Player Matchup

Tsukuyomi
Tsukuyomi
Hhydra420
Tsukuyomi
Level 128
God Stats
2W - 3L
1,370 SR
Queue Stats
320W - 291L
1,423 Elo+
Party 1
Geb
Geb
Large_Adult_Son
Geb
Level 114
God Stats
5W - 4L
1,526 SR
Queue Stats
521W - 521L
1,422 Elo+
Party 1
Xing Tian
Xing Tian
Mutta97
Xing Tian
Level 125
God Stats
0W - 4L
1,250 SR
Queue Stats
292W - 305L
1,412 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ThePleb808
Kumbhakarna
Level 128
God Stats
1W - 1L
1,444 SR
Queue Stats
152W - 113L
1,447 Elo+
Party 1
Ganesha
Ganesha
dankduckling808
Ganesha
Level 87
God Stats
2W - 1L
1,520 SR
Queue Stats
68W - 82L
1,410 Elo+
Party 1
Team Averages
Level 116
1,422 SR
1,423 Elo+

VS

Team Averages
Level 116
1,477 SR
1,554 Elo+
Hercules
Hercules
GateToOblivion
Hercules
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,565 Elo+
Solo
Zeus
Zeus
IndiePalooza
Zeus
Level 47
God Stats
1W - 0L
1,274 SR
Queue Stats
10W - 7L
1,581 Elo+
Solo
Chaac
Chaac
King_Skoot
Chaac
Level 160
God Stats
3W - 1L
1,653 SR
Queue Stats
161W - 162L
1,563 Elo+
Solo
Ymir
Ymir
Scoupy
Ymir
Level 145
God Stats
2W - 3L
1,350 SR
Queue Stats
140W - 153L
1,544 Elo+
Solo
Xbalanque
Xbalanque
dobbrel92
Xbalanque
Level 107
God Stats
23W - 15L
1,606 SR
Queue Stats
1,208W - 1,185L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Hhydra420
Tsukuyomi
16
8 / 7 / 5
9,942
904
13,393
12,565
6,715
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 5 / 6
8,070
734
5,695
14,070
14,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xing Tian
Mutta97
Xing Tian
16
5 / 5 / 8
9,691
881
9,616
17,782
18,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
ThePleb808
Kumbhakarna
13
2 / 6 / 6
7,739
704
6,084
11,842
13,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 5 / 11
7,912
719
5,614
16,311
19,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
2 / 2 / 22
9,748
886
10,072
12,723
9,016
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
7 / 4 / 11
9,797
891
11,961
8,851
2,939
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
5 / 4 / 16
9,626
875
15,315
14,283
12,091
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Scoupy
Ymir
16
4 / 3 / 15
9,176
834
6,431
10,006
8,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xbalanque
dobbrel92
Xbalanque
17
10 / 3 / 11
10,248
932
22,066
7,966
2,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
103
16
Kills
28
28
Deaths
16
36
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Hercules
2
2
22
6.5
L
Tsukuyomi
Hhydra420
Tsukuyomi
8
7
5
1.5
W
7
4
11
3.13
W
Chaac
5
4
16
3.25
L
1
5
6
0.8
L
Xing Tian
Mutta97
Xing Tian
5
5
8
1.8
W
Ymir
Scoupy
Ymir
4
3
15
3.83
L
Kumbhakarna
ThePleb808
Kumbhakarna
2
6
6
0.83
L
0
5
11
1.1
W
Xbalanque
dobbrel92
Xbalanque
10
3
11
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,402
Damage
65,845
72,570
Taken
53,829
71,543
Mitigated
35,352
19,999
Healing
22,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
10,072
972
1,161
5,150
12,723
9,016
485
6,612
5,906
5,903
7,072
L
Tsukuyomi
Hhydra420
Tsukuyomi
13,393
3,589
2,139
1,313
12,565
6,715
0
2,632
9,845
0
20,625
W
11,961
281
1,213
2,457
8,851
2,939
904
6,279
2,388
27,938
0
W
Chaac
15,315
1,063
1,880
5,207
14,283
12,091
226
3,877
10,249
0
31,898
L
5,695
246
1,489
3,435
14,070
14,046
0
5,133
8,760
12,688
0
L
Xing Tian
Mutta97
Xing Tian
9,616
231
1,697
3,001
17,782
18,371
0
3,666
13,982
18,618
0
W
Ymir
Scoupy
Ymir
6,431
1,612
1,965
2,603
10,006
8,920
726
5,114
4,739
9,897
0
L
Kumbhakarna
ThePleb808
Kumbhakarna
6,084
306
1,061
1,693
11,842
13,100
0
4,028
7,713
10,831
0
L
5,614
257
1,860
2,311
16,311
19,311
0
5,665
10,514
15,508
0
W
Xbalanque
dobbrel92
Xbalanque
22,066
5,982
166
659
7,966
2,386
1,084
4,316
3,538
0
31,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,354
Gold Earned
48,595
75
Minions Killed
117
0
Camps Cleared
0
950,792
Distance Traveled
1,026,138
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,748
886
10
1
0
223,735
0
L
Tsukuyomi
9,942
904
21
2
0
181,935
0
W
Zeus
9,797
891
38
3
0
205,547
0
W
Chaac
9,626
875
22
2
0
192,921
3
L
Geb
8,070
734
17
2
0
202,220
0
L
Xing Tian
9,691
881
17
2
0
200,593
0
W
Ymir
9,176
834
12
1
0
194,104
5
L
Kumbhakarna
7,739
704
19
2
0
191,916
0
L
Ganesha
7,912
719
1
0
0
174,128
1
W
Xbalanque
10,248
932
35
3
0
209,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role