Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Bavie
Neith
Level 24
God Stats
0W - 2L
1,537 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
Domo58
Kuzenbo
Level 16
God Stats
0W - 1L
1,636 SR
Queue Stats
6W - 8L
1,618 Elo+
Party 3
Xing Tian
Xing Tian
Retih
Xing Tian
Level 64
God Stats
0W - 3L
1,491 SR
Queue Stats
63W - 77L
1,436 Elo+
Party 1
Nemesis
Nemesis
RetroSylux
Nemesis
Level 23
God Stats
15W - 8L
1,672 SR
Queue Stats
23W - 17L
1,480 Elo+
Party 1
Team Averages
Level 54
1,567 SR
1,507 Elo+

VS

Team Averages
Level 71
1,698 SR
1,506 Elo+
Kukulkan
Kukulkan
GizzardMan
Kukulkan
Level 26
God Stats
2W - 0L
1,808 SR
Queue Stats
6W - 3L
1,531 Elo+
Party 2
Charybdis
Charybdis
Halius
Charybdis
Level 83
God Stats
4W - 1L
1,662 SR
Queue Stats
27W - 33L
1,331 Elo+
Solo
Nox
Nox
KingCobolt
Nox
Level 37
God Stats
2W - 2L
1,543 SR
Queue Stats
54W - 44L
1,582 Elo+
Party 2
Danzaburou
Danzaburou
Luther_1282
Danzaburou
Level 123
God Stats
4W - 3L
1,681 SR
Queue Stats
10W - 6L
1,560 Elo+
Party 2
Horus
Horus
curshunk88
Horus
Level 86
God Stats
2W - 0L
1,798 SR
Queue Stats
8W - 7L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
1 / 9 / 2
9,670
691
5,386
11,621
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Bavie
Neith
15
1 / 4 / 4
9,048
646
6,568
9,469
3,246
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kuzenbo
Domo58
Kuzenbo
14
0 / 6 / 2
8,734
624
6,057
15,917
22,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Xing Tian
Retih
Xing Tian
16
4 / 7 / 2
10,575
755
13,798
16,424
7,854
Nemesis
RetroSylux
Nemesis
16
1 / 5 / 3
9,418
673
6,184
13,294
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
GizzardMan
Kukulkan
18
8 / 1 / 9
11,688
835
12,099
9,184
4,565
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charybdis
Halius
Charybdis
18
6 / 0 / 13
11,978
856
10,210
8,505
3,451
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
4 / 1 / 12
11,548
825
7,913
5,200
2,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Luther_1282
Danzaburou
17
5 / 4 / 12
11,810
844
10,153
11,687
4,819
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
17
8 / 1 / 12
13,007
929
14,610
19,295
18,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
89
7
Kills
31
31
Deaths
7
13
Assists
58
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
9
2
0.22
L
Neith
Bavie
Neith
1
4
4
0.75
L
Kuzenbo
Domo58
Kuzenbo
0
6
2
0.17
W
Kukulkan
GizzardMan
Kukulkan
8
1
9
12.5
W
Charybdis
Halius
Charybdis
6
0
13
12.5
W
4
1
12
10
W
Danzaburou
Luther_1282
Danzaburou
5
4
12
2.75
L
Xing Tian
Retih
Xing Tian
4
7
2
0.71
L
Nemesis
RetroSylux
Nemesis
1
5
3
0.5
W
Horus
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,993
Damage
54,985
66,725
Taken
53,871
42,482
Mitigated
33,887
5,398
Healing
15,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
5,386
549
0
0
11,621
4,040
0
2,826
8,753
41,124
0
L
Neith
Bavie
Neith
6,568
2,333
0
604
9,469
3,246
816
3,770
5,699
0
19,495
L
Kuzenbo
Domo58
Kuzenbo
6,057
1,589
0
1,240
15,917
22,314
0
6,051
9,866
18,848
0
W
Kukulkan
GizzardMan
Kukulkan
12,099
1,366
0
1,306
9,184
4,565
555
5,424
3,629
33,511
0
W
Charybdis
Halius
Charybdis
10,210
4,459
0
2,778
8,505
3,451
2,622
5,403
2,902
0
39,527
W
7,913
106
71
697
5,200
2,208
455
2,638
2,404
41,591
0
W
Danzaburou
Luther_1282
Danzaburou
10,153
3,966
737
2,719
11,687
4,819
4,562
5,144
6,328
0
39,206
L
Xing Tian
Retih
Xing Tian
13,798
888
0
1,652
16,424
7,854
0
3,721
12,703
28,733
0
L
Nemesis
RetroSylux
Nemesis
6,184
1,460
0
1,902
13,294
5,028
0
4,832
8,462
0
28,686
W
Horus
14,610
6,676
1,453
5,570
19,295
18,844
201
5,652
12,897
0
27,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,445
Gold Earned
60,031
259
Minions Killed
323
9
Camps Cleared
8
1,207,566
Distance Traveled
1,320,315
5
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,670
691
101
7
1
217,914
0
L
Neith
9,048
646
35
3
1
216,859
3
L
Kuzenbo
8,734
624
23
2
2
253,495
1
W
Kukulkan
11,688
835
54
4
0
255,465
15
W
Charybdis
11,978
856
87
6
1
270,014
3
W
Nox
11,548
825
85
6
3
280,183
3
W
Danzaburou
11,810
844
76
5
2
249,871
1
L
Xing Tian
10,575
755
39
3
0
247,548
1
L
Nemesis
9,418
673
61
4
5
271,750
0
W
Horus
13,007
929
21
2
2
264,782
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role