Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bastet
Bastet
ChromeGFX
Bastet
Level 78
God Stats
3W - 3L
1,683 SR
Queue Stats
13W - 15L
1,370 Elo+
Party 1
Cthulhu
Cthulhu
Godfence
Cthulhu
Level 68
God Stats
3W - 4L
1,582 SR
Queue Stats
12W - 13L
1,440 Elo+
Party 1
Achilles
Achilles
XCurie
Achilles
Level 106
God Stats
18W - 11L
1,632 SR
Queue Stats
257W - 245L
1,445 Elo+
Party 3
Izanami
Izanami
xXLoneBloodXx
Izanami
Level 101
God Stats
4W - 2L
1,621 SR
Queue Stats
24W - 22L
1,405 Elo+
Party 1
Team Averages
Level 98
1,604 SR
1,432 Elo+

VS

Team Averages
Level 95
1,424 SR
1,506 Elo+
Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ElGatoGaming7
Chiron
Level 92
God Stats
2W - 3L
1,219 SR
Queue Stats
195W - 188L
1,528 Elo+
Party 2
Thor
Thor
GoSlickWillyGo
Thor
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,521 Elo+
Solo
Artio
Artio
darkninjasoul8
Artio
Level 101
God Stats
10W - 14L
1,401 SR
Queue Stats
171W - 178L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
1 / 1 / 1
7,147
511
3,007
6,452
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
ChromeGFX
Bastet
14
3 / 0 / 3
8,013
572
4,665
7,938
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Godfence
Cthulhu
10
0 / 7 / 2
5,787
413
6,805
12,163
4,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
XCurie
Achilles
12
4 / 1 / 0
7,378
527
6,167
10,786
9,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
10
1 / 4 / 1
6,394
457
5,897
8,235
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
3 / 1 / 2
7,733
552
3,633
4,016
1,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
 
King Arthur
12
1 / 4 / 0
7,139
510
7,277
11,567
9,376
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
6 / 3 / 4
7,334
524
10,655
9,909
3,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 1 / 2
7,040
503
2,849
7,303
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 0 / 10
7,538
538
2,706
10,637
7,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
9
Kills
13
13
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
1
1
1.5
W
Hera
 
Hera
3
1
2
4
W
King Arthur
 
King Arthur
1
4
0
0.25
L
Bastet
ChromeGFX
Bastet
3
0
3
4.5
W
6
3
4
2.67
W
2
1
2
3
L
Cthulhu
Godfence
Cthulhu
0
7
2
0.14
L
Achilles
XCurie
Achilles
4
1
0
4
W
1
0
10
6
L
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,541
Damage
27,120
45,574
Taken
43,432
20,347
Mitigated
23,794
16,857
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,007
149
83
3,847
6,452
1,927
382
1,957
4,269
42,029
0
W
Hera
 
Hera
3,633
884
0
250
4,016
1,197
982
1,433
2,437
45,009
0
W
King Arthur
 
King Arthur
7,277
1,087
0
1,910
11,567
9,376
27
467
11,057
6,931
35,435
L
Bastet
ChromeGFX
Bastet
4,665
865
0
5,751
7,938
2,557
0
443
7,495
0
45,801
W
10,655
4,753
878
1,783
9,909
3,045
802
2,271
7,429
0
56,866
W
2,849
732
0
4,538
7,303
2,379
0
979
6,256
0
43,686
L
Cthulhu
Godfence
Cthulhu
6,805
600
0
2,377
12,163
4,849
112
2,499
9,607
23,700
0
L
Achilles
XCurie
Achilles
6,167
2,699
0
2,737
10,786
9,569
205
1,328
9,458
0
32,038
W
2,706
97
731
4,364
10,637
7,797
246
3,562
6,389
16,992
0
L
Izanami
5,897
3,506
0
2,062
8,235
1,445
0
1,241
6,994
0
36,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,719
Gold Earned
36,784
354
Minions Killed
406
0
Camps Cleared
0
1,351,509
Distance Traveled
1,301,901
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,147
511
89
6
0
298,935
1
W
Hera
7,733
552
115
8
0
270,859
4
W
King Arthur
7,139
510
82
6
0
253,950
5
L
Bastet
8,013
572
92
7
0
295,678
0
W
Chiron
7,334
524
98
7
0
234,071
0
W
Thor
7,040
503
77
6
0
280,045
1
L
Cthulhu
5,787
413
30
2
0
263,287
0
L
Achilles
7,378
527
65
5
0
257,271
0
W
Artio
7,538
538
34
2
0
262,976
3
L
Izanami
6,394
457
78
6
0
236,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role