Player Matchup

Bakasura
Bakasura
BinkieWinkie
Bakasura
Level 160
God Stats
0W - 1L
1,675 SR
Queue Stats
19W - 36L
1,393 Elo+
Party 2
Vamana
Vamana
Greens901
Vamana
Level 79
God Stats
8W - 6L
1,586 SR
Queue Stats
9W - 16L
1,445 Elo+
Party 2
Charybdis
Charybdis
TheAmen1114
Charybdis
Level 20
God Stats
0W - 5L
1,067 SR
Queue Stats
2W - 7L
1,303 Elo+
Party 2
Hera
Hera
Vellarean
Hera
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,558 Elo+
Party 2
Achilles
Achilles
VolatileOx
Achilles
Level 26
God Stats
3W - 5L
1,490 SR
Queue Stats
5W - 14L
1,236 Elo+
Solo
Team Averages
Level 78
1,464 SR
1,387 Elo+

VS

Team Averages
Level 91
1,408 SR
1,441 Elo+
Hades
Hades
ASTRO_WILL-26T
Hades
Level 116
God Stats
3W - 2L
1,541 SR
Queue Stats
552W - 609L
1,373 Elo+
Solo
Serqet
Serqet
LouciferB
Serqet
Level 86
God Stats
1W - 1L
1,274 SR
Queue Stats
11W - 12L
1,454 Elo+
Party 1
Merlin
Merlin
ShadyRecords024
Merlin
Level 136
God Stats
5W - 2L
1,634 SR
Queue Stats
91W - 77L
1,522 Elo+
Party 1
Tyr
Tyr
The Rapture x21
Tyr
Level 69
God Stats
1W - 2L
1,449 SR
Queue Stats
54W - 75L
1,380 Elo+
Party 1
Danzaburou
Danzaburou
qezacotl
Danzaburou
Level 46
God Stats
1W - 0L
1,140 SR
Queue Stats
10W - 7L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BinkieWinkie
Bakasura
16
3 / 6 / 5
9,849
758
11,249
13,923
6,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Greens901
Vamana
15
4 / 5 / 2
9,157
704
8,797
14,651
8,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
TheAmen1114
Charybdis
14
1 / 6 / 2
7,963
613
4,207
13,365
4,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hera
16
1 / 5 / 3
8,840
680
9,782
9,755
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
VolatileOx
Achilles
12
0 / 6 / 1
6,859
528
4,224
13,389
11,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 12
10,675
821
9,829
11,280
6,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
LouciferB
Serqet
16
4 / 4 / 18
10,264
790
8,320
11,685
6,356
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
10 / 0 / 9
11,955
920
23,835
6,566
2,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
5 / 0 / 15
10,516
809
7,358
9,611
10,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
qezacotl
Danzaburou
16
4 / 3 / 11
10,011
770
7,517
11,341
4,535
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
93
9
Kills
28
28
Deaths
9
13
Assists
65
Player
Kills
Deaths
Assists
KDA
W
5
2
12
5.5
L
Bakasura
BinkieWinkie
Bakasura
3
6
5
0.92
L
Vamana
Greens901
Vamana
4
5
2
1
W
Serqet
LouciferB
Serqet
4
4
18
3.25
W
10
0
9
14.5
W
5
0
15
12.5
L
Charybdis
TheAmen1114
Charybdis
1
6
2
0.33
L
Hera
1
5
3
0.5
L
Achilles
VolatileOx
Achilles
0
6
1
0.08
W
Danzaburou
qezacotl
Danzaburou
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,259
Damage
56,859
65,083
Taken
50,483
32,808
Mitigated
31,196
9,310
Healing
17,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,829
114
1,419
2,819
11,280
6,805
1,025
1,904
8,266
36,618
0
L
Bakasura
BinkieWinkie
Bakasura
11,249
7,084
0
1,623
13,923
6,347
0
5,602
8,033
0
28,290
L
Vamana
Greens901
Vamana
8,797
4,923
0
2,580
14,651
8,071
34
7,451
6,777
305
21,748
W
Serqet
LouciferB
Serqet
8,320
1,844
776
1,296
11,685
6,356
287
2,289
8,446
0
12,009
W
23,835
647
423
1,238
6,566
2,989
1,974
2,059
4,467
63,263
0
W
7,358
548
573
4,497
9,611
10,511
568
2,737
6,624
9,151
21,129
L
Charybdis
TheAmen1114
Charybdis
4,207
2,280
61
2,762
13,365
4,149
258
8,455
4,420
0
18,738
L
Hera
9,782
1,916
0
531
9,755
2,968
101
7,214
2,384
44,017
0
L
Achilles
VolatileOx
Achilles
4,224
486
312
1,441
13,389
11,273
31
7,313
5,457
0
12,124
W
Danzaburou
qezacotl
Danzaburou
7,517
3,386
832
3,212
11,341
4,535
504
1,453
9,238
0
29,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,668
Gold Earned
53,421
260
Minions Killed
295
9
Camps Cleared
9
1,150,410
Distance Traveled
1,254,162
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
10,675
821
62
5
1
239,583
3
L
Bakasura
9,849
758
74
6
5
246,858
0
L
Vamana
9,157
704
38
3
1
260,820
0
W
Serqet
10,264
790
16
1
1
255,142
0
W
Merlin
11,955
920
101
8
4
256,664
0
W
Tyr
10,516
809
59
5
2
271,499
0
L
Charybdis
7,963
613
39
3
0
210,843
4
L
Hera
8,840
680
94
7
3
220,982
0
L
Achilles
6,859
528
15
1
0
210,907
2
W
Danzaburou
10,011
770
57
4
1
231,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role