Player Matchup

Hercules
Hercules
Sasukke22
Hercules
Level 125
God Stats
2W - 0L
1,818 SR
Queue Stats
4W - 1L
1,749 Elo+
Party 1
Discordia
Discordia
Scorcero0609
Discordia
Level 123
God Stats
2W - 1L
1,543 SR
Queue Stats
225W - 42L
1,911 Elo+
Party 1
Bastet
Bastet
WARNKE99
Bastet
Level 108
God Stats
1W - 0L
1,871 SR
Queue Stats
82W - 46L
1,709 Elo+
Party 1
Team Averages
Level 119
1,744 SR
1,790 Elo+

VS

Team Averages
Level 108
1,500 SR
1,500 Elo+
Izanami
Izanami
 
Izanami
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
 
Merlin
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Sasukke22
Hercules
12
2 / 1 / 6
8,192
630
3,803
12,721
11,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Discordia
Scorcero0609
Discordia
13
1 / 0 / 7
8,173
629
10,362
7,072
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
WARNKE99
Bastet
13
5 / 1 / 3
8,823
679
14,683
12,195
4,269
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 3 / 1
8,062
620
6,152
10,523
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
 
Merlin
12
0 / 2 / 2
7,536
580
7,537
5,671
1,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
 
Sun Wukong
11
1 / 3 / 1
7,453
573
11,841
15,289
10,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
8
Kills
2
2
Deaths
8
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
3
1
0.5
L
Merlin
 
Merlin
0
2
2
0.5
L
Sun Wukong
 
Sun Wukong
1
3
1
0.5
W
Hercules
Sasukke22
Hercules
2
1
6
5
W
Discordia
Scorcero0609
Discordia
1
0
7
4.5
W
Bastet
WARNKE99
Bastet
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,848
Damage
25,530
31,988
Taken
31,483
17,777
Mitigated
15,324
6,872
Healing
6,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,152
3,581
0
1,095
10,523
3,242
0
3,358
6,979
0
30,300
L
Merlin
 
Merlin
7,537
264
0
1,270
5,671
1,712
0
3,197
2,474
33,486
0
L
Sun Wukong
 
Sun Wukong
11,841
745
153
4,069
15,289
10,370
0
3,991
11,035
3,091
15,421
W
Hercules
Sasukke22
Hercules
3,803
529
0
2,169
12,721
11,341
0
4,712
7,699
0
11,398
W
Discordia
Scorcero0609
Discordia
10,362
1,084
0
1,184
7,072
2,167
929
963
5,683
43,134
0
W
Bastet
WARNKE99
Bastet
14,683
3,137
0
3,519
12,195
4,269
390
3,300
8,305
0
33,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
23,051
146
Minions Killed
172
6
Camps Cleared
6
799,124
Distance Traveled
698,659
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,062
620
83
6
2
214,686
2
L
Merlin
7,536
580
67
5
4
228,697
4
L
Sun Wukong
7,453
573
22
2
0
255,276
1
W
Hercules
8,192
630
23
2
1
272,674
4
W
Discordia
8,173
629
78
6
2
241,392
2
W
Bastet
8,823
679
45
3
3
285,058
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role