26,607
L
Ravana
10,325
1,660
0
2,753
12,264
6,810
0
4,606
7,658
0
26,362
L
5,536
736
0
788
13,686
9,328
0
3,764
9,922
19,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
25,495
133
Minions Killed
74
4
Camps Cleared
5
626,515
Distance Traveled
613,307
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,745
895
71
6
3
197,621
3
W
Horus
10,180
848
8
1
0
241,348
5
L
Da Ji
9,697
808
34
3
3
194,681
2
W
Hachiman
9,523
794
54
5
1
187,546
0
L
Ravana
7,845
654
25
2
2
217,542
1
L
Geb
7,953
663
15
1
0
201,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role