Player Matchup

Medusa
Medusa
 
Medusa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BigHugeWullyBoi
Bastet
Level 67
God Stats
4W - 9L
1,486 SR
Queue Stats
207W - 261L
1,465 Elo+
Party 1
Ra
Ra
Brickbosss
Ra
Level 149
God Stats
19W - 13L
1,595 SR
Queue Stats
518W - 518L
1,503 Elo+
Solo
Kali
Kali
shrek2LecyBoGLOo
Kali
Level 83
God Stats
14W - 15L
1,467 SR
Queue Stats
319W - 350L
1,539 Elo+
Party 1
Team Averages
Level 107
1,510 SR
1,501 Elo+

VS

Team Averages
Level 66
1,455 SR
1,509 Elo+
Hachiman
Hachiman
BYJoel99
Hachiman
Level 88
God Stats
12W - 15L
1,512 SR
Queue Stats
326W - 333L
1,419 Elo+
Solo
Fenrir
Fenrir
KosanKarpuZ
Fenrir
Level 109
God Stats
1W - 1L
1,264 SR
Queue Stats
28W - 22L
1,566 Elo+
Party 2
Sol
Sol
Millzy42
Sol
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,600 Elo+
Solo
Fafnir
Fafnir
NotKinshiki
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,551 Elo+
Party 2
Osiris
Osiris
kr0l4atina
Osiris
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 2 / 2
7,172
552
6,774
6,742
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Atlas
 
Atlas
9
1 / 1 / 4
6,309
485
3,408
6,118
5,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
6 / 1 / 3
8,413
647
8,425
9,073
3,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
6 / 1 / 1
8,135
626
7,586
7,202
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 1 / 5
7,107
547
6,492
8,542
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BYJoel99
Hachiman
10
0 / 4 / 1
5,837
449
2,315
8,383
1,810
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
13
4 / 2 / 0
7,579
583
5,505
9,886
4,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
5,326
410
2,903
8,662
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
8
2 / 2 / 2
6,131
472
2,458
9,497
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
kr0l4atina
Osiris
9
0 / 6 / 1
5,718
440
5,112
10,706
6,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
18
Kills
6
6
Deaths
18
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
2
2
2
W
Atlas
 
Atlas
1
1
4
3
L
Hachiman
BYJoel99
Hachiman
0
4
1
0.13
W
6
1
3
7.5
W
6
1
1
6.5
L
Fenrir
4
2
0
2
L
0
4
1
0.13
L
Fafnir
2
2
2
1.5
L
Osiris
kr0l4atina
Osiris
0
6
1
0.08
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,685
Damage
18,293
37,677
Taken
47,134
17,758
Mitigated
22,309
14,558
Healing
14,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,774
2,672
0
1,572
6,742
2,091
220
860
5,882
0
45,066
W
Atlas
 
Atlas
3,408
904
0
1,060
6,118
5,698
30
776
5,342
15,578
0
L
Hachiman
BYJoel99
Hachiman
2,315
1,365
259
3,105
8,383
1,810
0
1,165
7,218
0
32,704
W
8,425
2,156
148
3,760
9,073
3,835
335
582
8,491
0
42,404
W
7,586
429
887
3,588
7,202
2,318
434
1,684
5,518
58,270
0
L
Fenrir
5,505
1,281
0
4,220
9,886
4,043
0
2,139
7,657
0
47,307
L
2,903
457
0
2,769
8,662
2,493
780
3,620
5,042
24,915
3,338
L
Fafnir
2,458
716
306
2,745
9,497
7,287
181
3,378
6,077
9,214
0
L
Osiris
kr0l4atina
Osiris
5,112
1,923
0
600
10,706
6,676
83
692
9,486
150
20,002
W
6,492
3,963
0
3,543
8,542
3,816
0
1,631
6,911
0
49,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
30,591
376
Minions Killed
265
0
Camps Cleared
0
1,367,175
Distance Traveled
1,297,129
16
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,172
552
81
6
0
257,842
5
W
Atlas
6,309
485
23
2
0
270,146
3
L
Hachiman
5,837
449
66
5
0
248,417
4
W
Bastet
8,413
647
83
6
0
262,345
3
W
Ra
8,135
626
108
8
0
281,143
5
L
Fenrir
7,579
583
96
7
0
278,674
2
L
Sol
5,326
410
50
4
0
255,057
6
L
Fafnir
6,131
472
11
1
0
270,521
4
L
Osiris
5,718
440
42
3
0
244,460
3
W
Kali
7,107
547
81
6
0
295,699
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role