Player Matchup

Izanami
Izanami
MadDogBtown
Izanami
Level 43
God Stats
5W - 7L
1,515 SR
Queue Stats
71W - 94L
1,288 Elo+
Party 1
Merlin
Merlin
Vndlr
Merlin
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,086 Elo+
Solo
Hercules
Hercules
iLuv WarZone
Hercules
Level 63
God Stats
4W - 3L
1,514 SR
Queue Stats
110W - 128L
1,400 Elo+
Party 1
Team Averages
Level 49
1,510 SR
1,258 Elo+

VS

Team Averages
Level 38
1,314 SR
1,290 Elo+
Pele
Pele
AlboRain007
Pele
Level 31
God Stats
1W - 7L
1,001 SR
Queue Stats
55W - 86L
1,270 Elo+
Party 2
Ymir
Ymir
AlboVoyage030
Ymir
Level 26
God Stats
9W - 7L
1,540 SR
Queue Stats
12W - 23L
1,222 Elo+
Party 2
Nu Wa
Nu Wa
SirKingLordGrey
Nu Wa
Level 58
God Stats
6W - 4L
1,402 SR
Queue Stats
160W - 155L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MadDogBtown
Izanami
11
1 / 4 / 5
6,968
633
4,515
9,897
2,138
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Vndlr
Merlin
9
1 / 5 / 3
6,613
601
6,028
7,125
1,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
iLuv WarZone
Hercules
11
4 / 3 / 2
7,330
666
7,673
16,541
11,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 5
8,552
777
9,872
9,543
3,091
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 3 / 8
8,481
771
3,019
12,216
7,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 1 / 6
8,513
774
15,252
4,754
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
31
6
Kills
12
12
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
W
1
3
8
1.67
L
Izanami
MadDogBtown
Izanami
1
4
5
0.88
W
5
1
6
8
L
Merlin
Vndlr
Merlin
1
5
3
0.5
L
Hercules
iLuv WarZone
Hercules
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,216
Damage
28,143
33,563
Taken
26,513
14,788
Mitigated
12,523
7,214
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,872
2,047
0
1,857
9,543
3,091
1,539
1,683
7,332
0
26,882
W
3,019
721
225
3,933
12,216
7,940
217
2,879
8,689
13,190
0
L
Izanami
MadDogBtown
Izanami
4,515
3,012
0
552
9,897
2,138
0
6,549
2,987
0
23,431
W
15,252
4,405
0
144
4,754
1,492
720
980
3,518
31,822
0
L
Merlin
Vndlr
Merlin
6,028
433
0
283
7,125
1,633
0
3,089
3,656
23,907
0
L
Hercules
iLuv WarZone
Hercules
7,673
1,835
98
6,281
16,541
11,017
0
7,776
8,411
0
23,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,911
Gold Earned
25,546
102
Minions Killed
105
2
Camps Cleared
5
568,493
Distance Traveled
642,196
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,552
777
37
3
3
229,909
0
W
Ymir
8,481
771
23
2
0
198,089
0
L
Izanami
6,968
633
35
3
2
182,501
1
W
Nu Wa
8,513
774
45
4
2
214,198
0
L
Merlin
6,613
601
40
4
0
174,022
1
L
Hercules
7,330
666
27
2
0
211,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role