Player Matchup

Bastet
Bastet
 
Bastet
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
 
Awilix
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
X RoMaaH
Kukulkan
Level 122
God Stats
0W - 4L
1,192 SR
Queue Stats
48W - 60L
1,479 Elo+
Solo
Sobek
Sobek
XBlazEX
Sobek
Level 140
God Stats
1W - 3L
1,423 SR
Queue Stats
269W - 280L
1,524 Elo+
Solo
Mercury
Mercury
xBoBx Mjolnir
Mercury
Level 101
God Stats
0W - 1L
1,358 SR
Queue Stats
15W - 23L
1,421 Elo+
Solo
Team Averages
Level 128
1,395 SR
1,485 Elo+

VS

Team Averages
Level 110
1,565 SR
1,484 Elo+
Bastet
Bastet
BennyXVI
Bastet
Level 143
God Stats
4W - 1L
1,737 SR
Queue Stats
335W - 292L
1,530 Elo+
Party 2
He Bo
He Bo
Haiyane77
He Bo
Level 123
God Stats
3W - 3L
1,444 SR
Queue Stats
73W - 94L
1,410 Elo+
Party 1
Jormungandr
Jormungandr
IVIACA
Jormungandr
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,542 Elo+
Party 2
Merlin
Merlin
Pintoke
Merlin
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,424 Elo+
Party 1
Zeus
Zeus
Walshyo
Zeus
Level 128
God Stats
3W - 3L
1,643 SR
Queue Stats
274W - 239L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 7 / 10
9,547
868
13,002
15,278
5,804
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
 
Awilix
13
0 / 7 / 6
7,556
687
2,188
13,019
5,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Kukulkan
X RoMaaH
Kukulkan
18
6 / 4 / 9
10,161
924
13,175
10,005
4,532
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
XBlazEX
Sobek
15
4 / 7 / 8
10,101
918
7,847
19,479
26,580
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
11
2 / 6 / 6
7,519
684
1,877
10,324
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BennyXVI
Bastet
17
10 / 2 / 16
10,625
966
23,634
16,027
13,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Haiyane77
He Bo
15
4 / 4 / 13
9,348
850
9,572
6,683
1,926
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
IVIACA
Jormungandr
17
8 / 4 / 17
10,248
932
12,462
15,773
18,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Pintoke
Merlin
15
0 / 3 / 13
8,707
792
3,712
7,105
2,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zeus
Walshyo
Zeus
17
9 / 4 / 9
10,547
959
12,691
8,868
3,493
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
99
16
Kills
31
31
Deaths
17
39
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
7
10
1.29
L
Awilix
 
Awilix
0
7
6
0.43
W
Bastet
BennyXVI
Bastet
10
2
16
9
W
He Bo
Haiyane77
He Bo
4
4
13
2.63
W
Jormungandr
IVIACA
Jormungandr
8
4
17
4.13
W
Merlin
Pintoke
Merlin
0
3
13
2.17
W
Zeus
Walshyo
Zeus
9
4
9
3.38
L
Kukulkan
X RoMaaH
Kukulkan
6
4
9
2.63
L
Sobek
XBlazEX
Sobek
4
7
8
1.14
L
Mercury
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,089
Damage
62,071
68,105
Taken
54,456
47,222
Mitigated
39,415
19,415
Healing
19,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,002
2,474
1,250
2,971
15,278
5,804
712
8,501
6,024
0
18,293
L
Awilix
 
Awilix
2,188
324
1,409
2,098
13,019
5,772
591
7,064
5,282
0
7,847
W
Bastet
BennyXVI
Bastet
23,634
4,126
886
5,986
16,027
13,373
911
3,897
12,130
0
27,400
W
He Bo
Haiyane77
He Bo
9,572
598
1,556
453
6,683
1,926
1,248
1,892
4,791
17,744
0
W
Jormungandr
IVIACA
Jormungandr
12,462
2,515
1,784
3,233
15,773
18,314
620
6,607
9,166
26,688
0
W
Merlin
Pintoke
Merlin
3,712
299
1,030
1,021
7,105
2,309
713
3,284
3,821
16,365
0
W
Zeus
Walshyo
Zeus
12,691
1,653
1,934
1,937
8,868
3,493
1,363
5,342
3,526
29,261
0
L
Kukulkan
X RoMaaH
Kukulkan
13,175
656
1,598
2,143
10,005
4,532
432
4,972
4,614
39,850
0
L
Sobek
XBlazEX
Sobek
7,847
381
805
3,809
19,479
26,580
162
10,222
8,680
12,838
0
L
Mercury
1,877
227
1,498
1,834
10,324
4,534
0
6,387
3,567
0
3,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,884
Gold Earned
49,475
105
Minions Killed
137
0
Camps Cleared
0
1,032,060
Distance Traveled
1,164,186
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,547
868
9
1
0
225,236
1
L
Awilix
7,556
687
18
2
0
195,928
0
W
Bastet
10,625
966
11
1
0
275,544
1
W
He Bo
9,348
850
31
3
0
216,132
0
W
Jormungandr
10,248
932
39
4
0
227,621
2
W
Merlin
8,707
792
21
2
0
213,490
0
W
Zeus
10,547
959
35
3
0
231,399
1
L
Kukulkan
10,161
924
69
6
0
223,595
2
L
Sobek
10,101
918
5
0
0
185,342
3
L
Mercury
7,519
684
4
0
0
201,959
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role