Player Matchup

Hachiman
Hachiman
DetachedStew842
Hachiman
Level 22
God Stats
3W - 3L
1,434 SR
Queue Stats
11W - 14L
1,414 Elo+
Party 1
Gilgamesh
Gilgamesh
Gluttony911
Gilgamesh
Level 101
God Stats
2W - 1L
1,557 SR
Queue Stats
237W - 242L
1,521 Elo+
Party 1
Tiamat
Tiamat
RhinoTheMemeKing
Tiamat
Level 46
God Stats
4W - 7L
1,511 SR
Queue Stats
88W - 89L
1,513 Elo+
Party 1
Artio
Artio
ShadowHunter562
Artio
Level 126
God Stats
3W - 2L
1,547 SR
Queue Stats
59W - 45L
1,573 Elo+
Party 2
Arachne
Arachne
Zok1709
Arachne
Level 26
God Stats
4W - 1L
1,603 SR
Queue Stats
7W - 9L
1,393 Elo+
Party 2
Team Averages
Level 64
1,530 SR
1,483 Elo+

VS

Team Averages
Level 69
1,529 SR
1,492 Elo+
Charybdis
Charybdis
Bach69420
Charybdis
Level 65
God Stats
6W - 4L
1,453 SR
Queue Stats
76W - 95L
1,513 Elo+
Party 3
He Bo
He Bo
F34R3DMantis55
He Bo
Level 95
God Stats
1W - 1L
1,593 SR
Queue Stats
85W - 94L
1,540 Elo+
Party 3
Cthulhu
Cthulhu
Hardfastball3
Cthulhu
Level 46
God Stats
22W - 18L
1,581 SR
Queue Stats
63W - 83L
1,505 Elo+
Party 3
Freya
Freya
KARNNEY
Freya
Level 109
God Stats
8W - 6L
1,475 SR
Queue Stats
100W - 108L
1,445 Elo+
Solo
Nike
Nike
RhythmicSaucer7
Nike
Level 32
God Stats
10W - 11L
1,544 SR
Queue Stats
27W - 39L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 1 / 2
6,812
487
3,059
5,337
1,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Gluttony911
Gilgamesh
14
5 / 2 / 0
8,403
600
6,473
9,465
5,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 0 / 0
7,992
571
6,220
5,967
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 2 / 3
6,899
493
4,063
13,191
11,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arachne
Zok1709
Arachne
13
4 / 2 / 1
7,424
530
5,202
11,488
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Bach69420
Charybdis
13
1 / 2 / 2
7,626
545
5,796
6,551
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 0 / 3
7,547
539
9,893
6,655
1,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
11
2 / 1 / 3
7,222
516
3,709
8,535
4,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
KARNNEY
Freya
10
0 / 4 / 2
6,250
446
4,928
8,481
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 4 / 1
6,832
488
5,010
9,291
4,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
18
11
Kills
7
7
Deaths
11
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Bach69420
Charybdis
1
2
2
1
W
Hachiman
1
1
2
2
L
3
0
3
4.5
W
Gilgamesh
Gluttony911
Gilgamesh
5
2
0
2.5
L
Cthulhu
2
1
3
3.5
L
Freya
KARNNEY
Freya
0
4
2
0.25
W
1
0
0
1
L
1
4
1
0.38
W
0
2
3
0.75
W
Arachne
Zok1709
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,017
Damage
29,336
45,448
Taken
39,513
25,904
Mitigated
16,931
15,260
Healing
11,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Bach69420
Charybdis
5,796
3,102
0
2,786
6,551
2,102
1,286
1,188
5,215
0
52,907
W
Hachiman
3,059
1,771
0
1,332
5,337
1,368
770
1,789
3,548
0
35,503
L
9,893
748
0
3,744
6,655
1,821
0
2,514
4,007
46,666
0
W
Gilgamesh
Gluttony911
Gilgamesh
6,473
1,516
54
3,360
9,465
5,831
810
1,681
7,387
2,484
44,614
L
Cthulhu
3,709
171
94
1,646
8,535
4,839
0
2,707
5,540
31,757
0
L
Freya
KARNNEY
Freya
4,928
1,670
0
2,308
8,481
3,197
804
2,854
5,345
27,026
3,632
W
6,220
279
0
2,995
5,967
3,035
50
3,314
2,653
52,894
0
L
5,010
1,219
0
1,399
9,291
4,972
565
796
8,135
0
30,022
W
4,063
380
320
4,707
13,191
11,280
0
6,212
6,895
26,029
0
W
Arachne
Zok1709
Arachne
5,202
3,731
0
2,492
11,488
4,390
22
5,011
6,407
0
48,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,530
Gold Earned
35,477
429
Minions Killed
373
0
Camps Cleared
0
1,438,975
Distance Traveled
1,342,749
21
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,626
545
117
8
0
240,895
5
W
Hachiman
6,812
487
90
6
0
268,372
3
L
He Bo
7,547
539
86
6
0
336,692
7
W
Gilgamesh
8,403
600
104
7
0
283,276
5
L
Cthulhu
7,222
516
44
3
0
300,757
2
L
Freya
6,250
446
63
5
0
243,688
8
W
Tiamat
7,992
571
111
8
0
293,809
10
L
Nike
6,832
488
63
5
0
220,717
3
W
Artio
6,899
493
39
3
0
287,898
3
W
Arachne
7,424
530
85
6
0
305,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role