Player Matchup

Tiamat
Tiamat
AquriaNe
Tiamat
Level 48
God Stats
6W - 5L
1,418 SR
Queue Stats
131W - 107L
1,493 Elo+
Party 3
Mercury
Mercury
Blammed--
Mercury
Level 46
God Stats
2W - 3L
1,246 SR
Queue Stats
109W - 105L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
SotoQuijadaChild
Jormungandr
Level 48
God Stats
3W - 5L
1,363 SR
Queue Stats
94W - 80L
1,507 Elo+
Party 3
Ganesha
Ganesha
WQ_Cris05
Ganesha
Level 108
God Stats
3W - 2L
1,688 SR
Queue Stats
118W - 90L
1,505 Elo+
Party 3
Heimdallr
Heimdallr
WQ_Franko44
Heimdallr
Level 88
God Stats
3W - 2L
1,800 SR
Queue Stats
130W - 98L
1,521 Elo+
Party 3
Team Averages
Level 68
1,503 SR
1,505 Elo+

VS

Team Averages
Level 67
1,535 SR
1,529 Elo+
Ymir
Ymir
ConsumeWaterOk
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,662 Elo+
Party 2
Chang'e
Chang'e
Raiden996
Chang'e
Level 126
God Stats
1W - 2L
1,430 SR
Queue Stats
435W - 429L
1,499 Elo+
Party 1
Neith
Neith
Rated-E4U
Neith
Level 118
God Stats
5W - 1L
1,653 SR
Queue Stats
21W - 22L
1,476 Elo+
Party 2
Loki
Loki
Sardo17
Loki
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,517 Elo+
Party 1
Hou Yi
Hou Yi
sardotv
Hou Yi
Level 58
God Stats
4W - 2L
1,590 SR
Queue Stats
148W - 159L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AquriaNe
Tiamat
17
3 / 7 / 5
11,114
483
12,086
16,479
10,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Blammed--
Mercury
16
1 / 5 / 4
10,140
441
6,683
15,877
5,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
SotoQuijadaChild
Jormungandr
19
4 / 4 / 1
12,640
550
12,256
18,859
16,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ganesha
WQ_Cris05
Ganesha
15
0 / 5 / 4
9,966
433
7,361
24,563
29,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
WQ_Franko44
Heimdallr
17
5 / 3 / 1
10,657
463
14,099
16,792
7,372
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,391
408
2,521
12,923
12,191
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chang'e
Raiden996
Chang'e
19
5 / 3 / 10
12,345
537
17,105
20,115
7,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Rated-E4U
Neith
17
2 / 3 / 12
11,301
491
18,361
17,017
7,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
Sardo17
Loki
20
6 / 2 / 9
12,435
541
14,973
17,349
6,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
sardotv
Hou Yi
20
10 / 2 / 4
13,229
575
15,777
17,843
7,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
13
Kills
24
24
Deaths
13
15
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Tiamat
AquriaNe
Tiamat
3
7
5
0.79
L
Mercury
Blammed--
Mercury
1
5
4
0.6
W
1
3
4
1
W
Chang'e
Raiden996
Chang'e
5
3
10
3.33
W
Neith
Rated-E4U
Neith
2
3
12
2.67
W
Loki
Sardo17
Loki
6
2
9
5.25
L
Jormungandr
SotoQuijadaChild
Jormungandr
4
4
1
1.13
L
Ganesha
WQ_Cris05
Ganesha
0
5
4
0.4
L
Heimdallr
WQ_Franko44
Heimdallr
5
3
1
1.83
W
Hou Yi
sardotv
Hou Yi
10
2
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,485
Damage
68,737
92,570
Taken
85,247
68,711
Mitigated
40,957
21,625
Healing
33,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
AquriaNe
Tiamat
12,086
557
0
2,823
16,479
10,116
91
2,430
14,049
61,308
0
L
Mercury
Blammed--
Mercury
6,683
1,430
0
4,378
15,877
5,716
0
1,350
14,527
0
65,937
W
2,521
559
0
0
12,923
12,191
662
5,496
7,344
15,538
0
W
Chang'e
Raiden996
Chang'e
17,105
1,087
5,883
10,369
20,115
7,989
958
9,602
10,393
80,403
0
W
Neith
Rated-E4U
Neith
18,361
5,813
0
4,509
17,017
7,100
1,671
4,761
12,135
0
82,973
W
Loki
Sardo17
Loki
14,973
3,193
291
6,052
17,349
6,662
2,907
3,537
13,740
0
106,392
L
Jormungandr
SotoQuijadaChild
Jormungandr
12,256
4,137
0
3,850
18,859
16,324
412
8,765
10,094
82,464
0
L
Ganesha
WQ_Cris05
Ganesha
7,361
488
3,327
3,603
24,563
29,183
141
4,669
19,894
39,978
0
L
Heimdallr
WQ_Franko44
Heimdallr
14,099
3,095
0
3,644
16,792
7,372
435
2,817
13,975
0
82,450
W
Hou Yi
sardotv
Hou Yi
15,777
7,764
609
5,826
17,843
7,015
3,099
7,524
9,929
0
111,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,517
Gold Earned
58,701
552
Minions Killed
611
0
Camps Cleared
0
2,045,686
Distance Traveled
2,300,436
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,114
483
108
5
0
360,141
5
L
Mercury
10,140
441
104
5
0
493,616
0
W
Ymir
9,391
408
22
1
0
414,736
1
W
Chang'e
12,345
537
136
6
0
450,614
4
W
Neith
11,301
491
138
6
0
484,213
5
W
Loki
12,435
541
141
6
0
497,002
7
L
Jormungandr
12,640
550
156
7
0
341,009
3
L
Ganesha
9,966
433
12
1
0
418,948
5
L
Heimdallr
10,657
463
172
7
0
431,972
10
W
Hou Yi
13,229
575
174
8
0
453,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role