Player Matchup

Hades
Hades
Alyssa10161218
Hades
Level 29
God Stats
16W - 31L
1,363 SR
Queue Stats
16W - 37L
1,304 Elo+
Party 2
Gilgamesh
Gilgamesh
Azvre0vision
Gilgamesh
Level 103
God Stats
2W - 1L
1,664 SR
Queue Stats
126W - 165L
1,301 Elo+
Party 2
Izanami
Izanami
wanyewest85
Izanami
Level 126
God Stats
3W - 2L
1,574 SR
Queue Stats
111W - 152L
1,358 Elo+
Solo
Team Averages
Level 86
1,533 SR
1,321 Elo+

VS

Team Averages
Level 57
1,450 SR
1,391 Elo+
Nemesis
Nemesis
 
Nemesis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Qc_SpecialGore4
Ra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 15L
1,391 Elo+
Party 1
Ymir
Ymir
ralph_bacc
Ymir
Level 6
God Stats
1W - 2L
1,351 SR
Queue Stats
1W - 2L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 14
9,683
807
8,000
9,511
5,102
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gilgamesh
Azvre0vision
Gilgamesh
14
4 / 6 / 17
9,501
792
8,717
13,667
7,789
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
wanyewest85
Izanami
15
10 / 1 / 11
10,827
902
13,518
8,600
3,016
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 6 / 3
8,966
747
4,971
13,124
7,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 8 / 5
8,770
731
5,639
10,206
2,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 7 / 2
8,225
685
4,419
15,007
9,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
17
21
Kills
7
10
Deaths
21
42
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
6
3
0.75
W
7
3
14
4.67
W
Gilgamesh
Azvre0vision
Gilgamesh
4
6
17
2.08
L
3
8
5
0.69
L
1
7
2
0.29
W
Izanami
wanyewest85
Izanami
10
1
11
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,235
Damage
15,029
31,778
Taken
38,337
15,907
Mitigated
20,266
4,242
Healing
5,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,971
1,412
0
2,498
13,124
7,835
0
3,052
10,072
0
22,001
W
8,000
228
652
1,518
9,511
5,102
564
2,786
5,635
12,240
0
W
Gilgamesh
Azvre0vision
Gilgamesh
8,717
2,362
0
103
13,667
7,789
347
3,643
9,460
0
24,156
L
5,639
372
400
1,604
10,206
2,440
0
2,525
7,681
26,394
0
L
4,419
452
0
685
15,007
9,991
54
3,010
11,997
15,754
0
W
Izanami
wanyewest85
Izanami
13,518
8,158
0
1,969
8,600
3,016
1,841
3,483
4,710
0
56,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,011
Gold Earned
25,961
142
Minions Killed
99
8
Camps Cleared
4
654,400
Distance Traveled
571,754
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,966
747
34
3
3
206,160
4
W
Hades
9,683
807
8
1
0
219,056
0
W
Gilgamesh
9,501
792
33
3
2
219,765
3
L
Ra
8,770
731
43
4
1
186,453
2
L
Ymir
8,225
685
22
2
0
179,141
2
W
Izanami
10,827
902
101
8
6
215,579
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role