Player Matchup

Ganesha
Ganesha
Gold V
MedJay1621
Ganesha
Gold V
Level 84
God Stats
1W - 0L
1,529 SR
Queue Stats
28W - 28L
1,439 MMR
Party 1
Ra
Ra
Gold II
One shot 12343
Ra
Gold II
Level 80
God Stats
6W - 5L
1,568 SR
Queue Stats
23W - 18L
1,748 MMR
Party 1
Chaac
Chaac
Platinum V
VINKSREB
Chaac
Platinum V
Level 67
God Stats
11W - 8L
1,667 SR
Queue Stats
26W - 21L
1,742 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 77
1,588 SR
1,643 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,436 SR
1,591 MMR
Neith
Neith
Silver I
Dereks46
Neith
Silver I
Level 127
God Stats
0W - 1L
1,383 SR
Queue Stats
12W - 13L
1,569 MMR
Solo
Chang'e
Chang'e
Silver II
La_Cassonade
Chang'e
Silver II
Level 111
God Stats
0W - 1L
1,659 SR
Queue Stats
14W - 11L
1,643 MMR
Party 2
Cabrakan
Cabrakan
Bronze III
MisterDarkcy
Cabrakan
Bronze III
Level 58
God Stats
0W - 1L
1,266 SR
Queue Stats
7W - 5L
1,562 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
MedJay1621
Ganesha
16
1 / 0 / 13
12,423
731
11,361
23,998
29,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 2 / 6
11,901
700
13,972
9,553
4,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
VINKSREB
Chaac
16
7 / 4 / 5
11,912
701
18,646
21,298
13,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
BastetGebHerculesAchillesMorgan Le Fay

VS

Bans
ThothCerberusArtioAthenaAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dereks46
Neith
15
2 / 3 / 4
11,022
648
22,877
16,067
8,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
La_Cassonade
Chang'e
14
3 / 7 / 3
10,873
640
11,304
16,256
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
MisterDarkcy
Cabrakan
14
1 / 4 / 5
10,435
614
9,359
23,024
31,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
14
Kills
6
6
Deaths
14
24
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Neith
Dereks46
Neith
2
3
4
1.33
L
Chang'e
La_Cassonade
Chang'e
3
7
3
0.64
W
Ganesha
MedJay1621
Ganesha
1
0
13
7.5
L
Cabrakan
MisterDarkcy
Cabrakan
1
4
5
0.88
W
6
2
6
4.5
W
Chaac
VINKSREB
Chaac
7
4
5
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,979
Damage
43,540
54,849
Taken
55,347
47,434
Mitigated
49,430
25,011
Healing
14,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Dereks46
Neith
22,877
9,428
0
5,280
16,067
8,229
1,236
4,862
11,205
0
67,007
L
Chang'e
La_Cassonade
Chang'e
11,304
148
2,473
4,010
16,256
10,005
517
7,633
8,623
47,730
0
W
Ganesha
MedJay1621
Ganesha
11,361
888
315
8,152
23,998
29,227
435
6,651
16,346
31,098
0
L
Cabrakan
MisterDarkcy
Cabrakan
9,359
1,030
415
1,972
23,024
31,196
214
13,136
9,888
22,413
0
W
13,972
1,941
4,861
3,764
9,553
4,306
1,292
4,364
4,864
55,496
0
W
Chaac
VINKSREB
Chaac
18,646
2,836
261
7,658
21,298
13,901
1,775
7,670
12,792
0
41,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
32,330
183
Minions Killed
185
8
Camps Cleared
7
963,829
Distance Traveled
914,119
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,022
648
88
5
5
300,757
6
L
Chang'e
10,873
640
79
5
0
291,809
6
W
Ganesha
12,423
731
6
0
0
330,301
2
L
Cabrakan
10,435
614
18
1
2
321,553
2
W
Ra
11,901
700
114
7
3
329,159
4
W
Chaac
11,912
701
63
4
5
304,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role