Player Matchup

Merlin
Merlin
 
Merlin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
FabChen5
Artemis
Level 123
God Stats
2W - 5L
1,444 SR
Queue Stats
154W - 199L
1,289 Elo+
Party 2
Zhong Kui
Zhong Kui
Minovine
Zhong Kui
Level 127
God Stats
10W - 14L
1,459 SR
Queue Stats
137W - 185L
1,279 Elo+
Party 2
Terra
Terra
PiousParsley250
Terra
Level 23
God Stats
0W - 2L
1,780 SR
Queue Stats
4W - 20L
926 Elo+
Party 2
Team Averages
Level 102
1,537 SR
1,299 Elo+

VS

Team Averages
Level 93
1,397 SR
1,271 Elo+
Hades
Hades
Charanza52
Hades
Level 107
God Stats
9W - 5L
1,545 SR
Queue Stats
148W - 208L
1,262 Elo+
Party 1
Heimdallr
Heimdallr
FNG GARRARD
Heimdallr
Level 47
God Stats
11W - 28L
1,222 SR
Queue Stats
40W - 80L
1,215 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Fatboy13203
Kumbhakarna
Level 123
God Stats
71W - 87L
1,366 SR
Queue Stats
312W - 437L
1,250 Elo+
Party 1
Osiris
Osiris
curvedgosling35
Osiris
Level 120
God Stats
5W - 9L
1,382 SR
Queue Stats
274W - 405L
1,227 Elo+
Party 1
Gilgamesh
Gilgamesh
duece2004
Gilgamesh
Level 68
God Stats
5W - 4L
1,470 SR
Queue Stats
57W - 60L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 3 / 2
5,320
484
3,627
5,343
1,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
 
Kukulkan
9
0 / 3 / 0
5,302
482
2,870
4,889
1,508
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
FabChen5
Artemis
10
4 / 1 / 0
6,448
586
4,187
5,268
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zhong Kui
Minovine
Zhong Kui
10
0 / 1 / 0
5,925
539
2,934
4,559
3,099
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

8
0 / 1 / 1
5,137
467
321
7,624
3,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
13
8 / 0 / 0
7,665
697
7,143
6,845
3,519
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
FNG GARRARD
Heimdallr
9
0 / 1 / 0
4,928
448
3,140
2,940
897
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Fatboy13203
Kumbhakarna
8
0 / 1 / 0
5,125
466
785
4,230
1,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 2
5,942
540
2,504
8,109
3,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
duece2004
Gilgamesh
9
1 / 1 / 0
5,392
490
3,784
7,475
3,858
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
11
4
Kills
9
9
Deaths
4
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
2
0.33
L
Kukulkan
 
Kukulkan
0
3
0
0
W
Hades
8
0
0
8
W
Heimdallr
FNG GARRARD
Heimdallr
0
1
0
0
L
Artemis
FabChen5
Artemis
4
1
0
4
W
Kumbhakarna
Fatboy13203
Kumbhakarna
0
1
0
0
L
Zhong Kui
Minovine
Zhong Kui
0
1
0
0
L
0
1
1
0.5
W
0
1
2
1
W
Gilgamesh
duece2004
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,939
Damage
17,356
27,683
Taken
29,599
11,162
Mitigated
13,297
9,050
Healing
12,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,627
265
0
1,144
5,343
1,578
190
2,964
2,379
23,040
0
L
Kukulkan
 
Kukulkan
2,870
476
17
1,584
4,889
1,508
129
3,155
1,734
26,128
0
W
Hades
7,143
356
190
5,018
6,845
3,519
1,002
3,460
3,325
45,503
0
W
Heimdallr
FNG GARRARD
Heimdallr
3,140
997
0
716
2,940
897
160
570
2,268
0
31,116
L
Artemis
FabChen5
Artemis
4,187
2,199
76
1,026
5,268
1,820
360
1,007
4,261
0
31,985
W
Kumbhakarna
Fatboy13203
Kumbhakarna
785
0
0
1,455
4,230
1,684
0
855
3,228
5,101
0
L
Zhong Kui
Minovine
Zhong Kui
2,934
769
116
1,616
4,559
3,099
562
0
4,559
26,156
0
L
321
138
631
2,840
7,624
3,157
24
802
6,822
5,939
0
W
2,504
1,062
0
3,274
8,109
3,339
0
2,080
5,917
0
34,160
W
Gilgamesh
duece2004
Gilgamesh
3,784
1,898
0
1,496
7,475
3,858
0
2,366
5,109
0
17,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,132
Gold Earned
29,052
242
Minions Killed
273
0
Camps Cleared
0
968,893
Distance Traveled
982,700
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,320
484
57
5
0
172,908
4
L
Kukulkan
5,302
482
45
4
0
143,582
5
W
Hades
7,665
697
93
8
0
198,861
6
W
Heimdallr
4,928
448
57
5
0
176,992
2
L
Artemis
6,448
586
65
6
0
200,500
0
W
Kumbhakarna
5,125
466
6
1
0
168,451
1
L
Zhong Kui
5,925
539
66
6
0
171,688
0
L
Terra
5,137
467
9
1
0
280,215
1
W
Osiris
5,942
540
87
8
0
227,961
0
W
Gilgamesh
5,392
490
30
3
0
210,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role