Player Matchup

Bastet
Bastet
 
Bastet
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Soul-Nations
Medusa
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 1
Sol
Sol
SweatiestVirus
Sol
Level 108
God Stats
1W - 0L
1,453 SR
Queue Stats
18W - 12L
1,584 Elo+
Party 1
Guan Yu
Guan Yu
VerettaVendetta
Guan Yu
Level 81
God Stats
2W - 0L
1,885 SR
Queue Stats
23W - 16L
1,625 Elo+
Party 1
Team Averages
Level 86
1,568 SR
1,542 Elo+

VS

Team Averages
Level 54
1,326 SR
1,556 Elo+
Hachiman
Hachiman
NFPain5
Hachiman
Level 66
God Stats
0W - 2L
1,306 SR
Queue Stats
19W - 20L
1,533 Elo+
Party 2
Atlas
Atlas
SlothMasterFlex
Atlas
Level 43
God Stats
0W - 2L
1,312 SR
Queue Stats
21W - 17L
1,607 Elo+
Party 2
Merlin
Merlin
dogtrashkam
Merlin
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,564 Elo+
Party 2
King Arthur
King Arthur
jkl1979
King Arthur
Level 103
God Stats
0W - 1L
1,199 SR
Queue Stats
8W - 8L
1,530 Elo+
Party 2
Loki
Loki
kidbito
Loki
Level 42
God Stats
0W - 2L
1,315 SR
Queue Stats
20W - 21L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
7 / 1 / 2
5,510
787
4,499
4,836
1,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
 
Sobek
8
1 / 2 / 10
5,160
737
2,592
6,352
4,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
10
4 / 1 / 3
5,662
809
3,823
3,426
1,021
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
8 / 0 / 1
5,978
854
5,132
4,554
1,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
2 / 0 / 2
5,706
815
1,663
3,335
1,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
NFPain5
Hachiman
7
2 / 4 / 2
4,635
662
3,711
5,614
1,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

5
1 / 4 / 1
4,065
581
1,561
5,403
1,560
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
6
1 / 6 / 1
3,993
570
990
5,042
1,540
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
jkl1979
King Arthur
5
0 / 6 / 1
3,464
495
1,427
5,634
1,533
Heavy Mace

Heavy Mace

+30
Physical Power

Loki
kidbito
Loki
5
0 / 2 / 1
3,553
508
1,057
2,810
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
4
4
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
7
1
2
8
W
Sobek
 
Sobek
1
2
10
3
L
Hachiman
NFPain5
Hachiman
2
4
2
0.75
L
1
4
1
0.38
W
Medusa
4
1
3
5.5
W
8
0
1
8.5
W
2
0
2
3
L
Merlin
1
6
1
0.25
L
King Arthur
jkl1979
King Arthur
0
6
1
0.08
L
Loki
kidbito
Loki
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,709
Damage
8,746
22,503
Taken
24,503
10,228
Mitigated
6,471
10,221
Healing
3,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,499
1,107
0
1,932
4,836
1,326
90
282
4,554
0
20,364
W
Sobek
 
Sobek
2,592
306
0
1,951
6,352
4,829
145
819
5,533
9,381
0
L
Hachiman
NFPain5
Hachiman
3,711
2,642
0
1,012
5,614
1,290
0
2,126
3,488
0
13,777
L
1,561
762
352
458
5,403
1,560
0
1,319
4,084
4,972
0
W
Medusa
3,823
1,291
0
169
3,426
1,021
1,337
692
2,734
0
29,816
W
5,132
1,766
229
3,848
4,554
1,126
4,011
758
3,796
28,104
0
W
1,663
277
74
2,018
3,335
1,926
950
0
3,335
2,007
26,203
L
Merlin
990
69
0
333
5,042
1,540
0
3,636
1,406
9,931
0
L
King Arthur
jkl1979
King Arthur
1,427
301
0
345
5,634
1,533
0
535
4,885
0
8,004
L
Loki
kidbito
Loki
1,057
296
0
882
2,810
548
0
108
2,702
0
8,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,016
Gold Earned
19,710
240
Minions Killed
89
0
Camps Cleared
0
757,825
Distance Traveled
587,353
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,510
787
41
6
0
168,874
1
W
Sobek
5,160
737
8
1
0
157,393
3
L
Hachiman
4,635
662
27
4
0
116,829
0
L
Atlas
4,065
581
6
1
0
93,608
0
W
Medusa
5,662
809
60
9
0
139,871
3
W
Sol
5,978
854
58
8
0
138,266
0
W
Guan Yu
5,706
815
73
10
0
153,421
0
L
Merlin
3,993
570
15
2
0
131,313
0
L
King Arthur
3,464
495
17
2
0
147,485
1
L
Loki
3,553
508
24
3
0
98,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role