Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AsbestosAmoeba
Ah Muzen Cab
Level 21
God Stats
18W - 6L
1,711 SR
Queue Stats
110W - 47L
1,639 Elo+
Party 2
Scylla
Scylla
DeepzVenge
Scylla
Level 145
God Stats
32W - 27L
1,582 SR
Queue Stats
768W - 633L
1,681 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Doodooguy420
Morgan Le Fay
Level 29
God Stats
12W - 12L
1,570 SR
Queue Stats
138W - 97L
1,652 Elo+
Party 3
Gilgamesh
Gilgamesh
Khornepops
Gilgamesh
Level 28
God Stats
31W - 9L
1,896 SR
Queue Stats
178W - 88L
1,682 Elo+
Party 3
Ah Puch
Ah Puch
LilFatGirl69420
Ah Puch
Level 68
God Stats
47W - 38L
1,589 SR
Queue Stats
380W - 312L
1,631 Elo+
Party 3
Team Averages
Level 58
1,670 SR
1,657 Elo+

VS

Team Averages
Level 44
1,608 SR
1,522 Elo+
Yemoja
Yemoja
DeekYurMom
Yemoja
Level 22
God Stats
16W - 19L
1,509 SR
Queue Stats
37W - 43L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
EsLucky7evin
Kuzenbo
Level 33
God Stats
0W - 1L
1,810 SR
Queue Stats
33W - 30L
1,584 Elo+
Party 1
Sol
Sol
MarioVance19
Sol
Level 24
God Stats
4W - 15L
1,261 SR
Queue Stats
38W - 45L
1,387 Elo+
Party 1
Bakasura
Bakasura
RGC Jackyl
Bakasura
Level 124
God Stats
1W - 1L
1,765 SR
Queue Stats
182W - 170L
1,513 Elo+
Solo
Tyr
Tyr
Rice Ronin
Tyr
Level 19
God Stats
0W - 1L
1,694 SR
Queue Stats
2W - 2L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AsbestosAmoeba
Ah Muzen Cab
17
6 / 1 / 15
11,495
1,150
24,485
9,372
3,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Scylla
DeepzVenge
Scylla
18
11 / 0 / 12
12,212
1,221
20,324
3,291
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Morgan Le Fay
Doodooguy420
Morgan Le Fay
17
4 / 3 / 12
10,312
1,031
14,092
9,272
3,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Khornepops
Gilgamesh
17
2 / 2 / 16
11,110
1,111
9,405
14,024
14,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 14
9,799
980
11,029
10,232
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

269

VS

Team 2 Tickets

126

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DeekYurMom
Yemoja
16
0 / 3 / 1
9,813
981
1,395
18,382
23,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kuzenbo
EsLucky7evin
Kuzenbo
16
3 / 3 / 6
10,004
1,000
15,316
18,365
25,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
1 / 5 / 5
9,249
925
9,668
10,955
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
RGC Jackyl
Bakasura
16
3 / 7 / 2
10,292
1,029
2,671
16,944
8,025
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 7 / 7
9,923
992
12,249
21,468
14,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
30
25
Kills
9
9
Deaths
25
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AsbestosAmoeba
Ah Muzen Cab
6
1
15
13.5
L
Yemoja
DeekYurMom
Yemoja
0
3
1
0.17
W
Scylla
DeepzVenge
Scylla
11
0
12
17
W
Morgan Le Fay
Doodooguy420
Morgan Le Fay
4
3
12
3.33
L
Kuzenbo
EsLucky7evin
Kuzenbo
3
3
6
2
W
Gilgamesh
Khornepops
Gilgamesh
2
2
16
5
W
2
3
14
3
L
1
5
5
0.7
L
Bakasura
RGC Jackyl
Bakasura
3
7
2
0.57
L
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,335
Damage
41,299
46,191
Taken
86,114
28,030
Mitigated
76,536
7,002
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AsbestosAmoeba
Ah Muzen Cab
24,485
13,009
0
2,765
9,372
3,959
0
5,042
3,824
0
53,887
L
Yemoja
DeekYurMom
Yemoja
1,395
95
1,794
1,523
18,382
23,988
0
9,988
8,394
10,793
0
W
Scylla
DeepzVenge
Scylla
20,324
1,537
0
186
3,291
1,325
0
1,591
1,313
32,336
0
W
Morgan Le Fay
Doodooguy420
Morgan Le Fay
14,092
915
0
832
9,272
3,654
0
4,914
3,837
33,529
0
L
Kuzenbo
EsLucky7evin
Kuzenbo
15,316
3,542
253
1,454
18,365
25,285
0
9,070
9,295
29,074
0
W
Gilgamesh
Khornepops
Gilgamesh
9,405
3,007
1,021
1,470
14,024
14,709
0
6,381
5,794
0
23,864
W
11,029
432
0
728
10,232
4,383
0
6,389
3,502
25,245
0
L
9,668
2,347
0
554
10,955
4,464
0
5,948
5,007
37,274
3,016
L
Bakasura
RGC Jackyl
Bakasura
2,671
2,009
0
2,522
16,944
8,025
0
8,578
8,366
0
16,468
L
12,249
1,490
0
2,418
21,468
14,774
0
11,861
9,607
0
20,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,928
Gold Earned
49,281
218
Minions Killed
205
5
Camps Cleared
10
1,014,824
Distance Traveled
916,821
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,495
1,150
70
7
2
212,947
1
L
Yemoja
9,813
981
12
1
0
158,374
0
W
Scylla
12,212
1,221
42
4
0
186,708
0
W
Morgan Le Fay
10,312
1,031
42
4
0
196,638
0
L
Kuzenbo
10,004
1,000
40
4
0
209,075
0
W
Gilgamesh
11,110
1,111
32
3
0
226,721
0
W
Ah Puch
9,799
980
32
3
3
191,810
0
L
Sol
9,249
925
73
7
1
162,576
0
L
Bakasura
10,292
1,029
59
6
8
200,313
1
L
Tyr
9,923
992
21
2
1
186,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role