Player Matchup

He Bo
He Bo
Dc Leads
He Bo
Level 17
God Stats
2W - 2L
1,547 SR
Queue Stats
8W - 3L
1,898 Elo+
Party 1
Kuzenbo
Kuzenbo
Stabir
Kuzenbo
Level 136
God Stats
0W - 1L
1,327 SR
Queue Stats
48W - 43L
1,632 Elo+
Party 1
Ullr
Ullr
YNW Donny
Ullr
Level 117
God Stats
0W - 1L
1,555 SR
Queue Stats
127W - 141L
1,537 Elo+
Party 1
Team Averages
Level 90
1,477 SR
1,689 Elo+

VS

Team Averages
Level 77
1,496 SR
1,506 Elo+
Atlas
Atlas
 
Atlas
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
ShankingZOMBIE8
Horus
Level 27
God Stats
13W - 6L
1,625 SR
Queue Stats
51W - 23L
1,615 Elo+
Party 2
Hou Yi
Hou Yi
godly_t-rex
Hou Yi
Level 89
God Stats
3W - 2L
1,363 SR
Queue Stats
102W - 139L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Dc Leads
He Bo
13
3 / 7 / 2
9,614
687
8,618
9,845
2,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Kuzenbo
Stabir
Kuzenbo
11
0 / 6 / 5
8,259
590
9,880
17,683
20,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ullr
12
2 / 4 / 3
9,316
665
8,912
11,463
3,639
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
3 / 1 / 13
9,730
695
13,109
15,433
14,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
5 / 1 / 11
10,042
717
10,642
12,225
6,844
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
15
9 / 3 / 6
10,700
764
8,000
10,930
4,338
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
5
Kills
17
17
Deaths
5
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
1
13
9.5
L
He Bo
Dc Leads
He Bo
3
7
2
0.57
W
5
1
11
10.5
L
Kuzenbo
Stabir
Kuzenbo
0
6
5
0.42
L
Ullr
2
4
3
0.88
W
Hou Yi
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
31,751
38,991
Taken
38,588
26,430
Mitigated
25,907
3,816
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
13,109
3,978
0
2,727
15,433
14,725
478
7,223
7,798
27,593
0
L
He Bo
Dc Leads
He Bo
8,618
0
0
221
9,845
2,359
406
2,691
6,948
27,476
0
W
10,642
4,588
2,557
2,592
12,225
6,844
882
5,098
6,801
0
24,205
L
Kuzenbo
Stabir
Kuzenbo
9,880
2,201
0
2,112
17,683
20,432
216
5,426
11,555
21,062
0
L
Ullr
8,912
2,819
0
1,483
11,463
3,639
900
4,064
6,967
0
36,475
W
Hou Yi
8,000
3,893
0
1,073
10,930
4,338
1,742
5,747
4,897
0
40,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,189
Gold Earned
30,472
130
Minions Killed
142
6
Camps Cleared
6
699,705
Distance Traveled
762,602
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,730
695
32
2
0
247,706
0
L
He Bo
9,614
687
46
3
1
214,576
0
W
Horus
10,042
717
35
3
2
280,248
2
L
Kuzenbo
8,259
590
11
1
2
242,094
2
L
Ullr
9,316
665
73
5
3
243,035
0
W
Hou Yi
10,700
764
75
5
4
234,648
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role