Player Matchup

Sobek
Sobek
IRISHGOD202
Sobek
Level 25
God Stats
2W - 0L
1,772 SR
Queue Stats
8W - 9L
1,478 Elo+
Party 2
Erlang Shen
Erlang Shen
RO3902
Erlang Shen
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 17L
1,587 Elo+
Solo
Yemoja
Yemoja
Tuggy
Yemoja
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 11L
1,554 Elo+
Party 2
He Bo
He Bo
UnseenXL
He Bo
Level 141
God Stats
1W - 0L
1,383 SR
Queue Stats
12W - 10L
1,535 Elo+
Party 2
Thanatos
Thanatos
notanalcoholic3
Thanatos
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,641 Elo+
Solo
Team Averages
Level 67
1,531 SR
1,559 Elo+

VS

Team Averages
Level 81
1,420 SR
1,443 Elo+
Hachiman
Hachiman
CMAL
Hachiman
Level 146
God Stats
2W - 4L
1,449 SR
Queue Stats
446W - 396L
1,596 Elo+
Party 1
Jing Wei
Jing Wei
Lasko3
Jing Wei
Level 64
God Stats
0W - 2L
1,260 SR
Queue Stats
14W - 25L
1,345 Elo+
Party 1
Kukulkan
Kukulkan
NikiCy4
Kukulkan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,433 Elo+
Party 1
Hel
Hel
Snavillus
Hel
Level 61
God Stats
2W - 3L
1,389 SR
Queue Stats
184W - 129L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TallAntelope
Tsukuyomi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 15
10,244
732
4,661
20,765
23,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
RO3902
Erlang Shen
19
7 / 3 / 17
11,137
796
18,847
31,736
21,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
Tuggy
Yemoja
18
2 / 4 / 15
10,739
767
7,947
21,087
24,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
UnseenXL
He Bo
19
7 / 4 / 11
11,446
818
29,221
14,574
6,947
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
16
6 / 4 / 10
10,487
749
6,436
13,823
6,805
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CMAL
Hachiman
18
9 / 6 / 4
11,288
806
25,249
16,641
9,217
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
Lasko3
Jing Wei
17
3 / 3 / 12
10,007
715
12,371
14,035
11,632
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
NikiCy4
Kukulkan
17
4 / 4 / 7
10,230
731
18,100
13,333
9,596
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate

Breastplate

+20
Physical Protection

17
2 / 4 / 10
9,529
681
17,830
14,965
12,798
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
TallAntelope
Tsukuyomi
13
0 / 7 / 12
9,036
645
9,195
14,833
9,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
63
24
Kills
18
18
Deaths
24
68
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CMAL
Hachiman
9
6
4
1.83
W
2
3
15
3.17
L
Jing Wei
Lasko3
Jing Wei
3
3
12
3
L
Kukulkan
NikiCy4
Kukulkan
4
4
7
1.88
W
Erlang Shen
RO3902
Erlang Shen
7
3
17
5.17
L
2
4
10
1.75
L
Tsukuyomi
TallAntelope
Tsukuyomi
0
7
12
0.86
W
Yemoja
Tuggy
Yemoja
2
4
15
2.38
W
He Bo
UnseenXL
He Bo
7
4
11
3.13
W
Thanatos
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,112
Damage
82,745
101,985
Taken
73,807
83,950
Mitigated
52,730
58,691
Healing
31,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CMAL
Hachiman
25,249
10,846
3,646
1,884
16,641
9,217
608
9,706
6,935
0
49,906
W
4,661
198
1,312
5,356
20,765
23,993
783
6,128
14,155
7,776
0
L
Jing Wei
Lasko3
Jing Wei
12,371
7,815
0
132
14,035
11,632
412
8,610
5,425
0
18,300
L
Kukulkan
NikiCy4
Kukulkan
18,100
2,860
798
864
13,333
9,596
327
6,785
6,548
33,245
0
W
Erlang Shen
RO3902
Erlang Shen
18,847
6,113
483
12,240
31,736
21,473
1,322
10,057
21,332
690
34,839
L
17,830
1,390
14,185
7,571
14,965
12,798
152
9,955
5,010
21,407
0
L
Tsukuyomi
TallAntelope
Tsukuyomi
9,195
3,143
1,090
1,367
14,833
9,487
330
7,402
7,431
0
16,569
W
Yemoja
Tuggy
Yemoja
7,947
1,833
12,879
5,896
21,087
24,732
629
8,478
12,193
25,342
0
W
He Bo
UnseenXL
He Bo
29,221
1,281
7,728
4,463
14,574
6,947
1,166
5,224
9,128
51,816
0
W
Thanatos
6,436
288
1,716
6,618
13,823
6,805
1,358
4,454
9,247
0
14,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,053
Gold Earned
50,090
123
Minions Killed
131
0
Camps Cleared
0
1,313,676
Distance Traveled
1,163,393
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
11,288
806
62
4
0
220,549
0
W
Sobek
10,244
732
6
0
0
285,795
0
L
Jing Wei
10,007
715
12
1
0
240,686
0
L
Kukulkan
10,230
731
32
2
0
237,005
0
W
Erlang Shen
11,137
796
17
1
0
254,758
0
L
Hel
9,529
681
10
1
0
248,712
4
L
Tsukuyomi
9,036
645
15
1
0
216,441
0
W
Yemoja
10,739
767
26
2
0
249,588
2
W
He Bo
11,446
818
61
4
0
262,114
0
W
Thanatos
10,487
749
13
1
0
261,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role