Player Matchup

Fenrir
Fenrir
Binderspink
Fenrir
Level 28
God Stats
27W - 27L
1,211 SR
Queue Stats
97W - 117L
1,387 Elo+
Party 1
Hun Batz
Hun Batz
BlElf33
Hun Batz
Level 99
God Stats
0W - 2L
1,309 SR
Queue Stats
374W - 409L
1,389 Elo+
Party 1
Nu Wa
Nu Wa
ChulaSithMaster
Nu Wa
Level 148
God Stats
25W - 20L
1,515 SR
Queue Stats
49W - 54L
1,437 Elo+
Party 2
Nemesis
Nemesis
JayOmegaFGC
Nemesis
Level 7
God Stats
0W - 5L
1,118 SR
Queue Stats
0W - 8L
996 Elo+
Party 2
Thor
Thor
kitkattbars
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 10L
1,029 Elo+
Party 2
Team Averages
Level 58
1,331 SR
1,248 Elo+

VS

Team Averages
Level 49
1,505 SR
1,456 Elo+
Charybdis
Charybdis
 
Charybdis
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
DiosRambo
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,498 Elo+
Party 3
Kukulkan
Kukulkan
RTEwin
Kukulkan
Level 66
God Stats
3W - 1L
1,636 SR
Queue Stats
11W - 11L
1,489 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
SenseiLaz
Morgan Le Fay
Level 47
God Stats
9W - 11L
1,535 SR
Queue Stats
54W - 46L
1,491 Elo+
Party 4
Cliodhna
Cliodhna
purpmajick
Cliodhna
Level 14
God Stats
4W - 6L
1,355 SR
Queue Stats
13W - 17L
1,304 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 10 / 3
11,249
1,023
13,331
24,154
17,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hun Batz
BlElf33
Hun Batz
16
1 / 8 / 5
9,770
888
9,612
23,850
17,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 4 / 6
10,020
911
14,604
10,085
3,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
JayOmegaFGC
Nemesis
16
2 / 13 / 5
10,467
952
7,667
24,671
9,257
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
0 / 11 / 6
9,581
871
5,371
26,991
18,980
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

259

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
19
12 / 2 / 20
11,875
1,080
24,483
11,141
4,757
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
DiosRambo
Cthulhu
20
6 / 1 / 31
12,166
1,106
17,048
12,869
17,080
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
RTEwin
Kukulkan
19
5 / 0 / 29
11,265
1,024
23,175
7,418
3,275
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
SenseiLaz
Morgan Le Fay
18
9 / 4 / 20
11,125
1,011
16,877
14,907
6,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
purpmajick
Cliodhna
19
14 / 1 / 19
13,077
1,189
19,782
8,210
4,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
165
8
Kills
46
46
Deaths
8
25
Assists
119
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
12
2
20
11
L
Fenrir
4
10
3
0.55
L
Hun Batz
BlElf33
Hun Batz
1
8
5
0.44
L
1
4
6
1
W
Cthulhu
DiosRambo
Cthulhu
6
1
31
21.5
L
Nemesis
JayOmegaFGC
Nemesis
2
13
5
0.35
W
Kukulkan
RTEwin
Kukulkan
5
0
29
19.5
W
Morgan Le Fay
SenseiLaz
Morgan Le Fay
9
4
20
4.75
L
0
11
6
0.27
W
Cliodhna
purpmajick
Cliodhna
14
1
19
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,585
Damage
101,365
109,751
Taken
54,545
66,601
Mitigated
36,065
6,209
Healing
5,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
24,483
13,061
0
1,110
11,141
4,757
0
1,931
8,998
0
53,876
L
Fenrir
13,331
3,302
0
1,614
24,154
17,140
0
12,407
11,326
0
34,453
L
Hun Batz
BlElf33
Hun Batz
9,612
1,885
0
272
23,850
17,456
0
12,640
10,767
0
22,640
L
14,604
3,232
87
803
10,085
3,768
0
5,267
4,739
44,322
0
W
Cthulhu
DiosRambo
Cthulhu
17,048
1,617
200
524
12,869
17,080
0
4,800
7,796
37,785
0
L
Nemesis
JayOmegaFGC
Nemesis
7,667
2,046
0
974
24,671
9,257
0
12,945
11,138
0
32,220
W
Kukulkan
RTEwin
Kukulkan
23,175
2,441
0
631
7,418
3,275
0
1,476
5,896
42,084
0
W
Morgan Le Fay
SenseiLaz
Morgan Le Fay
16,877
2,078
216
2,142
14,907
6,292
0
4,058
10,694
25,087
0
L
5,371
1,076
0
2,459
26,991
18,980
0
12,777
13,634
0
11,187
W
Cliodhna
purpmajick
Cliodhna
19,782
3,736
0
900
8,210
4,661
0
2,339
5,822
0
31,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,087
Gold Earned
59,508
185
Minions Killed
231
10
Camps Cleared
3
917,479
Distance Traveled
983,278
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,875
1,080
71
6
0
185,322
2
L
Fenrir
11,249
1,023
29
3
6
208,710
0
L
Hun Batz
9,770
888
29
3
4
219,113
0
L
Nu Wa
10,020
911
67
6
0
107,112
0
W
Cthulhu
12,166
1,106
56
5
0
204,078
0
L
Nemesis
10,467
952
43
4
0
218,728
1
W
Kukulkan
11,265
1,024
51
5
0
208,927
0
W
Morgan Le Fay
11,125
1,011
18
2
2
172,782
0
L
Thor
9,581
871
17
2
0
163,816
0
W
Cliodhna
13,077
1,189
35
3
1
212,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role