Player Matchup

Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Brrtman
Chaac
Level 82
God Stats
4W - 7L
1,359 SR
Queue Stats
164W - 225L
1,233 Elo+
Party 1
Rama
Rama
Marbles7981
Rama
Level 8
God Stats
1W - 7L
1,021 SR
Queue Stats
1W - 7L
1,063 Elo+
Party 1
Vulcan
Vulcan
TrapVann
Vulcan
Level 105
God Stats
3W - 7L
1,595 SR
Queue Stats
147W - 161L
1,482 Elo+
Solo
Athena
Athena
Triggered75
Athena
Level 29
God Stats
13W - 34L
1,272 SR
Queue Stats
29W - 81L
1,095 Elo+
Party 1
Team Averages
Level 69
1,349 SR
1,275 Elo+

VS

Team Averages
Level 72
1,409 SR
1,277 Elo+
Merlin
Merlin
 
Merlin
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Hxile
Nemesis
Level 69
God Stats
7W - 8L
1,482 SR
Queue Stats
156W - 223L
1,354 Elo+
Solo
Bacchus
Bacchus
Timon1017
Bacchus
Level 101
God Stats
1W - 0L
1,253 SR
Queue Stats
1W - 1L
1,165 Elo+
Party 3
Loki
Loki
Varella7
Loki
Level 23
God Stats
5W - 14L
1,312 SR
Queue Stats
5W - 19L
1,065 Elo+
Party 2
Baron Samedi
Baron Samedi
eldrick4
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,299 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
5 / 6 / 2
8,180
545
9,279
11,874
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Brrtman
Chaac
14
3 / 2 / 2
8,450
563
6,970
9,552
8,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 6 / 0
7,057
470
2,945
7,019
2,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
TrapVann
Vulcan
12
3 / 6 / 0
7,325
488
7,170
7,955
2,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Athena
10
0 / 4 / 6
6,774
452
3,212
13,529
10,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 2 / 8
7,717
514
7,512
6,249
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Hxile
Nemesis
15
9 / 2 / 8
9,226
615
7,904
8,881
3,880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bacchus
Timon1017
Bacchus
13
8 / 1 / 6
8,529
569
7,934
12,012
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Loki
12
1 / 4 / 0
7,046
470
2,967
9,046
5,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
eldrick4
Baron Samedi
12
4 / 4 / 5
7,793
520
6,363
9,016
3,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
12
Kills
24
24
Deaths
13
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
5
6
2
1
W
Merlin
 
Merlin
2
2
8
3
L
Chaac
Brrtman
Chaac
3
2
2
2
W
Nemesis
Hxile
Nemesis
9
2
8
6.5
L
1
6
0
0.17
W
Bacchus
Timon1017
Bacchus
8
1
6
11
L
Vulcan
TrapVann
Vulcan
3
6
0
0.5
L
Athena
0
4
6
0.75
W
Loki
1
4
0
0.25
W
Baron Samedi
eldrick4
Baron Samedi
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,576
Damage
32,680
49,929
Taken
45,204
27,976
Mitigated
27,111
6,184
Healing
7,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,279
3,616
0
1,088
11,874
3,716
0
5,341
6,371
0
28,227
W
Merlin
 
Merlin
7,512
505
0
0
6,249
2,085
64
1,064
5,106
49,189
0
L
Chaac
Brrtman
Chaac
6,970
664
0
2,620
9,552
8,297
59
2,894
6,207
10,061
42,946
W
Nemesis
Hxile
Nemesis
7,904
2,861
0
2,428
8,881
3,880
0
2,025
6,758
0
51,565
L
2,945
1,607
0
179
7,019
2,602
146
4,759
2,260
0
37,957
W
Bacchus
Timon1017
Bacchus
7,934
1,620
344
2,726
12,012
11,969
232
3,168
8,578
21,868
0
L
Vulcan
TrapVann
Vulcan
7,170
1,520
0
740
7,955
2,567
0
2,473
5,310
37,286
0
L
Athena
3,212
936
370
1,187
13,529
10,794
0
6,381
7,042
17,691
0
W
Loki
2,967
525
0
459
9,046
5,239
579
1,199
7,833
3,604
33,898
W
Baron Samedi
eldrick4
Baron Samedi
6,363
654
364
1,409
9,016
3,938
727
3,960
4,852
36,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,786
Gold Earned
40,311
331
Minions Killed
386
0
Camps Cleared
0
1,459,892
Distance Traveled
1,516,924
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,180
545
49
3
0
301,466
0
W
Merlin
7,717
514
100
7
0
286,731
0
L
Chaac
8,450
563
119
8
0
316,551
1
W
Nemesis
9,226
615
86
6
0
368,583
2
L
Rama
7,057
470
80
5
0
250,447
1
W
Bacchus
8,529
569
42
3
0
308,850
2
L
Vulcan
7,325
488
64
4
0
282,344
2
L
Athena
6,774
452
19
1
0
309,084
2
W
Loki
7,046
470
82
5
0
299,650
0
W
Baron Samedi
7,793
520
76
5
0
253,110
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role