Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
ParadiiseLostt
Kuzenbo
Level 107
God Stats
1W - 0L
1,377 SR
Queue Stats
25W - 39L
1,342 Elo+
Solo
Susano
Susano
charlescc9
Susano
Level 82
God Stats
2W - 1L
1,467 SR
Queue Stats
29W - 19L
1,511 Elo+
Solo
Medusa
Medusa
jlindsey2
Medusa
Level 68
God Stats
67W - 49L
1,492 SR
Queue Stats
67W - 49L
1,381 Elo+
Solo
Team Averages
Level 88
1,467 SR
1,447 Elo+

VS

Team Averages
Level 93
1,481 SR
1,220 Elo+
Persephone
Persephone
CalixM99
Persephone
Level 88
God Stats
3W - 3L
1,350 SR
Queue Stats
266W - 293L
1,365 Elo+
Party 1
Artemis
Artemis
FabChen5
Artemis
Level 123
God Stats
2W - 5L
1,424 SR
Queue Stats
154W - 199L
1,278 Elo+
Party 2
Nike
Nike
Luna_Skywalker7
Nike
Level 105
God Stats
4W - 3L
1,574 SR
Queue Stats
244W - 279L
1,273 Elo+
Party 1
Xing Tian
Xing Tian
Minovine
Xing Tian
Level 127
God Stats
0W - 1L
1,388 SR
Queue Stats
137W - 185L
1,268 Elo+
Party 2
Janus
Janus
PiousParsley250
Janus
Level 24
God Stats
0W - 1L
1,667 SR
Queue Stats
4W - 20L
915 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
4 / 1 / 5
10,451
550
9,034
7,845
2,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
 
Artio
14
1 / 3 / 4
9,019
475
4,638
12,764
14,054
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 4
8,872
467
3,869
7,658
5,772
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
charlescc9
Susano
14
3 / 2 / 3
9,077
478
6,127
11,502
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
jlindsey2
Medusa
18
8 / 3 / 1
11,539
607
12,595
12,608
4,850
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CalixM99
Persephone
14
2 / 7 / 1
9,523
501
5,508
11,752
3,576
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
FabChen5
Artemis
15
2 / 5 / 2
9,261
487
8,464
12,666
5,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 3 / 3
9,327
491
8,131
11,590
5,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
Minovine
Xing Tian
13
0 / 2 / 1
7,688
405
3,309
12,373
8,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 0
8,168
430
2,402
7,621
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
20
Kills
9
10
Deaths
21
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
5
6.5
W
Artio
 
Artio
1
3
4
1
L
Persephone
CalixM99
Persephone
2
7
1
0.36
L
Artemis
FabChen5
Artemis
2
5
2
0.6
L
4
3
3
1.83
L
Xing Tian
Minovine
Xing Tian
0
2
1
0.25
W
4
1
4
6
L
1
4
0
0.25
W
Susano
charlescc9
Susano
3
2
3
2.25
W
Medusa
jlindsey2
Medusa
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,263
Damage
27,814
52,377
Taken
56,002
31,505
Mitigated
25,029
14,134
Healing
11,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,034
721
130
3,558
7,845
2,775
2,696
2,008
5,759
64,000
0
W
Artio
 
Artio
4,638
970
294
2,736
12,764
14,054
1,741
1,431
10,671
40,170
0
L
Persephone
CalixM99
Persephone
5,508
217
0
2,650
11,752
3,576
225
261
11,482
52,701
0
L
Artemis
FabChen5
Artemis
8,464
3,598
181
3,494
12,666
5,343
2,416
2,507
9,968
0
65,358
L
8,131
1,136
0
2,446
11,590
5,289
109
5,177
6,022
5,166
35,226
L
Xing Tian
Minovine
Xing Tian
3,309
259
98
1,454
12,373
8,904
217
4,385
7,556
29,284
0
W
3,869
1,972
348
1,738
7,658
5,772
1,406
1,866
5,750
19,051
0
L
2,402
377
0
1,618
7,621
1,917
282
4,504
2,743
35,159
0
W
Susano
charlescc9
Susano
6,127
1,751
863
2,899
11,502
4,054
1,231
2,338
9,104
0
48,862
W
Medusa
jlindsey2
Medusa
12,595
4,583
52
1,516
12,608
4,850
6,712
5,165
7,238
0
72,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,958
Gold Earned
43,967
418
Minions Killed
388
0
Camps Cleared
0
1,719,509
Distance Traveled
1,469,979
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,451
550
118
6
0
330,735
7
W
Artio
9,019
475
76
4
0
343,400
0
L
Persephone
9,523
501
93
5
0
278,757
5
L
Artemis
9,261
487
114
6
0
295,545
1
L
Nike
9,327
491
76
4
0
283,666
6
L
Xing Tian
7,688
405
34
2
0
290,240
0
W
Kuzenbo
8,872
467
23
1
0
324,265
1
L
Janus
8,168
430
71
4
0
321,771
0
W
Susano
9,077
478
76
4
0
362,299
0
W
Medusa
11,539
607
125
7
0
358,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role