Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
S2MercyS2
Erlang Shen
Level 112
God Stats
0W - 2L
1,504 SR
Queue Stats
64W - 87L
1,448 Elo+
Solo
Ares
Ares
Vezzath
Ares
Level 121
God Stats
5W - 1L
1,908 SR
Queue Stats
126W - 129L
1,443 Elo+
Party 2
Team Averages
Level 134
1,582 SR
1,478 Elo+

VS

Team Averages
Level 128
1,435 SR
1,425 Elo+
Mercury
Mercury
Demmetria
Mercury
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 38L
1,304 Elo+
Party 1
Zeus
Zeus
FumoDeMenta
Zeus
Level 151
God Stats
4W - 4L
1,401 SR
Queue Stats
326W - 317L
1,450 Elo+
Solo
Cu Chulainn
Cu Chulainn
Gauriano
Cu Chulainn
Level 149
God Stats
1W - 0L
1,614 SR
Queue Stats
20W - 19L
1,473 Elo+
Solo
Fenrir
Fenrir
Niederle
Fenrir
Level 156
God Stats
2W - 2L
1,374 SR
Queue Stats
298W - 293L
1,483 Elo+
Solo
Izanami
Izanami
Thonybur
Izanami
Level 104
God Stats
1W - 1L
1,285 SR
Queue Stats
122W - 135L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
5 / 4 / 3
8,130
903
6,861
9,777
9,362
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
 
Jing Wei
14
2 / 3 / 8
7,596
844
5,614
6,886
2,777
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heimdallr
 
Heimdallr
13
1 / 4 / 4
7,236
804
4,168
8,108
3,895
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
S2MercyS2
Erlang Shen
13
2 / 4 / 6
7,125
792
3,946
9,822
6,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Vezzath
Ares
12
1 / 4 / 5
6,971
775
5,703
12,244
11,977
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Demmetria
Mercury
14
1 / 2 / 10
8,031
892
2,930
6,367
3,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 7
7,955
884
17,568
6,055
2,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Gauriano
Cu Chulainn
15
5 / 3 / 13
8,939
993
6,981
12,483
9,805
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fenrir
Niederle
Fenrir
15
2 / 2 / 15
8,450
939
3,727
9,693
10,838
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Thonybur
Izanami
14
5 / 2 / 11
8,553
950
11,356
7,514
3,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
11
Kills
18
19
Deaths
11
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
5
4
3
1.63
L
Jing Wei
 
Jing Wei
2
3
8
2
L
Heimdallr
 
Heimdallr
1
4
4
0.75
W
Mercury
Demmetria
Mercury
1
2
10
3
W
5
2
7
4.25
W
Cu Chulainn
Gauriano
Cu Chulainn
5
3
13
3.83
W
Fenrir
Niederle
Fenrir
2
2
15
4.75
L
Erlang Shen
S2MercyS2
Erlang Shen
2
4
6
1.25
W
Izanami
Thonybur
Izanami
5
2
11
5.25
L
Ares
Vezzath
Ares
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,292
Damage
42,562
46,837
Taken
42,112
34,803
Mitigated
30,378
8,161
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,861
1,230
852
1,244
9,777
9,362
0
4,809
4,968
14,125
0
L
Jing Wei
 
Jing Wei
5,614
3,450
1,558
1,377
6,886
2,777
293
2,464
4,422
0
15,101
L
Heimdallr
 
Heimdallr
4,168
1,463
0
1,268
8,108
3,895
250
2,258
5,850
0
13,350
W
Mercury
Demmetria
Mercury
2,930
1,132
1,194
972
6,367
3,233
330
1,936
4,431
0
11,624
W
17,568
1,313
0
0
6,055
2,513
1,471
2,087
3,968
29,264
0
W
Cu Chulainn
Gauriano
Cu Chulainn
6,981
506
1,600
1,803
12,483
9,805
664
4,104
8,379
4,898
17,049
W
Fenrir
Niederle
Fenrir
3,727
680
2,141
1,474
9,693
10,838
347
1,829
7,864
0
6,470
L
Erlang Shen
S2MercyS2
Erlang Shen
3,946
1,081
0
1,288
9,822
6,792
0
5,171
4,651
0
11,432
W
Izanami
Thonybur
Izanami
11,356
4,526
595
1,567
7,514
3,989
2,036
2,608
4,906
0
27,631
L
Ares
Vezzath
Ares
5,703
75
0
574
12,244
11,977
0
5,056
7,188
6,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,058
Gold Earned
41,928
62
Minions Killed
108
0
Camps Cleared
0
840,941
Distance Traveled
941,385
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,130
903
7
1
0
166,399
0
L
Jing Wei
7,596
844
22
2
0
170,015
2
L
Heimdallr
7,236
804
22
2
0
170,523
0
W
Mercury
8,031
892
21
2
0
215,729
1
W
Zeus
7,955
884
8
1
0
155,525
2
W
Cu Chulainn
8,939
993
22
2
0
190,653
0
W
Fenrir
8,450
939
7
1
0
226,720
2
L
Erlang Shen
7,125
792
10
1
0
165,220
4
W
Izanami
8,553
950
50
6
0
152,758
0
L
Ares
6,971
775
1
0
0
168,784
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role