Player Matchup

Athena
Athena
 
Athena
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
MossyKossy
Ganesha
Level 158
God Stats
0W - 2L
1,253 SR
Queue Stats
39W - 47L
1,506 Elo+
Solo
Scylla
Scylla
VefalıTürk
Scylla
Level 122
God Stats
1W - 4L
1,377 SR
Queue Stats
183W - 183L
1,508 Elo+
Solo
Nemesis
Nemesis
nenshik
Nemesis
Level 155
God Stats
1W - 2L
1,447 SR
Queue Stats
1,023W - 1,065L
1,518 Elo+
Solo
Team Averages
Level 143
1,416 SR
1,507 Elo+

VS

Team Averages
Level 86
1,742 SR
1,556 Elo+
Discordia
Discordia
 
Discordia
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Pipidu62
Geb
Level 120
God Stats
10W - 1L
1,757 SR
Queue Stats
586W - 492L
1,561 Elo+
Solo
Jing Wei
Jing Wei
Shyze
Jing Wei
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,614 Elo+
Party 1
Nu Wa
Nu Wa
kingofblackops11
Nu Wa
Level 42
God Stats
4W - 0L
1,896 SR
Queue Stats
143W - 101L
1,601 Elo+
Party 1
Khepri
Khepri
myteamhates2win
Khepri
Level 67
God Stats
4W - 0L
2,056 SR
Queue Stats
55W - 50L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
2 / 5 / 5
7,808
868
5,269
12,641
10,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
 
Chernobog
12
2 / 6 / 4
7,508
834
5,831
8,600
3,203
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
MossyKossy
Ganesha
13
0 / 4 / 8
7,156
795
3,610
11,328
11,919
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
11
1 / 6 / 1
6,942
771
7,324
9,191
3,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
nenshik
Nemesis
13
2 / 5 / 4
7,753
861
8,478
11,166
5,088
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
9 / 1 / 13
9,387
1,043
13,196
5,691
2,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 1 / 16
8,510
946
4,861
10,966
12,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
Shyze
Jing Wei
14
9 / 3 / 7
8,957
995
10,925
7,426
3,126
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 6
8,467
941
10,095
5,172
2,320
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 1 / 14
8,688
965
4,157
10,537
12,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
81
7
Kills
25
26
Deaths
8
22
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
2
5
5
0.9
L
Chernobog
 
Chernobog
2
6
4
0.67
W
Discordia
 
Discordia
9
1
13
15.5
L
Ganesha
MossyKossy
Ganesha
0
4
8
1
W
0
1
16
8
W
Jing Wei
Shyze
Jing Wei
9
3
7
4.17
L
Scylla
1
6
1
0.25
W
5
2
6
4
W
2
1
14
9
L
Nemesis
nenshik
Nemesis
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,512
Damage
43,234
52,926
Taken
39,792
34,583
Mitigated
33,099
13,989
Healing
14,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,269
1,508
495
961
12,641
10,806
32
7,185
5,456
10,266
0
L
Chernobog
 
Chernobog
5,831
1,987
0
98
8,600
3,203
0
5,449
2,295
0
15,445
W
Discordia
 
Discordia
13,196
1,202
1,574
654
5,691
2,639
1,085
1,460
4,231
25,065
0
L
Ganesha
MossyKossy
Ganesha
3,610
177
2,783
1,812
11,328
11,919
0
5,743
5,585
11,425
0
W
4,861
92
183
1,355
10,966
12,412
575
4,704
6,084
11,042
0
W
Jing Wei
Shyze
Jing Wei
10,925
7,867
907
2,109
7,426
3,126
2,456
3,483
3,873
0
21,185
L
Scylla
7,324
1,510
257
1,290
9,191
3,567
94
6,532
2,659
16,401
0
W
10,095
1,864
0
323
5,172
2,320
934
2,727
2,405
25,749
0
W
4,157
436
3,223
3,788
10,537
12,602
141
3,389
6,996
7,865
0
L
Nemesis
nenshik
Nemesis
8,478
1,509
1,651
4,642
11,166
5,088
0
7,400
3,766
0
18,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,167
Gold Earned
44,009
85
Minions Killed
89
0
Camps Cleared
0
899,737
Distance Traveled
1,018,172
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,808
868
14
2
0
181,236
0
L
Chernobog
7,508
834
27
3
0
190,057
0
W
Discordia
9,387
1,043
23
3
0
208,171
2
L
Ganesha
7,156
795
0
0
0
185,531
2
W
Geb
8,510
946
9
1
0
208,704
0
W
Jing Wei
8,957
995
15
2
0
195,876
2
L
Scylla
6,942
771
25
3
0
159,187
2
W
Nu Wa
8,467
941
31
3
0
192,981
3
W
Khepri
8,688
965
11
1
0
212,440
3
L
Nemesis
7,753
861
19
2
0
183,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role