Player Matchup

Thor
Thor
 
Thor
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Devinxsparkles
Bellona
Level 72
God Stats
14W - 13L
1,540 SR
Queue Stats
227W - 268L
1,396 Elo+
Party 2
Charybdis
Charybdis
Megara85
Charybdis
Level 50
God Stats
3W - 3L
1,461 SR
Queue Stats
99W - 123L
1,360 Elo+
Party 2
Hel
Hel
Zwarfa
Hel
Level 62
God Stats
1W - 3L
1,546 SR
Queue Stats
74W - 80L
1,427 Elo+
Party 1
Team Averages
Level 75
1,510 SR
1,437 Elo+

VS

Team Averages
Level 72
1,397 SR
1,345 Elo+
Cthulhu
Cthulhu
FallenHero4
Cthulhu
Level 14
God Stats
0W - 4L
1,242 SR
Queue Stats
8W - 11L
1,309 Elo+
Party 3
Baron Samedi
Baron Samedi
Insane_Crow_22
Baron Samedi
Level 97
God Stats
5W - 3L
1,307 SR
Queue Stats
12W - 20L
1,308 Elo+
Party 3
Izanami
Izanami
MarshallVI
Izanami
Level 69
God Stats
5W - 5L
1,483 SR
Queue Stats
26W - 21L
1,429 Elo+
Solo
Loki
Loki
Toxcity223
Loki
Level 21
God Stats
3W - 3L
1,500 SR
Queue Stats
9W - 14L
1,284 Elo+
Party 3
Awilix
Awilix
xionzeifer
Awilix
Level 160
God Stats
8W - 8L
1,455 SR
Queue Stats
436W - 529L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
5 / 3 / 6
6,299
573
5,725
7,543
2,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
 
Bacchus
9
4 / 0 / 4
6,121
556
3,280
6,090
3,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 0 / 1
5,929
539
3,255
6,237
5,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
Megara85
Charybdis
10
2 / 2 / 5
5,835
530
4,213
7,633
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
Zwarfa
Hel
10
2 / 1 / 7
6,067
552
4,297
5,027
1,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FallenHero4
Cthulhu
7
1 / 1 / 4
5,271
479
3,859
6,943
4,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Insane_Crow_22
Baron Samedi
8
1 / 5 / 3
5,176
471
3,868
7,320
2,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
MarshallVI
Izanami
9
0 / 1 / 2
5,497
500
3,674
3,700
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 6 / 1
5,283
480
2,669
6,228
1,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
xionzeifer
Awilix
9
2 / 2 / 1
5,585
508
1,950
4,856
1,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
6
6
Deaths
15
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
3
6
2.67
W
Bacchus
 
Bacchus
4
0
4
6
W
2
0
1
2.5
L
Cthulhu
FallenHero4
Cthulhu
1
1
4
3
L
Baron Samedi
Insane_Crow_22
Baron Samedi
1
5
3
0.5
L
Izanami
MarshallVI
Izanami
0
1
2
1
W
Charybdis
Megara85
Charybdis
2
2
5
2.25
L
2
6
1
0.42
W
Hel
Zwarfa
Hel
2
1
7
5.5
L
Awilix
xionzeifer
Awilix
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,770
Damage
16,020
32,530
Taken
29,047
14,414
Mitigated
11,197
12,676
Healing
8,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,725
1,708
0
500
7,543
2,335
0
1,191
6,264
0
27,632
W
Bacchus
 
Bacchus
3,280
497
0
1,399
6,090
3,497
189
2,103
3,907
13,592
0
W
3,255
771
0
2,407
6,237
5,044
198
59
6,142
0
28,590
L
Cthulhu
FallenHero4
Cthulhu
3,859
350
75
2,396
6,943
4,282
0
2,095
4,687
14,919
0
L
Baron Samedi
Insane_Crow_22
Baron Samedi
3,868
125
255
2,325
7,320
2,691
205
2,013
5,049
16,936
0
L
Izanami
MarshallVI
Izanami
3,674
2,001
0
1,426
3,700
956
64
577
2,923
0
30,539
W
Charybdis
Megara85
Charybdis
4,213
2,149
99
3,144
7,633
1,951
103
1,525
5,966
0
34,002
L
2,669
499
27
761
6,228
1,705
0
1,651
4,469
0
15,233
W
Hel
Zwarfa
Hel
4,297
277
2,452
2,675
5,027
1,587
833
2,395
2,524
26,206
0
L
Awilix
xionzeifer
Awilix
1,950
953
0
1,174
4,856
1,563
223
770
4,014
0
24,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,251
Gold Earned
26,812
251
Minions Killed
202
0
Camps Cleared
0
1,036,852
Distance Traveled
924,282
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,299
573
44
4
0
210,603
0
W
Bacchus
6,121
556
26
2
0
204,462
2
W
Bellona
5,929
539
62
6
0
220,137
1
L
Cthulhu
5,271
479
19
2
0
179,040
0
L
Baron Samedi
5,176
471
28
3
0
175,640
4
L
Izanami
5,497
500
75
7
0
185,506
5
W
Charybdis
5,835
530
75
7
0
181,860
3
L
Loki
5,283
480
29
3
0
188,832
1
W
Hel
6,067
552
44
4
0
219,790
1
L
Awilix
5,585
508
51
5
0
195,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role