Player Matchup

Fenrir
Fenrir
Gandalf9876
Fenrir
Level 102
God Stats
17W - 17L
1,478 SR
Queue Stats
49W - 52L
1,469 Elo+
Party 3
Janus
Janus
KalaBlack
Janus
Level 114
God Stats
12W - 14L
1,514 SR
Queue Stats
50W - 48L
1,495 Elo+
Party 3
Horus
Horus
V2Jay
Horus
Level 100
God Stats
16W - 11L
1,630 SR
Queue Stats
400W - 451L
1,429 Elo+
Party 2
Hel
Hel
gaggaman89098
Hel
Level 108
God Stats
6W - 6L
1,642 SR
Queue Stats
58W - 55L
1,483 Elo+
Party 3
Sol
Sol
ylduke44
Sol
Level 69
God Stats
3W - 5L
1,450 SR
Queue Stats
271W - 302L
1,445 Elo+
Party 2
Team Averages
Level 99
1,543 SR
1,464 Elo+

VS

Team Averages
Level 91
1,485 SR
1,489 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Elitegamer301984
Skadi
Level 61
God Stats
25W - 36L
1,435 SR
Queue Stats
214W - 217L
1,479 Elo+
Party 1
Sylvanus
Sylvanus
LaughnCoffin533
Sylvanus
Level 106
God Stats
43W - 26L
1,635 SR
Queue Stats
785W - 825L
1,450 Elo+
Party 1
Hercules
Hercules
YaTiSh
Hercules
Level 101
God Stats
1W - 0L
1,247 SR
Queue Stats
30W - 23L
1,542 Elo+
Solo
Thanatos
Thanatos
ccontrigga
Thanatos
Level 97
God Stats
9W - 8L
1,607 SR
Queue Stats
484W - 507L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
6
0 / 3 / 1
4,239
424
510
4,941
1,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
KalaBlack
Janus
8
0 / 2 / 1
5,031
503
2,113
4,564
861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Horus
V2Jay
Horus
5
1 / 4 / 0
4,405
441
942
4,999
2,116
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

10
0 / 2 / 0
5,530
553
3,574
4,548
2,514
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

6
1 / 4 / 0
4,344
434
3,582
4,436
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
2 / 0 / 4
5,936
594
3,891
2,503
1,103
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
6 / 1 / 1
6,413
641
3,966
4,498
1,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
8
2 / 1 / 6
5,567
557
2,524
6,162
3,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
YaTiSh
Hercules
9
0 / 0 / 2
4,953
495
870
6,114
2,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thanatos
ccontrigga
Thanatos
10
5 / 0 / 1
6,188
619
3,701
5,245
1,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
2
Kills
15
15
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
0
4
4
W
6
1
1
6.5
L
Fenrir
0
3
1
0.17
L
Janus
KalaBlack
Janus
0
2
1
0.25
W
Sylvanus
2
1
6
5
L
Horus
V2Jay
Horus
1
4
0
0.25
W
Hercules
YaTiSh
Hercules
0
0
2
1
W
Thanatos
ccontrigga
Thanatos
5
0
1
5.5
L
0
2
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,721
Damage
14,952
23,488
Taken
24,522
7,207
Mitigated
10,714
5,631
Healing
16,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,891
93
0
1,605
2,503
1,103
0
1,107
1,396
32,058
0
W
3,966
1,762
303
1,566
4,498
1,347
265
1,708
2,790
0
37,091
L
Fenrir
510
0
0
780
4,941
1,020
0
1,518
3,423
0
11,265
L
Janus
KalaBlack
Janus
2,113
319
0
898
4,564
861
0
2,083
2,481
25,920
0
W
Sylvanus
2,524
722
1,125
1,353
6,162
3,797
195
2,729
3,433
12,356
4,024
L
Horus
V2Jay
Horus
942
676
404
939
4,999
2,116
0
1,955
3,044
0
6,683
W
Hercules
YaTiSh
Hercules
870
357
0
3,624
6,114
2,824
33
3,409
2,705
0
11,368
W
Thanatos
ccontrigga
Thanatos
3,701
1,214
0
6,762
5,245
1,643
0
406
4,839
0
29,186
L
3,574
476
0
1,791
4,548
2,514
114
0
4,548
27,930
0
L
3,582
1,289
0
819
4,436
696
0
591
3,845
14,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,549
Gold Earned
29,057
194
Minions Killed
256
0
Camps Cleared
0
781,519
Distance Traveled
901,697
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,936
594
72
7
0
168,516
5
W
Skadi
6,413
641
60
6
0
180,175
3
L
Fenrir
4,239
424
24
2
0
164,122
2
L
Janus
5,031
503
63
6
0
192,345
3
W
Sylvanus
5,567
557
36
4
0
159,665
1
L
Horus
4,405
441
15
2
0
146,729
1
W
Hercules
4,953
495
30
3
0
182,160
3
W
Thanatos
6,188
619
58
6
0
211,181
5
L
Hel
5,530
553
66
7
0
162,508
3
L
Sol
4,344
434
26
3
0
115,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role